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Messages - anothrgamer1234

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1
The X-Com Files / Re: The X-Com Files - 3.6: Exotic Energy
« on: February 10, 2025, 12:06:59 am »
I know that I don't necessarily have to deal with them, but I'd rather not have that -1000 score penalty right when I need the cash for Virtualized Headquarters upgrades. And yeah, I guess I must be unlucky with the damage rolls for the rockets.

Right now I just try to creep behind whatever cover I can find (which is an interesting challenge when the turrets are right in front of my deployment site) and hope they're too busy taking potshots at civilians to react to my presence.

2
The X-Com Files / Re: The X-Com Files - 3.6: Exotic Energy
« on: February 09, 2025, 10:19:59 pm »
What's the best way to deal with Terror Missions early on? The laser turrets on the terror ships shrug off basically everything I've got and Personal Armor isn't enough to survive its return fire. I've tried using Tritanium Shrapnel Missiles and EMP Grenades, but even those usually don't do enough damage to destroy a turret before it kills off half my squad.

3
The X-Com Files / Re: The X-Com Files - 3.6: Exotic Energy
« on: January 26, 2025, 03:51:50 pm »
As far as I can tell, that's in Oslo, Norway.

I did stumble over it on my own. But yeah, more effective ways at discovering cult manors before you get radar coverage up would be helpful. I know the intel centers can help with that, but it's not especially reliable.

4
The X-Com Files / Re: The X-Com Files - 3.6: Exotic Energy
« on: January 26, 2025, 12:03:46 am »
Cult manors should only appear in cities, right? There's one that I can't seem to find despite having my agents patrol everywhere in Europe.

If anyone knows how to figure it out, this is the latitude and longitude data.

lon: 0.17749998492782332
lat: -1.0384709049366261

5
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 07, 2022, 09:45:54 pm »
Another zone-related bug, this time with an Osiron nest mission being generated in a zone that doesn't exist. The crash happens around the 4th or so using the save attached. Trying to manually edit the missionSiteZone variable simply had it appear in an entirely different nonexistent zone, as did updating OXCE to the most recent nightly.

6
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 03, 2022, 10:48:23 pm »
All cult safehouse, hideout, and base missions have stopped generating completely. When I attempted to force one to appear by editing a save, I was given an error message saying the specified region did not exist. The same thing happened for the crop circles missions too. This was all on a clean save.

I have also encountered a similar error in an older save, this time affecting the Syndicate Lab mission. The save in question is attached.

Could there have been an error in the zone changes you've been making lately?

EDIT: Disregard, updating OXCE to newest version seems to have fixed it.

7
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 23, 2021, 08:48:37 pm »
I forgot to mention something else that I'm pretty sure is a bug. The new faces don't seem to have names assigned to them.

8
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 23, 2021, 08:39:21 pm »
You need 7.1.11 or newer... it's a new feature, not a bugfix.

The nightlies are built after every push to github... just look a bit closer... and sort the files by time, not by name.

Sorry about that, I didn't realize it at the time. Thanks for clearing that up.

9
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 23, 2021, 08:07:15 pm »
Link.

A better question is, why were you unable to find it? It's not as if it's hidden in the fifth post of some forgotten thread...
That's the wrong version, it's 7.1.4. I need at least 7.1.11. Looking in the subsection for the nightlies, I couldn't find it there either.

EDIT: Never mind, I was sorting the versions wrong.

10
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 23, 2021, 07:47:44 pm »
OXCE 7.1.11 or newer is required for the new commendations
I can't seem to find a download link for that version. Would someone be willing to provide it?

11
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 23, 2021, 04:52:44 am »
I suspect something about the new commendations is broken so all of the mission type-related commendations are awarded at once regardless of the actual mission being done. This screenshot was taken after a Cult Apprehension mission off a newly started save file.

12
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: August 27, 2021, 09:27:27 pm »
I think you made a mistake when adding the Jar of Gray Goo. From https://github.com/SolariusScorch/XComFiles/commit/723abf768c899979143029cdb1f47ac3312496db#diff-c5314700e92e138756b0cd1f7a5538b2f2e45f4347e99b27e76d40555fcb8099:

itemList: &legendaryOsironWares [STR_CROSSBLASTER, STR_NEON_BOW, STR_MRRSHAN_RIFLE, STR_DEATH_DISC, STR_PHOTON_SPEAR, STR_PHOTON_BLADE, STR_SPECTRAL_SCYTHE, STR_FIRE_LAUNCHER, STR_DARK_STAFF, STR_ALENIUM_SHARD, STR_NINJA_SCROLL, STR_JAR_OF_GREEN_GOO]

Shouldn't the last one be STR_JAR_OF_GRAY_GOO?

13
The X-Com Files / Re: The X-Com Files - 1.9: Free Falling
« on: August 05, 2021, 09:09:42 pm »
Question: is the new stuff talking about the Illuminati and the Majestic 12 a hint we'll be fighting them at some point? I can imagine that doing so might have undesirable effects on your score given their influence over the Council...unless you can spin it as exposing their crimes to the world or establishing X-COM as a fully independent faction or something.

14
The X-Com Files / Re: 1.8 Feedback
« on: May 29, 2021, 09:30:50 pm »
I made it less easily accessible by removing it from some interrogations.
Ah, my mistake. Thanks for clearing that up.

15
The X-Com Files / Re: 1.8 Feedback
« on: May 29, 2021, 02:47:15 am »
What do you mean removed? It's there.
Huh, I could've sworn you did something with it according to one of the github commits. Maybe it was just my imagination.

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