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Messages - anothrgamer1234

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 07, 2022, 09:45:54 pm »
Another zone-related bug, this time with an Osiron nest mission being generated in a zone that doesn't exist. The crash happens around the 4th or so using the save attached. Trying to manually edit the missionSiteZone variable simply had it appear in an entirely different nonexistent zone, as did updating OXCE to the most recent nightly.

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 03, 2022, 10:48:23 pm »
All cult safehouse, hideout, and base missions have stopped generating completely. When I attempted to force one to appear by editing a save, I was given an error message saying the specified region did not exist. The same thing happened for the crop circles missions too. This was all on a clean save.

I have also encountered a similar error in an older save, this time affecting the Syndicate Lab mission. The save in question is attached.

Could there have been an error in the zone changes you've been making lately?

EDIT: Disregard, updating OXCE to newest version seems to have fixed it.

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 23, 2021, 08:48:37 pm »
I forgot to mention something else that I'm pretty sure is a bug. The new faces don't seem to have names assigned to them.

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 23, 2021, 08:39:21 pm »
You need 7.1.11 or newer... it's a new feature, not a bugfix.

The nightlies are built after every push to github... just look a bit closer... and sort the files by time, not by name.

Sorry about that, I didn't realize it at the time. Thanks for clearing that up.

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 23, 2021, 08:07:15 pm »

A better question is, why were you unable to find it? It's not as if it's hidden in the fifth post of some forgotten thread...
That's the wrong version, it's 7.1.4. I need at least 7.1.11. Looking in the subsection for the nightlies, I couldn't find it there either.

EDIT: Never mind, I was sorting the versions wrong.

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 23, 2021, 07:47:44 pm »
OXCE 7.1.11 or newer is required for the new commendations
I can't seem to find a download link for that version. Would someone be willing to provide it?

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 23, 2021, 04:52:44 am »
I suspect something about the new commendations is broken so all of the mission type-related commendations are awarded at once regardless of the actual mission being done. This screenshot was taken after a Cult Apprehension mission off a newly started save file.

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: August 27, 2021, 09:27:27 pm »
I think you made a mistake when adding the Jar of Gray Goo. From


Shouldn't the last one be STR_JAR_OF_GRAY_GOO?

The X-Com Files / Re: The X-Com Files - 1.9: Free Falling
« on: August 05, 2021, 09:09:42 pm »
Question: is the new stuff talking about the Illuminati and the Majestic 12 a hint we'll be fighting them at some point? I can imagine that doing so might have undesirable effects on your score given their influence over the Council...unless you can spin it as exposing their crimes to the world or establishing X-COM as a fully independent faction or something.

The X-Com Files / Re: 1.8 Feedback
« on: May 29, 2021, 09:30:50 pm »
I made it less easily accessible by removing it from some interrogations.
Ah, my mistake. Thanks for clearing that up.

The X-Com Files / Re: 1.8 Feedback
« on: May 29, 2021, 02:47:15 am »
What do you mean removed? It's there.
Huh, I could've sworn you did something with it according to one of the github commits. Maybe it was just my imagination.

The X-Com Files / Re: Black Lotus Base Mission
« on: May 27, 2021, 07:23:06 pm »
Note that KO grenades don't really work against the Avatar. They resist choking damage quite a bit. Your best bet is to take down its shields with conventional weapons and then follow it up with tasers.
The blunt grenades from the grenade launcher work even better, since its shield gives virtually no protection against stun damage. It's perfectly possible and indeed ideal to just use those against it exclusively. If you don't have that, I suppose tonfas or wooden clubs COULD work...if you can get it to stop flying long enough to enter melee range and survive its attacks.

The X-Com Files / Re: 1.8 Feedback
« on: May 27, 2021, 07:20:46 pm »
I noticed that Gertrude Ellison's dossier entry was removed. Is her mission still accessible in the game through some other method, or should I considered it dummied out? I didn't see any problems with the mission in question, and I'm not sure why it would need to be taken out.

The X-Com Files / Re: Entere the alien embasy
« on: November 16, 2020, 08:09:21 pm »
What do I have to do to enter the alien embasy?

I know I need some codes. I still have a lot of alien storage cards.
But what do I need?

I am slowly out of money because losing countries.
You need an alien key, which you can get from certain Ethereal ships.

The X-Com Files / Re: Alien Key - Embassy - Where to Find?
« on: November 16, 2020, 08:08:02 pm »

So this alien key thingy, you found it on a large or very large muton ship? Or on a smaller one?
I usually shoot down small ufo's over the ocean, as I don't find it worth while to do that kind of mission. Let the sharks have them!

Shed some light about this please.


Neither, it has to be an Ethereal ship. If you have a hyperwave decoder, the mission should be something like "Alien Governance" or "Alien Diplomacy".

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