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Messages - anothrgamer1234

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31
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 29, 2020, 09:36:25 pm »
I've whipped up a PR on GitHub that should fix both of those problems, so merging it will squash the bug there for good.

Just making sure you saw this- here's a link to the PR if you need it. GitHub says it can be merged at any time. Oh, and please pardon my atrocious taste in usernames.

https://github.com/SolariusScorch/XComFiles/pull/103

32
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 25, 2020, 11:10:22 pm »
Intended. They're not "real" Commanders.
Maybe I should rename them or something...
I suggest Muton Elite, that worked for EU2012 and it'll work here too. Or Elite Praetorian, it'll fit in with the leader class being called Praetorians.

For the black spheres, I could imagine them acting as a key of some kind leading to the stronghold of the Cult's demonic masters or perhaps the secret to how the cult can open hell portals, with the general gist from there being that cutting off the Cult's ability to call up the legions of hell will leave them as nothing more than a pack of disorganized thugs.

Also  after the final Cult of Apocalypse mission  I suggest adding commentary from staff of choice along the lines of "maybe now those monsters will stick to torturing bad dead people instead of good living ones".

P.S. Have you considered adding something we could spend lots of money on in the late game to endgame? I'm sitting on what was a 9-figure balance last time I checked and there's nothing useful I could spend it on- as much as I like the buffer for when most of my funders get infiltrated and I use up my last decrypted key, it's a little embarrassing to have so much money.

ADDENDUM:
From the changes you made to the Assault Plasma Grenade, line 11842 of items_XCOMFILES.rul:

Quote
categories: [STR_SHOTGUNS, STR_HUMAN_TECH, STR_SONIC, STR_CLIPS, STR_UNDERWATER, STR_SPACE, STR_LAND]

I don't know about you, but the Assault Plasma's Elerium Grenade still should not be classified as a shotgun, a sonic weapon, or usable underwater. You might want to go and fix it again. At that matter, the regular Assault Plasma clip has STR_LAND listed twice on it.  I've whipped up a PR on GitHub that should fix both of those problems, so merging it will squash the bug there for good.

33
The X-Com Files / Re: Atlantis Temple
« on: July 25, 2020, 10:51:44 pm »
You're right, I forgot to block these researches. But they don't actually do anything.

I figured as much. Probably something you should address for the next update/bugfix when you get around to it, I suppose.

34
The X-Com Files / Re: Alien Embassies
« on: July 25, 2020, 10:50:34 pm »
Well, there's the "traitor" random event :)

It's a proverbial fig leaf, yeah, but still.

I read that as the traitor giving information to the aliens, as opposed to (for example) getting drunk and boasting about how he dissects aliens for a living in a crowded bar.

35
The X-Com Files / Re: Alien Embassies
« on: July 25, 2020, 07:08:02 pm »
Yeah, there is always this to fall back on, but... I hope to present a world which is a bit more ambitious in its coherency. :) Admittedly with very mixed results, since the subject of secret alien invasion is really hard to pull off...

A balance has to be struck somewhere, because if not we'd be bogged down in trivial issues like "given that X-COM has hundreds of agents as well as non-combat staff by the time the invasion starts heating up, how is it that not even one of them has said too much about their work to the wrong person and consequently obliterated anything resembling secrecy several times over?"

(Incidentally, this is also why most real world conspiracies tend to stay very small and have less ambitious goals than anything you'd see in The X-Files- people in general are terrible at keeping secrets.)

36
The X-Com Files / Re: Atlantis Temple
« on: July 25, 2020, 06:48:15 pm »
Perhaps I'll do something with it at some point. AFAIK this research and the associated stuff are inaccessible in the game.

As of the current version they're still available, I've researched them in the past. At least the "Atlantis Temple Rumors" and "Atlantis Temple" research topics are, anyway.

37
The X-Com Files / Atlantis Temple
« on: July 24, 2020, 08:28:05 pm »
The wiki suggests that there's a mission after the Tasoth factory where you have to investigate the so-called "Atlantis Temple" following the research of the same name, but the code suggests it's been removed or commented out. If that was the case, why keep the research relating to it and leave a plot thread unresolved? Just curious, that's all.

38
The X-Com Files / Re: Dossiers wanted!
« on: July 23, 2020, 06:51:03 pm »
I had another idea for an alien dossier:

Name: "Berserker"
AFFILIATION: Muton (bio-enhanced)
Details: Our researchers speculate that this particular Muton may have survived the loss of its telepathic link to an Ethereal at the expense of its sanity, and has since been given extensive muscular augmentations to make it into a semi-sentient terror weapon. Even the aliens apparently struggle to control it, as it has been seen attacking its own allies with no obvious provocation. Agents unfortunate enough to attract its attention without bringing sufficient firepower are advised to retreat immediately.
Status: Under observation
Notes: It is currently unknown if this "Berserker" is a unique entity. If it is not, agents should be alerted accordingly.

39
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 22, 2020, 01:39:17 pm »
The tags for the X-COM Assault Plasma's Elerium Bombs appear to be directly copied from the Sonic Shotgun's focused clip mode.

40
The X-Com Files / Re: Alien Embassies
« on: July 20, 2020, 09:22:23 am »
Now would be a good time to remember the MST3K mantra. Failing that, just assume everyone involved has severe amnesia or something, just stop taking it so seriously.

41
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 17, 2020, 12:11:56 am »
Probably beacuse it has a non-zero reasearch cost and requires an item.
The problem is that the item was something that (as far as I know) doesn't exist in the game. Shouldn't it just be made researchable after the Ethereal in question is researched, like how Alien Soldiers opens up after any soldier is interrogated?

I think making it a dependency instead of item-based will fix the problem.

42
The X-Com Files / Re: The X-Com Files - 1.4: Signs of Apocalypse
« on: July 17, 2020, 12:10:54 am »
I noticed in Dr. Hadriex's interrogation that he was something called an Augur. What's that? Something to do with the ghost arc?

43
The X-Com Files / Re: The Thing arc
« on: July 16, 2020, 09:10:54 pm »
Really? I could swear I took the critters down with just bullets and guns. Hmm... maybe I also used grenades?

Anyway, awesome mission and great execution  :)

You can do that, but it takes a very long time. Just think about it,people might not have any incendiaries on them and they'd be stuck if they only have regular guns.

44
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 16, 2020, 08:56:20 pm »
Alien Sentinels doesn't unlock upon researching an Ethereal Sentinel. Adding it to discovered techs fixes the issue, but I couldn't find an identifiable cause in the code.

45
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 16, 2020, 10:02:58 am »
Muton Commanders don't count for "Alien Commander is researched".

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