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Messages - Akamashi

Pages: [1] 2 3 ... 11
1
The X-Com Files / Re: The X-Com Files - 3.5: Whispers In The Dark
« on: November 23, 2024, 09:50:54 pm »
I'm sorry that I'm writing this here, but do you know where the boxce thread went on the forum?

2
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 23, 2024, 03:51:33 pm »
It needs 7.62x51 NATO Ammo. It seems that it's only unlocked by m-60, but not by mg-3
https://xcf.trigramreactor.net/master/article/STR_M60_CLIP_BUY
You write as if it's normal.

3
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 23, 2024, 05:49:16 am »
I researched the purchase of an mg3 machine gun. Now I can buy it. But without bullets. There are no cartridges for it in the purchase lists.

4
The X-Com Files / Re: The X-Com Files - 3.4: Daggers for Hire
« on: November 10, 2024, 09:55:50 pm »
I just finished a strange illogical mission. The office of the league representatives.



The mission is espionage, without weapons and armor. All enemies are armed with firearms. I killed everyone, got a +400 rating. For the fact that there were corpses, I received a -1000 rating. Did the corpses have to be dismembered right in the middle of the mission? Something is wrong here.

5
The X-Com Files / Re: The X-Com Files online Wiki
« on: November 07, 2024, 09:35:26 pm »
Works perfectly fine for me. Give it a moment.
Yes, now.

6
The X-Com Files / Re: The X-Com Files online Wiki
« on: November 07, 2024, 01:53:42 pm »
Something has happened, and the encyclopedia takes an unrealistically long time to load. And at the end he writes "failed to parse ruleset". Please fix the malfunction.

7
And how does anyone use this new color feature? In what case can it be useful?

8
That's why suggestions are publicly visible here and open for community discussion.
Why did nobody comment between March and August that this suggestion is useless?
How could I know what would be sacrificed?

It would also help if you didn't just say "I use it all the time", but said clearly when and why you use it.

I don't use alt at all, maybe once a month on an odd Celatid or something.
In the other 99.99% of cases the unit facing direction is clear without any help (or irrelevant).

How am I supposed to know that you're using it all the time for something?

There are a lot of situations when the enemy is standing in the shadow of the fog of war, and visually it is not visible. This happens many times in each mission. Except by pressing the alt button, it is impossible to know the direction of these enemies' gaze.

9
A terrible change. The colored arrows look foreign to this game. I used to use the alt hotkey all the time, and now I'm very upset because I don't need the new feature at all.

10
Brutal AI / Re: [BUG REPORT] XCF crashes in Black Lotus HQ
« on: July 20, 2024, 12:37:06 am »
Oh, sorry that there is no feedback. I am now 250 km from home. The settings of the brutal enemies are 3-1-1. Of the additional mods, only one is for a random spread of the base cap of agent stats +/- 10%.

11
Brutal AI / Re: [BUG REPORT] XCF crashes in Black Lotus HQ
« on: July 14, 2024, 07:49:26 am »
The game periodically crashes during the opponent's turn, but the lotus headquarters has surpassed everything imaginable. The game closed 30 times. And the fewer enemies there are, the harder it becomes to break through the enemy's turn. Try it yourself.

--- moved to a new thread and renamed - Solarius Scorch ---

12
Brutal AI / Re: Brutal-OXCE 8.6.3
« on: June 21, 2024, 10:55:30 am »
But are you a genetically engineered alien war-creature? :P
Including all earthlings from all mods on xcom. When all units immediately engage after a knockout, this raises many more questions than if they had recovered from 0 tu.

13
Brutal AI / Re: Brutal-OXCE 8.6.3
« on: June 21, 2024, 09:13:24 am »
I am outraged that the enemy comes out of a knockout and immediately rushes into battle. I have been knocked out several times and I declare that this is complete nonsense. Once, after a knockout, I didn't understand at all for 5 minutes why I was in the ring, and what they wanted from me. If we equalize the odds, then it would be more correct for everyone to reset tu at the moment of getting out of the knockout.

14
Brutal AI / Re: Brutal-OXCE 8.5.1
« on: May 14, 2024, 08:03:30 am »
I play xcomfiles on the brutal. I am disappointed that zombies and other animals, which usually behave ultra aggressively, run away and hide like girls behind a corner. I drove four zombies with 4 agents in 40 turns. Is this normal, or should I change something in the settings?

15
Brutal AI / Re: [SOURCEMOD] Brutal-OXCE 7.12.1
« on: May 11, 2024, 06:09:57 am »
I'm compiling on Win 11. I have no idea if it's supposed to be compatible with Win 7.

When I search the issue I get the recommendation to download this:

https://www.microsoft.com/en-us/download/details.aspx?id=53840

in order to fix it.

But I have no idea if it will work.
Thanks, I've already done it myself. But it is strange that the updater showed the latest version of the libraries, but manually reinstalling them solved this problem anyway.

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