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Messages - Akamashi

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1
The X-Com Files / Re: The X-Com Files - 3.6: Exotic Energy
« on: February 02, 2025, 08:59:55 am »
Yes, they spawn near the edges... I don't think I can specifically prevent them from spawning near enemies.
Alternatively, choose 2-3 squares instead of the entire perimeter for spawn. This will be acceptable, even if the special forces find themselves in a room with the enemy. He will either be there with others, or with friends nearby.

2
The X-Com Files / Re: The X-Com Files - 3.6: Exotic Energy
« on: January 31, 2025, 08:35:28 pm »
this map is 5x5, so right in the middle...?
The area is 50*50. Special forces spawn randomly around the perimeter at a distance of 10 cells from the edge. I have 5-7 commandos in rooms mixed up with the enemies. And in different parts of the area. It's the strangest start I've ever seen. A pair of commandos started the mission right in the middle of the armory with about 5+ enemies. I would narrow down the respawn strip to 2-3 cells from the terrain-edge so that the special forces would spawns outside the rooms.

3
The X-Com Files / Re: The X-Com Files - 3.6: Exotic Energy
« on: January 31, 2025, 04:14:00 pm »
> Implying there's a rule to what spawns where :3

Well, I could enforce spawning locations... What do you have in mind?
Okay. I can be more specific. The appearance of special forces on random squares 10 away from the edge of the map is bad. I would change 2-3 cells from the edge of the map.

4
The X-Com Files / Re: The X-Com Files - 3.6: Exotic Energy
« on: January 31, 2025, 09:03:50 am »
The armory of the apocalypse. Something needs to be done about it. The respawn points of antiterrorism are completely perplexing. It feels like the anti-terror and the apocalypse had a party, and then they quarreled and started shooting at each other. It is doubly strange to see such a huge rating penalty for killed commandos. This is one of those missions where there's not the slightest point in going.

5
Brutal AI / Re: Brutal-OXCE 9.1.4
« on: January 08, 2025, 07:56:48 pm »
There's 4 in bAI, if you start counting at 0.
But yes, everything above 3 will act the same as 3.
The OG only had 0, 1 and 2.

It's frustrating, but I can't suggest anything to improve. It would be strange to make xcomfiles a reference. And it is most likely impossible to determine the number of variables used for different levels of aggression and to make a gradation through the arithmetic mean.

((

6
Brutal AI / Re: Brutal-OXCE 9.1.4
« on: January 08, 2025, 03:09:37 pm »
There are 10 enemy aggression values in xcomfiles. There are 3 of them in bAI. Does this mean that the "inherit unit aggression" parameter will not work correctly for all units that have it higher than 3?

7
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 21, 2024, 05:23:35 am »
Problematic structure. The stairs to the upper level are not working. The enemy is there, but for some reason it is impossible to get to him.

8
The X-Com Files / Re: The X-Com Files - 3.5: Whispers In The Dark
« on: December 02, 2024, 05:45:08 am »
Twice already I have had the mission of political assassination of a cult. The briefing indicates that the VIP's security will be under my control. And both times there was no VIP security at all. Vip was surrounded by enemies alone.


Upd
The third time is the same.

--- posts merge - Solarius Scorch ---

And 1 more time.

9
Brutal AI / Setting up AI out of the box.
« on: November 24, 2024, 07:20:48 am »
I won't write much. I have a very frustrating experience playing on basic AI settings in xcomfiles. Until I set the AI difficulty to 5, aggression to 2 and shooting to 3 by trial, error and advice, the game was strange and funny at the same time. She was no more complicated than an ordinary AI. Why not make these settings(523) the default? And I would also add a bit of chaos and randomness to the AI so that it would not be so predictable. Sometimes it seems to me that I control the actions of my units over the actions of the enemy.

10
The X-Com Files / Re: The X-Com Files - 3.5: Whispers In The Dark
« on: November 23, 2024, 09:50:54 pm »
I'm sorry that I'm writing this here, but do you know where the boxce thread went on the forum?

11
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 23, 2024, 03:51:33 pm »
It needs 7.62x51 NATO Ammo. It seems that it's only unlocked by m-60, but not by mg-3
https://xcf.trigramreactor.net/master/article/STR_M60_CLIP_BUY
You write as if it's normal.

12
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 23, 2024, 05:49:16 am »
I researched the purchase of an mg3 machine gun. Now I can buy it. But without bullets. There are no cartridges for it in the purchase lists.

13
The X-Com Files / Re: The X-Com Files - 3.4: Daggers for Hire
« on: November 10, 2024, 09:55:50 pm »
I just finished a strange illogical mission. The office of the league representatives.



The mission is espionage, without weapons and armor. All enemies are armed with firearms. I killed everyone, got a +400 rating. For the fact that there were corpses, I received a -1000 rating. Did the corpses have to be dismembered right in the middle of the mission? Something is wrong here.

14
The X-Com Files / Re: The X-Com Files online Wiki
« on: November 07, 2024, 09:35:26 pm »
Works perfectly fine for me. Give it a moment.
Yes, now.

15
The X-Com Files / Re: The X-Com Files online Wiki
« on: November 07, 2024, 01:53:42 pm »
Something has happened, and the encyclopedia takes an unrealistically long time to load. And at the end he writes "failed to parse ruleset". Please fix the malfunction.

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