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Messages - Akamashi

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31
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 14, 2023, 05:46:10 am »
I started a new batch in the current patch about two weeks ago. I have encountered such a phenomenon that zombie infectors do not appear in my game, although everything has been studied for a long time, and the invasion will begin soon.

32
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 25, 2023, 10:09:34 pm »
This time I fought three times on the moon with the demons of the uac. And he has never fought at the UAC ground base. Something is wrong here.

33
The X-Com Files / Re: The X-Com Files - 2.8: The Lunar Protocol
« on: March 15, 2023, 10:49:43 pm »
The horror that people sometimes come to mind.

34
The X-Com Files / Re: The X-Com Files - 2.8: The Lunar Protocol
« on: March 03, 2023, 09:27:26 pm »
Howdey. Since I can't send PMs just yet in this forum, then I will ask here: may I upload this swelltastic mod to ModDb (under X-Com UFO Defense game page), please? Also, since as of lately I'm always trying to make an installer for the mod, so the end user wouldn't have to mess up too much during the process, what about making one for the modification as well?

A bundled pack of X-Com Files, together with OXCE, and paths finder, to extract the needed original files from the UFOs installations?
On the one hand, this is a very good idea. But on the other hand, this means distributing the files of the original xcom. Malicious piracy!!!

35
The X-Com Files / Re: The X-Com Files - 2.8: The Lunar Protocol
« on: February 27, 2023, 09:18:32 am »
Curious about the black lotus assassins.
They have like a stealth mode, they can't be seen unless your standing a mere few tiles away from them.

Is there a way to posses this power for your own soldiers?
I thought it might have been Martial Arts, but not sure.

Thanks
Assassins - Ninja clan warriors. They have been training their skill to use camouflage since birth. Our agents are not going to get that.

36
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 23, 2023, 09:15:26 am »
I was stuck on the "MiB Lunar Base Landing" mission after completing the "UAC Moon Base Landing." It didn't appear, and I suppose it's a bug. So, I changed deployment from STR_MOON_UAC_BASE_LANDING to STR_MIB_LUNAR_BASE_LANDING in edited my save file, and the game progress continued.

Also I don't get mission STR_MARS_CYDONIA_LANDING after researching STR_CYDONIA_OR_BUST and I don't have an idea what to do with that.
Newfag detected

37
The X-Com Files / Re: The X-Com Files - 2.8: The Lunar Protocol
« on: February 22, 2023, 07:01:18 am »
Finished the veteran iron man game. Eh, it was the best virtual adventure in the last many years. A low bow to all who participated in the creation of xcf. It's a pity that I don't have the opportunity to participate in the creation of content. I'll rest for a month, and I'll risk starting on a superhuman.

38
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 19, 2023, 06:26:19 pm »
What bothers me personally a lot is a question: "Does Gillmen from XCF even have gills?" It looks like they wear some sort of aqua suit with breathing mask. And also there is Gillman Hero, that probably don't have gills either...

You won't believe it, but the story of Gilman's hero is one of Lore's best articles. It's both cute and elegant.

39
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 12, 2023, 10:17:17 pm »
There is a swimming pool at the Hacienda of Osiron mission. People move around this pool as if they are skating on ice. It's like if you made a run-up and rolled on the ice in a stationary position. In the game, it looks weird. Especially when you consider that walking in the pool is generally possible only if you are Jesus Christ.

40
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 10, 2023, 11:05:10 pm »
Most sources of fire damage (unless it is a Napalm explosion), deal 4 to 10 damage, affected only by resistance, not by plating. (RandomType=4)
The weapon power is still used for blast radius, but not for damage.
It doesn't explain some points, but thanks anyway.

41
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 08, 2023, 07:52:21 pm »
The further I go, the more I don't understand the mechanics of fire damage. I dug up a couple of firing launchers. They have 90 fire damage. How do I deal this 90 damage? I made three direct hits on a dog without armor - it stands alive.  This weapon easily destroys hybrid drones, and ordinary oziron dudes need to be shot to the point of stupefaction. Moreover, damage is most often not inflicted at all. The simplest giant spider tanks these 90 fire damage as if there is not 90, but 9 damage.
I'm sorry to ask this question again...

42
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 08, 2023, 09:27:18 am »
The further I go, the more I don't understand the mechanics of fire damage. I dug up a couple of firing launchers. They have 90 fire damage. How do I deal this 90 damage? I made three direct hits on a dog without armor - it stands alive.  This weapon easily destroys hybrid drones, and ordinary oziron dudes need to be shot to the point of stupefaction. Moreover, damage is most often not inflicted at all. The simplest giant spider tanks these 90 fire damage as if there is not 90, but 9 damage.

43
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 05, 2023, 10:20:14 pm »
I do not consider the abundant reward for the embassy of hybrids to be something bad. But if it bothers you, then I have an elegant solution. It is enough to increase the chance of spawning rooms with plasma turrets. Guaranteed spawn of 2-3 turrets will immediately make the extraction deserved.

44
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 05, 2023, 03:20:50 pm »
Sometimes an imbalance adds a certain interest. Making all aspects of the game predictably balanced makes the game bland. A simple example is the input of a laser sniper rifle. There was a certain charm in the fact that a sniper rifle appears only in turbolasers. Now this moment has become insipid. The same applies to heavy turbolaser weapons. There was a certain charm in the fact that turbolasers, although top against ethereals and sectopods, but they did not have heavy guns. Now that charm is gone.

45
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 02, 2023, 10:28:35 pm »
Psi sense? Do you mean psivison?

Can you elaborate what you are referring to?

The only "dog" armor I can find that even has psivision is  STR_THE_THING_DOG_ARMOR - and that isn't a regular X-COM armor and in line with the other THE_THING armors.

I think I got it. It's just not clear why this parameter is specified in the article with the name "dog".

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