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The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: February 22, 2024, 07:16:37 pm »How do you deal with a swarm of UFOs, like a base mission? The ones with multiple Battleships? Currently, the answer is mostly "I don't" or "Let them land" or "use endgame craft", which is not really what X-Com's mission is.
Nevermind how you get good global transport coverage with just three hangars before the Kitsune, base-hopping or no base-hopping. Interceptors or no, you need hangars for transport craft. Or how you handle multiple important missions even with the Kitsune, like two terrors or the aforementioned base building swarm.
This also dovetails into the fact that the current air game is not particularly engaging. I recall UFO:ET had mods (Bman's and Unimod) that featured giant UFO swarms all over the globe. I had great fun trying to stretch my interceptor fleet to match them, shoot most of them down where I could launch ground missions, and I think there were even bounties for shooting some down within a time limit?
Xenonauts also had waves of UFOs performing their missions at the same time, forcing you to have an actual interception fleet. And there was also the fuel management part, where you couldn't launch from too far away, otherwise your in-combat performance suffered.
There is nothing like that in XCF, barring freak accidents like a base building mission and two terrors and a retaliation all going off within hours of each other.
Before the appearance of the tormentor, we have no chance of shooting down the battleship anyway. Everything except the battleship and flying UFOs is shot down by raven or a starfighter. There are 2-3 of them for the whole and globe. Exactly the same as the assault squad. Having 5 bases, I have 3 combat bases for 3-4 hangars. And two more bases - scientific and industrial. There are 10 scientists on all bases except the scientific one. At the scientific 90. Engineers are only on a scientific basis (150~) and on a production basis (250~). There is 1 empty hangar each at the scientific and production bases. By the end of the game, you can generally play 1 basic assault craft. You just need to not be lazy and do management and throw out unnecessary garbage.