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The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 15, 2023, 12:05:43 am »Nah, ghosts take a lot less damage from cutting than from electricity or lasers. I mean, melee scales like a MF in this mod, but even then, it's at best similar damage. I'll take some sort of stun stick over a sword against ghosts, thank you.a huge advantage of cutting is that ghosts die from it and do not rise again.
Spirit critters do have some susceptibility to being mobbed, that is true. But tasers and lasers work fine at least against the glowy ghosts, and don't suffer from melee dodge penalties.
But all my advice should be passed through the prism of Ironman difficulty. With downloads, you can go to a mental hospital and into one agent by picking up something from a stunned neutral.
My personal experience shows that incendiary grenades are very not effective in this mission. Either electric clubs or cutting weapons with high damage are best choice. And lasers are cool, of course, but how to get them there?