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Messages - Akamashi

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16
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 15, 2023, 12:05:43 am »
Nah, ghosts take a lot less damage from cutting than from electricity or lasers. I mean, melee scales like a MF in this mod, but even then, it's at best similar damage. I'll take some sort of stun stick over a sword against ghosts, thank you.


Spirit critters do have some susceptibility to being mobbed, that is true. But tasers and lasers work fine at least against the glowy ghosts, and don't suffer from melee dodge penalties.
a huge advantage of cutting is that ghosts die from it and do not rise again.
But all my advice should be passed through the prism of Ironman difficulty. With downloads, you can go to a mental hospital and into one agent by picking up something from a stunned neutral.

My personal experience shows that incendiary grenades are very not effective in this mission. Either electric clubs or cutting weapons with high damage are best choice. And lasers are cool, of course, but how to get them there?

17
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 14, 2023, 07:45:37 pm »
Bad advice. Best of all, a crowd of people with electric clubs, or cold weapons with high damage.

18
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 08, 2023, 09:07:20 am »
And what is the essence of the introduction of the Portable Laser Cannon? I received it six months after the invasion, and in fact it is a hi-end weapon. It breaks ethereals, sectopods, even the sky, even Allah. The game has dramatically lost 90% of the challenge and more than half of the interest. In the good old days, I so coveted turbolasers and plasma. Now I have no idea why they are needed at all. Exaggerated, but that's exactly how it is.

19
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: August 26, 2023, 04:28:08 pm »
I think I got it. Thanks for the clarification.

20
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: August 26, 2023, 12:22:41 pm »
What then does accuracy mean in the description of the weapon? What then does it mean to add or not add a melee skill to this accuracy?

21
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: August 26, 2023, 11:04:55 am »
Wakizashi says that the accuracy of the strike is 100%. The influence of the melee is not specified, but an agent with the melee skill 12 never hits anyone. Is this how it should be?

22
The X-Com Files / Re: The X-Com Files - 2.9: The Empire Strikes Back
« on: June 28, 2023, 05:27:49 pm »
It would be better if ultra-rare items (crossblaster, neon bow and so on)  were not destroyed after laboratory examination. It is almost impossible to get two such identical items before the final stage of the game. This makes the reward of the Hacienda and Meridian missions meaningless... I propose to change this.

23
The X-Com Files / Re: The X-Com Files - 2.9: The Empire Strikes Back
« on: June 20, 2023, 08:01:55 pm »
Does the announcement of the creation of the golden Lotus Academy mean that this academy is now on the map?

24
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 13, 2023, 11:31:37 am »
Nothing strange about that. The HQs spawn within the first 38 1/3 hours of each month, in a somewhat staggered manner. Getting all of them within 24 hours is quite likely.
A very strange decision. Why was it invented, can I find out?

25
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 12, 2023, 11:34:45 pm »
I'm playing now, and I noticed an interesting feature. At this stage, I have the headquarters of all four of the first cults open, and I have not been able to defeat them for several months. And attention! For the third month in a row, all 4 headquarters appear on the first day of each new month. It's very strange.

26
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 07, 2023, 09:42:02 pm »
I think I found and fixed the problem. (Or more accurately, I did, and I hope I haven't broken anything else.) Thanks!
  ;)


Dunno - dusk full, access denied, file corrupted?
I switched to the new version without any problems,
if this circumstance can help.

27
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 06, 2023, 01:47:10 pm »
I don't know if it's a bug or a trick. The skyraider has a hidden hole in the fuselage. A grenade was just pushed in there and shot with a shotgun, and in response I gave a productive burst from a minigun. The direction of the hole is one square to the right of the upper automatic door. The hole goes from the first tier to the second one diagonally. I explained how I could through the language barrier. I assure you that this bug is taking place. It's definitely not my fault.

28
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 15, 2023, 01:25:44 pm »
Nothing wrong from what I can tell, I fast-forwarded a month and actually got a medium infestation with an infector. Looks simply like bad rng to me.
That rng...

29
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 15, 2023, 07:41:47 am »
For reference. All studies have been completed for another 2-3 months. Since then, there have been 20 times a zombie attack, and just many times zombies in the form of life form missions.

30
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 15, 2023, 07:39:43 am »
this

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