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The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: September 15, 2023, 11:58:24 pm »The question was how to deal with the demonic circle, not ghosts!Wow. Is there still some kind of demonic circle with a trigger?
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The question was how to deal with the demonic circle, not ghosts!Wow. Is there still some kind of demonic circle with a trigger?
Nah, ghosts take a lot less damage from cutting than from electricity or lasers. I mean, melee scales like a MF in this mod, but even then, it's at best similar damage. I'll take some sort of stun stick over a sword against ghosts, thank you.a huge advantage of cutting is that ghosts die from it and do not rise again.
Spirit critters do have some susceptibility to being mobbed, that is true. But tasers and lasers work fine at least against the glowy ghosts, and don't suffer from melee dodge penalties.
Nothing strange about that. The HQs spawn within the first 38 1/3 hours of each month, in a somewhat staggered manner. Getting all of them within 24 hours is quite likely.A very strange decision. Why was it invented, can I find out?
I think I found and fixed the problem. (Or more accurately, I did, and I hope I haven't broken anything else.) Thanks!
I switched to the new version without any problems,
Dunno - dusk full, access denied, file corrupted?
Nothing wrong from what I can tell, I fast-forwarded a month and actually got a medium infestation with an infector. Looks simply like bad rng to me.That rng...