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IDT Modding Hub / Re: [OXCE][TC] United Nations Extraterrestrial Combat Command | v0.11.0
« on: July 25, 2024, 03:15:15 pm »
It has been a while. Time to have another playthrough!
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Dear Nord, could you please fix this already?
I'm providing save file, but it's only after mission is done. Did it as Triton 2 on 2nd base.
A lot of search topics:
https://xpedia.netlify.app/##STR_LFS_002
I have no idea if this is a bug or some recent change. I'm in second year January and i did not have a single Academy ambulance appear. No base raid, nothing to shoot down, so being one year in to campaign I still do not have "hideout search orders". Do I really just have a bad luck, or is there condition i have to meet?
Not necessarily, I simply meant a mod that replaces all the golden UI elements with their dark variants. Maybe also the beige buttons in Pedia and the like.
Can you, please, change 2-nd level briefing text to something more informational and less misleading? Right now it looks like this:First of all, there is no info about the fact, that you troops are being chased by many-many angry mercenaries which will result in turn 1 reinforcement directly on top of your spawning spot!
Second, even more important, text is very misleading. Normally, if a mission has several levels, briefing says that you need an access lift. No indication that this is not a final level and the fact that Solar Governor tried to evacuate leads to logical conclusion that he is inside that big ship. Spoiler alert, he is not! After your troops miraculously break their way in the ship and not found the brain, you notice a room inside the ship surrounded with tiles that instantly kills (and you cannot fly over them). After few sacrifices to science you realized that red shields prevents being killed (also explosions can destroy those tiles). You approach the door, but it refuses to open! It is good thing that you brought an axe with you, don't you? You cut through that door and... nothing inside! Well, this room definitely looks like an entrance for a brain, but, as briefing said, evacuation system has been disabled, so brain is probably sitting below, there is another hidden room you just realized! You make your way through tunnels, then you realize that this hidden room has no entrances at all and is surrounded by very strong walls. Good thing that you brought BFG with you, don't you? (Not actually tried BFG, I gave up far earlier and used Ctrl+D.) You crack that room open and... only 4 turrets awaits you! No brain. Then, if you are very lucky and smart, you disable night vision, that was turned on most of the time (there are lot of dark places in this level), and finally notice an access lift tiles...
Is all of this intended? Is it intended to trick players to believe that Solar Governor is inside that ship? I am very concerned that someone completed this mission fair and square (without reloading and without knowing anything in advance, including hidden loot with sanity replenishment)!