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Messages - Cristao

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1
It has been a while. Time to have another playthrough!

2
Is this integrated into Hardmode expansion?

3
Released Mods / Re: [TFTD][OXCE][Major] TFTD: Vanilla Plus
« on: May 08, 2024, 01:41:08 pm »
Beautiful mod. I especially like the simplification of the Alien Bases and Artifact sites.

In the end phase of the game. I found two items to correct. That was the addition of the Gauss Defenses and correctly converting the Alien Disruptor Ammo to the Large Launcher ammo.

To use, simply create a folder in the mods folder, place the attached files there. You can name the folder whatever you want to call it. Then load as a mod.

4
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: December 01, 2023, 06:28:03 pm »
Dear Nord, could you please fix this already?

I'm providing save file, but it's only after mission is done. Did it as Triton 2 on 2nd base.

I had the same issue so I went ahead and did corrections not only for this but also for the enhanced aquatoid technician. I am still playing through so if I spot more, I may correct and upload.

Create a folder in your mods folder. Title it whatever name.  Place the two attached files in the folder. Launch OpenXcom and enable the mod options in OpenXCOM.

5
XPiratez / Re: [MAIN] XPiratez - N5 07-Jun-2023 Shadow Descent
« on: August 15, 2023, 07:04:13 pm »
A lot of search topics:
https://xpedia.netlify.app/##STR_LFS_002

Thank you. Interestingly it seems i had never manufactured offerings to purple bloom. That seems to be the only one missing from my research. I will give it a shot.

Thanks for the link - I have used to discover I need to research all Lokk Narr scriptures for Ninja war to kick off.

6
XPiratez / Re: [MAIN] XPiratez - N5 07-Jun-2023 Shadow Descent
« on: August 13, 2023, 01:56:31 pm »
What is the trigger for the below two items?

- Getting Scented Message 2
- Going to the next phase of the Ninja vs Pirates arc - I am only seeing Ninja APCs and I have fully researched them apart from 4 researches that are gated by 'Ninja Hideouts'

Also, I now have 2 Padlocks of Fear - how can one open the gate?

7
XPiratez / Re: A thread for little questions
« on: August 04, 2023, 07:28:09 pm »
How does one use the padlock of fear? I have gotten the mission, the gate of fear but I am unable to send a craft there. I thought I would add the padlock to the inventory of the craft or the soldiers but no luck.

8
XPiratez / Re: Bugs & Crash Reports
« on: July 16, 2023, 03:30:03 pm »
I have no idea if this is a bug or some recent change. I'm in second year January and i did not have a single Academy ambulance appear. No base raid, nothing to shoot down, so being one year in to campaign I still do not have "hideout search orders". Do I really just have a bad luck, or is there condition i have to meet?

post a save file ..

9
XPiratez / Re: WTF is "Capture Aurora" mission?
« on: July 09, 2023, 06:55:39 pm »
My sympathies are with you. I had a similar experience. Luckily I had a high score that month that helped.

10
XPiratez / Re: stuck on tech tree - academy engineering???
« on: July 08, 2023, 06:02:23 pm »
I think you need an Academy engineer and then Academy Engineering should be one of the topics especially if you have completed the relevant 'Interrogation' research.

11
XPiratez / Re: some sprite reskins
« on: July 02, 2023, 09:38:52 pm »
Not necessarily, I simply meant a mod that replaces all the golden UI elements with their dark variants. Maybe also the beige buttons in Pedia and the like.

I second this and I would love it.

12
XPiratez / Re: [MOD] Streamlined Armor Manufacturing L1 Version 1
« on: June 30, 2023, 11:49:04 pm »
It still works. I can confirm that it works. I think the design of armours also changed for the newer ones so that they use basic materials.

13
XPiratez / Re: [MOD] Streamlined Armor Manufacturing L1 Version 1
« on: June 26, 2023, 07:02:40 pm »
Anyone updating this mod?

14
XPiratez / Re: Bugs & Crash Reports
« on: June 12, 2023, 12:10:20 pm »
Can you, please, change 2-nd level briefing text to something more informational and less misleading? Right now it looks like this:First of all, there is no info about the fact, that you troops are being chased by many-many angry mercenaries which will result in turn 1 reinforcement directly on top of your spawning spot!
Second, even more important, text is very misleading. Normally, if a mission has several levels, briefing says that you need an access lift. No indication that this is not a final level and the fact that Solar Governor tried to evacuate leads to logical conclusion that he is inside that big ship. Spoiler alert, he is not! After your troops miraculously break their way in the ship and not found the brain, you notice a room inside the ship surrounded with tiles that instantly kills (and you cannot fly over them). After few sacrifices to science you realized that red shields prevents being killed (also explosions can destroy those tiles). You approach the door, but it refuses to open! It is good thing that you brought an axe with you, don't you? You cut through that door and... nothing inside! Well, this room definitely looks like an entrance for a brain, but, as briefing said, evacuation system has been disabled, so brain is probably sitting below, there is another hidden room you just realized! You make your way through tunnels, then you realize that this hidden room has no entrances at all and is surrounded by very strong walls. Good thing that you brought BFG with you, don't you? (Not actually tried BFG, I gave up far earlier and used Ctrl+D.) You crack that room open and... only 4 turrets awaits you! No brain. Then, if you are very lucky and smart, you disable night vision, that was turned on most of the time (there are lot of dark places in this level), and finally notice an access lift tiles...

Is all of this intended? Is it intended to trick players to believe that Solar Governor is inside that ship? I am very concerned that someone completed this mission fair and square (without reloading and without knowing anything in advance, including hidden loot with sanity replenishment)!

to be honest, the text you are complaining about - sounds very good to me.

15
Work In Progress / Re: [WIP] Xeno Operations LEGACY
« on: April 22, 2023, 06:13:33 pm »
Some Observations

Observation 1: I am in December. I have only had one CODEX key mission. Was the frequency once a year, once a quarter, once a month?

Observation 2: There are no UFOpedia entries for the Armoured Mutons.

Observation 3: Was it deliberate that we cant manufacture Flying Suit?

Observation 4: Crash when trying to view Power Suit inventory. See Snip below. Looks like it is not defined.

Observation 5: I noticed that CODEX 3 is a dependency for the Lightning. However it also requires a research called 'Hybrid'. I cant seem to find a way to get that.

I will pause playing this for now. I am currently researching the few remaining techs for Codex Stage 3. There is a bit of work to be done. So far it has been mostly a beautiful experience. I look forward to playing it further once it is further along.

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