aliens

Author Topic: [SUBMOD][EQUIPMENT]Advanced Medikit Mod - mod repack  (Read 13841 times)

Offline hellrazor

  • Moderator
  • Commander
  • ***
  • Posts: 2027
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
[SUBMOD][EQUIPMENT]Advanced Medikit Mod - mod repack
« on: April 25, 2015, 08:26:44 pm »
Advanced Medikit Mod

Download: mod.io

This file is also attached towards this post.

#Advanced Medikit Mod by hellrazor
#sprites from cvilian and chaosshade

This mod adds 3 Medikits for ayour soldiers to use.
The frist one features sprites from Civilian and is avaible from the start.
It only has 3 uses, costs 15 TU to use and only heals 1 HP per fatal wound.
The other 2 Medikits depend on corpse Research, have more uses and give more
HP per fatal wound healed.

Requiered: openxcom_git_master_2015_05_07_1605
« Last Edit: February 22, 2023, 01:27:42 pm by hellrazor »

Offline Phoenix7786

  • Colonel
  • ****
  • Posts: 139
    • View Profile
Re: [EQUIPMENT]Advanced Medikit Mod
« Reply #1 on: April 25, 2015, 09:21:04 pm »
What's it do over the regular one?

Offline hellrazor

  • Moderator
  • Commander
  • ***
  • Posts: 2027
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: [EQUIPMENT]Advanced Medikit Mod
« Reply #2 on: April 26, 2015, 09:35:08 am »
What's it do over the regular one?

Well you have 3 Medikit's all over in this mod.
The first one is avaible from the start, but is heavier, has only 3 uses, gives only 1 HP per fatal wound and costs more TU to use.
The second one has the stats of the original medikit, but with a recolored sprite and only 6 uses.
The last one does double healing per fatal wound compared to the original one, takes less TU to use and has more uses.

You need to research snakeman and chryssalid corpses first to the normal medikit and then Muton and their terrorunit corpses  to get the advanced one.
« Last Edit: September 10, 2015, 09:59:50 am by hellrazor »

Offline hellrazor

  • Moderator
  • Commander
  • ***
  • Posts: 2027
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: [EQUIPMENT]Advanced Medikit Mod - mod repack
« Reply #3 on: May 07, 2015, 11:14:09 pm »
« Last Edit: February 22, 2023, 01:25:20 pm by hellrazor »

Offline new_civilian

  • Commander
  • *****
  • Posts: 725
    • View Profile
Re: [EQUIPMENT]Advanced Medikit Mod - mod repack
« Reply #4 on: July 01, 2015, 11:05:11 am »
Actually the sprites are not from me  :o

Offline hellrazor

  • Moderator
  • Commander
  • ***
  • Posts: 2027
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: [EQUIPMENT]Advanced Medikit Mod - mod repack
« Reply #5 on: July 01, 2015, 06:13:41 pm »
Actually the sprites are not from me  :o

Uhh, ok.
Do you know the original maker of them?

Offline Cristao

  • Colonel
  • ****
  • Posts: 407
    • View Profile
Re: [SUBMOD][EQUIPMENT]Advanced Medikit Mod - mod repack
« Reply #6 on: June 25, 2024, 06:21:28 pm »
Is this integrated into Hardmode expansion?

Offline hellrazor

  • Moderator
  • Commander
  • ***
  • Posts: 2027
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: [SUBMOD][EQUIPMENT]Advanced Medikit Mod - mod repack
« Reply #7 on: June 26, 2024, 09:02:33 am »
Is this integrated into Hardmode expansion?

Yes. Every Submod listed here. Submods are birthed from the big Mod.

They are basically small standalone mods for people who are hesitant to use a big mod back or just want something specific for their vanilla play.
« Last Edit: June 26, 2024, 09:04:13 am by hellrazor »