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Messages - Cristao

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1
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 15, 2019, 05:19:25 pm »
Is there a place I can find the special keys within OXCE

e.g. CTRL+H - lets me know what happened on hit

I am especially interested in knowing how to change armors at loadout and also how to check which soldiers havent gotten experience during battlescape.

2
40k / Re: 40k Bug/crashes/problemĀ“s report
« on: May 04, 2019, 10:18:09 am »
Crash at start due to missing sound file. I used the 40k_noanims_020 route. I will try the full update now.

EDIT: Full update didnt have same issue. Earlier bug still occurred with trying to find waypoint in Indian Ocean for alien retaliation mission.

I have attached the game file. Mods implemented by myself which I doubt would cause the crash are stronger flares, addition of new armor, soldier stat changes.

Looking at attached file using Notepad++, Lines 8716 to 8724 (replicated below) refer to the bug

  - type: STR_ALIEN_RETALIATION
    region: STR_INDIAN_OCEAN
    race: STR_FLOATER
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 150
    liveUfos: 0
    uniqueID: 27
    missionSiteZone: -1

EDIT2: Changed region from Indian Ocean to Austrailiasia in file. So far so good - I could continue. I dont know the long term effects of my change but I could continue playing.

3
40k / Re: 40k Bug/crashes/problemĀ“s report
« on: May 02, 2019, 10:17:14 pm »
Crash during game. Valkyrie returning from combat at start of month. Crash due to alien retaliation mission.

4
XPiratez / Re: [MOD] FG's Piratez Kill Flags 1.0
« on: November 24, 2018, 02:53:36 pm »
Is there a way to have both the national flag and the kill flag appear?

5
XPiratez / Re: [MOD] FG's Piratez Kill Flags 1.0
« on: November 21, 2018, 10:43:22 am »
I looked at the code. It looks like this useable for normal Xcom as well. One has to remember to change metadata.yml for this.

My only concern is that it would overwrite the national flags.

6
Released Mods / Re: [COMMENDATIONS] UFOPedia Mod 2.1 (Updated by hellrazor)
« on: November 10, 2018, 12:20:55 pm »
How do I use this for TFTD?

7
Playthroughs / Re: New LP: TFTD TWoTS: The world of terrifying silence
« on: November 10, 2018, 10:10:57 am »
Reporting for duty:

PaterCrisis

8
On slaves - you can get negative storage if you have enough of them.

9
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 12, 2018, 03:30:17 pm »
Description for 'Improved Laboratory'. Change from 'energy mamangement' to 'energy management'. Also change phrase from 'It also allows to expand' to 'It also allows us to expand'.

10
Thanks. For some reason that didnt work in an earlier mission. Doing Zombie Hive presently.

11
How does one use electro flares - I really liked using them to light locations I had been in during dark or night missions but cant seem to figure it out in Xcom Files.

12
Researched two topics - Wraith Corpse and Hovertank. Research completed but I couldnt see any entries in the UFOpedia.

13
Thanks on the decreased council missions. I am using it with Extended and it is very enjoyable - thanks.

14
Normal to get more than one council facility attack at a time?

15
Great!!

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