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« on: January 15, 2022, 11:54:32 am »
My thoughts on this mod.
The Good
1. It is a very beautiful well put together mod
2. There are a lot of variations from vanilla. Weapons, Armor, Aircraft
3. I love the armours variation. I noticed from Hadriex's playthrough that you made some tweaks to armours. Those were very key.
Best armour for me - the PSI armour. I never got to use the red armour mod. I would like to borrow some graphic assets to develop my personal flying armor mod (eyes the assassin armor).
4. The PSI game was interesting - I use the first tier to continually train soldiers that were good i.e. panicking the enemy. By the time I got the amplifier I had some very strong soldiers. I had stopped panicking aliens unless they were inside ships. I had stopped panicking every alien as the side effect was them panic shooting my soldiers. I was shocked at the TU cost in the PSI disruptor. I felt the stun cost was a bit high but it can be justified. The TU cost of mind control using the disruptor meant that I kept the amplifier around.
5. Paladin and Assassin armour were justifiably expensive and solid.
6. The game is great at showing the importance of funding. You want to improve your capability? Get more research done and more monies. I looked at the initial amount and similar to Hadriex went - wow i can build about 3 bases. Boy did I learn quickly. Money is the greatest weapon in this game.
7. The UFOpedia was updated with lots of text. I liked the briefings on the alien races.
8. I liked that we could hire different types of soldiers. That was very helpful.
9. Weapons were good. I must confess that I added my current favorite weapon - the Stoner auto rifle from the UNESCO mod. The Plasma Auto-cannon is the hero of this mod. With that weapon ... all my troubles were almost all kissed away alongside the blaster and the Rocket. AE grenades were .. used a lot alongside smokes. Funny it was in your mod I learnt that Cyberdiscs can see through smoke. Previously I thought smoke helped against them.
10. Air game - Totally awesome. I avoided the Mothership at all cost except when it was landed then it was a player's wet dream. One had to be deliberate about upgrading crafts and weapons. I was confused to why some mods didnt work with some craft - it wasnt clear. When I looked into the code, I wondered if there were items missed.
11. I loved base defences and deliberately didnt build facilities to bring down ships.
12. I loved the mixture of different alien bases. It was a pleasant surprise when I first encountered the Alien Outpost. The Snakeman base was a horror. LOL!! I think this is something other mods should replicate.
13. Additional comment. On second playthrough - I encountered the Redshirt armour. I used it for the first time in Alien Outpost. This with heavy lasers and the psi fear tool .. absolutely lovely.
Cons
Not enough clarity on the aircraft mods. I found myself wondering what AL and AT meant and which was better until it hit me that AL was alloy and AT was Alien Tech.
To be honest, perhaps the later game needs some looking into - it turns into space management by the end. One needs to build a storage base (I had 3 nos), training base (I had 1 no.) and a factory base (I had 1 no.).
Could we increase the number of spaces in alien containment? Perhaps 7 is a good number.
Infact, I am currently starting another playthrough on it.
Selfish question - is it possible to make two different colours (i) a white and (ii) a dark blue version of the assassin armor.