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Released Mods / Re: [Showcase] Hatching Chryssalids and Tentaculats
« on: February 27, 2025, 02:58:25 pm »
Dear Buscher,
great thanks for that amazing mod. I slightly surprised why so fancy multinational script is so underrated by community :-)
Also, please, check some feedback:
- infected unit became orange, but not green in TFTD. Perhaps, it happens as planned, but if no -> please, replace COLOR_X1_PURPLE0 with COLOR_X1_GRAY;
- PSIed/MCed Chryssalids and Tentaculats also able to infect any alien unit, include zombies too. It can to occur "funny" endless transformation cycles, where 2 opposing"infectors" permanently generates yourself during hit exchanging (also infected zombie will spawn zombie again). I used my poor knowledge in y-script and particularly solved it via faction restricting:
but I suppose, that correct solution for that issue is restriction for infecting exact units (especially STR_ZOMBIE), isn`t it ?
- it will be great, if incendiary / phosphor damage type will able to remove infection from units too (based on comments in script code).
great thanks for that amazing mod. I slightly surprised why so fancy multinational script is so underrated by community :-)
Also, please, check some feedback:
- infected unit became orange, but not green in TFTD. Perhaps, it happens as planned, but if no -> please, replace COLOR_X1_PURPLE0 with COLOR_X1_GRAY;
- PSIed/MCed Chryssalids and Tentaculats also able to infect any alien unit, include zombies too. It can to occur "funny" endless transformation cycles, where 2 opposing"infectors" permanently generates yourself during hit exchanging (also infected zombie will spawn zombie again). I used my poor knowledge in y-script and particularly solved it via faction restricting:
Spoiler:
- it will be great, if incendiary / phosphor damage type will able to remove infection from units too (based on comments in script code).