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Messages - pWWWa

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1
Help / Re: How to unlock multiply projects using getOneFree?
« on: July 14, 2022, 03:22:53 am »
Thank you for reply and apologies for my terrible English. Sorry, but your solution not what I want. I want unlock aqua plastics (message: we can now research aqua plastics) in research list together with deep one or xarquid autopsy info given for free by medic. But seems you are right - multiply unlocks produce chaos and bugs in mod code.

Dear Shiroi Bara, please, notice that any medic reseach just unlock STR_DEEP_ONE_AUTOPSY (ufopaedia topic), but STR_DEEP_ONE_CORPSE reseach unlocks STR_DEEP_ONE_AUTOPSY (ufopaedia topic) and STR_AQUA_PLASTICS (via unlock property).

Solutions:
1)  use STR_DEEP_ONE_CORPSE instead of STR_DEEP_ONE_AUTOPSY in Medic`s GetOneFree list;
2) replace STR_DEEP_ONE_CORPSE with STR_DEEP_ONE_AUTOPSY in STR_AQUA_PLASTICS research topic (dependencies section).

2
Resources / Re: Graphic Gallery
« on: July 14, 2022, 02:12:24 am »
One more update for special icons image (TFTD).

3
OpenXcom Extended / Re: Weapon Hit caused a fatality.
« on: February 26, 2022, 01:11:20 pm »
Dear Sentinel,

let me act as Captain Obvivious ...
As I understand the OpenXcom project is trying to replicate the original game, and this also applies to damage / stun mechanics.

Quote
was under the impression that a Hit does STUN damage.
Conventional weapons will sometimes inflict a small amount of stun damage on both X-COM and alien units, along with a lot of normal damage (c) Ufopaedia

Quote
His health would have been about 30 iirc, and the Hit damage is what 50 or 60? What is the Damage type exactly?
Laser Rifle able to deal 0 - 120 damage to Sectoid, so everything is right.
Please, check Ufopaedia materials for details.

4
Resources / Re: Graphic Gallery
« on: February 23, 2022, 01:50:40 pm »
Alternative PSI-attack and MC-attack hit animations for UFO Defence and TFTD accordingly (8 frame sequence).

5
Suggestions / Re: Reward for autopsy
« on: July 25, 2018, 12:21:24 am »
I would welcome a feature that will increase ranged/melee weapons damage for all units where the autopsy has been researched.
Like: "You learned how to best target the XYZ for maximum damage".
As I remember, similar idea was implemented in UFO/TFTD Extender =>
UFO Extender Mods List
Know Thy Enemy: Damage is reduced against targets until an autopsy has been preformed.
There is a small chance that a "lucky" shot will do full damage. Explosives and Fire are not affected. The reduction only affects the damage that is applied against a unit's health not armor.

BTW, it will be great to see same feature in OpenXCom.

6
Released Mods / Re: [UFO][Weapon] Plasma Blade & Plasma Sword Mod
« on: January 27, 2018, 09:03:40 pm »
Dears, 1.09 Version in attachment.

Changes:
-slightly altered graphic for hit animation and floorObs.
 

7
Released Mods / Re: [UFO][Weapon] Plasma Blade & Plasma Sword Mod
« on: April 20, 2017, 03:36:51 pm »
Update 1.08:

- small graphic fixes for HandObs and FloorObs;

- new Hit Animation;

- alienDeployments replaced with  builtInWeaponSets.

- sell cost increased x10 times, production cost increased x4 times for both.

8
Another Polyp (Ancient Abomination) death animation with etc. corpse and floorOb:

9
Resources / Re: Graphic Gallery
« on: January 31, 2017, 02:41:25 pm »
Explosion animation (underwater only) from X-COM2: TFTD Demo:

10
Resources / Re: Graphic Gallery
« on: January 26, 2017, 12:11:30 am »
I really like them. Could you please post the files?

Here is mod with alternate handobs, floorobs, hit animations and sounds:

+Update:  reattached zip file with small handob fixes.

Also posting a few things myself:
DivigDrill.gif
Good idea and picture. I `ve made some stuff for Diving Drill.

11
Resources / Re: Graphic Gallery
« on: January 25, 2017, 11:30:19 pm »
Modified [TFTD] Drill`s ingame images:

12
Resources / Re: Graphic Gallery
« on: January 12, 2017, 06:32:25 pm »
Modified special icons for TFTD:

13
Released Mods / Re: [UFO][Weapon] Plasma Blade & Plasma Sword Mod
« on: September 09, 2016, 05:47:59 pm »
Tiny Update 1.07:

- graphics reworked (HandObs more similar to their BigOb`s images, small fixes at Hit animations and Sword FloorOb);

- some unused/doubled stuff were removed (old and glitchy images, map options from alienDeployment section).

14
Released Mods / Re: [WEAPON] Gauss Weapons 1.8b
« on: June 15, 2016, 11:58:29 pm »
to GrandSirThebus:
Alt bigOb Rail Rifle for your Railgun sprites (more equal to rail pistol)
to Solarius Scorch:
Hit animation for RailGuns.

15
OK Topic can be closed, i decided to go with a:
Zotac GeForce GT 730 (GF108), 1GB DDR3 (800MHz), 2x DVI, Mini HDMI (ZT-71104-10L)
btw, GT 730 is weaker than your 9800GT. I recommend to look at GTX 750Ti chip based videocards - the most powerful videocards without pci-e power connector (~60W (TDP)).

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