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Messages - pWWWa

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1
Suggestions / Re: Reward for autopsy
« on: July 25, 2018, 12:21:24 am »
I would welcome a feature that will increase ranged/melee weapons damage for all units where the autopsy has been researched.
Like: "You learned how to best target the XYZ for maximum damage".
As I remember, similar idea was implemented in UFO/TFTD Extender =>
UFO Extender Mods List
Know Thy Enemy: Damage is reduced against targets until an autopsy has been preformed.
There is a small chance that a "lucky" shot will do full damage. Explosives and Fire are not affected. The reduction only affects the damage that is applied against a unit's health not armor.

BTW, it will be great to see same feature in OpenXCom.

2
Released Mods / Re: [UFO][Weapon] Plasma Blade & Plasma Sword Mod
« on: January 27, 2018, 09:03:40 pm »
Dears, 1.09 Version in attachment.

Changes:
-slightly altered graphic for hit animation and floorObs.
 

3
Released Mods / Re: [UFO][Weapon] Plasma Blade & Plasma Sword Mod
« on: April 20, 2017, 03:36:51 pm »
Update 1.08:

- small graphic fixes for HandObs and FloorObs;

- new Hit Animation;

- alienDeployments replaced with  builtInWeaponSets.

- sell cost increased x10 times, production cost increased x4 times for both.

4
Another Polyp (Ancient Abomination) death animation with etc. corpse and floorOb:

5
Resources / Re: Graphic Gallery
« on: January 31, 2017, 02:41:25 pm »
Explosion animation (underwater only) from X-COM2: TFTD Demo:

6
Resources / Re: Graphic Gallery
« on: January 26, 2017, 12:11:30 am »
I really like them. Could you please post the files?

Here is mod with alternate handobs, floorobs, hit animations and sounds:

+Update:  reattached zip file with small handob fixes.

Also posting a few things myself:
DivigDrill.gif
Good idea and picture. I `ve made some stuff for Diving Drill.

7
Resources / Re: Graphic Gallery
« on: January 25, 2017, 11:30:19 pm »
Modified [TFTD] Drill`s ingame images:

8
Resources / Re: Graphic Gallery
« on: January 12, 2017, 06:32:25 pm »
Modified special icons for TFTD:

9
Released Mods / Re: [UFO][Weapon] Plasma Blade & Plasma Sword Mod
« on: September 09, 2016, 05:47:59 pm »
Tiny Update 1.07:

- graphics reworked (HandObs more similar to their BigOb`s images, small fixes at Hit animations and Sword FloorOb);

- some unused/doubled stuff were removed (old and glitchy images, map options from alienDeployment section).

10
Released Mods / Re: [WEAPON] Gauss Weapons 1.8b
« on: June 15, 2016, 11:58:29 pm »
to GrandSirThebus:
Alt bigOb Rail Rifle for your Railgun sprites (more equal to rail pistol)
to Solarius Scorch:
Hit animation for RailGuns.

11
OK Topic can be closed, i decided to go with a:
Zotac GeForce GT 730 (GF108), 1GB DDR3 (800MHz), 2x DVI, Mini HDMI (ZT-71104-10L)
btw, GT 730 is weaker than your 9800GT. I recommend to look at GTX 750Ti chip based videocards - the most powerful videocards without pci-e power connector (~60W (TDP)).

12
Work In Progress / Re: Vanilla Sprite "Extraction" Question
« on: February 17, 2016, 01:07:56 am »
to Orz, What about PhotoShop ?
Quote
Basically, I was/am thinking of having Calcinite spawn its amorphous mass of protoplasmic entrails upon death by using Silacoid's sprite in its place (which, since I don't use it for my UFO/EU mod, I figured I'd just put it to good use here). The spawned blob would then get a ranged acid (TFTD electric, but whatever) attack to compensate for Calcinite's previous melee-only limitations while in the suit
Tiny mod with your wishes:
- Dead Calcinite spawn Plasmicide (Gray&Green Silacoid with Deep One weapon);
- Plasmicide research open Calcinite BioScreen, Corpse - Calcinite`s autopsy;
- Plasmicide corpse unlocks Vibroblade.

Update:
- Plasmicide corpse is really unlock Vibro_Blade now (shame on me);
- Added Green/Blue Plasmicide Graphic (Old exists in subfolder).

13
Released Mods / Re: [Weapon] Plasma Blade & Plasma Sword Mod
« on: February 14, 2016, 07:27:21 pm »
Update 1.06

- unresearchable bug fixed ("requires" replaced with "dependencies");

- slightly changed item stats (weight -1 point, sellcost +500, added "attraction=10" for both);

- hit animation changes (more sharp + "fade" affect).

14
Suggestions / Re: Alien autopsy damage bonus
« on: February 09, 2016, 12:05:51 am »
That idea was realised in UFO EXtender/TFTD Extender --  "Know Thy Enemy" option.

15
to hellrazor: Hit animation for knifes:

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