aliens

Author Topic: [TFTD][BETA][ALIEN][WEAPON] XOps's TFTD beta mods:Carcharodon Aliens+Ion Weapons  (Read 9510 times)

Offline XOps

  • Colonel
  • ****
  • Posts: 193
  • Guy who drowns first
    • View Profile
I have two more half finished TFTD mods rotting on my harddrive right now. I need to get these things out so I plan gradually release these beta mods on this thread over the next several months. I have finally managed to move these two into beta.

2 Mods Currently up for beta
Carcharodons Race
Those who have peeked into my Xeno Operations mod have noticed a strange race of alien sharkmen. Those were originally intended for TFTD. Well here they finally are in beta form for TFTD.
A few notes
They are a mid game enemy. They should show up in around a few months of play. Stats wise, they are not overwhelmingly tough, but they are hardy. They are also resistant to starting weapons so you will need gauss or sonics to deal with them.
I am still open to balance suggestions.
The polyp sprite may get an overhaul down the road.

Ion Weapons
The plasma weapons for Xeno Operations were actually originally designed for TFTD as well. This mod adds a final weapon tier to the game called Ion Weapons. These weapons deal sonic damage, but have a much higher rate of fire than alien Sonic weapons at the cost of some accuracy. Default damage is below those of alien sonic weapons, but much higher than gauss. There are more expensive alternate ammo types that make Ion weapons damage equal to alien sonic.
« Last Edit: January 12, 2016, 07:19:34 pm by XOps »

niculinux

  • Guest
Re: [TFTD][BETA][ALIEN] XOps's TFTD beta mods: Carcharodon Aliens
« Reply #1 on: December 30, 2015, 07:55:46 pm »
Eagerly looking forward to these! And, for sure, it's not just me :p some screenshot to stimulate users would also be fine  8)

Offline chaosshade

  • Colonel
  • ****
  • Posts: 170
  • The Harpy
    • View Profile
Re: [TFTD][BETA][ALIEN] XOps's TFTD beta mods: Carcharodon Aliens
« Reply #2 on: December 31, 2015, 06:47:43 am »
These things are MEAN!  I love 'em!  They're a nice replacement for Lobbies.

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: [TFTD][BETA][ALIEN] XOps's TFTD beta mods: Carcharodon Aliens
« Reply #3 on: December 31, 2015, 11:34:36 am »
Thank you very much   :D

Offline XOps

  • Colonel
  • ****
  • Posts: 193
  • Guy who drowns first
    • View Profile
Updated the first post. I added a new weapon tier for TFTD. No update on the Carcharodons yet, but I plan to release a new version of them soon.

Offline chaosshade

  • Colonel
  • ****
  • Posts: 170
  • The Harpy
    • View Profile
Cool weapons, I always look forward to your sprite collections.  I'm definitely going to play around w/ the stats for them and see if I can have a real blast.

Offline new_civilian

  • Commander
  • *****
  • Posts: 725
    • View Profile
The carchardons relly benefit from the pallette swap to (grey) TFTD, now the mouth looks much better and the whole critter looks much more threatening! Excellent.  :)

Offline SIMON BAILIE

  • Commander
  • *****
  • Posts: 676
    • View Profile
I think there may be a bug with researching the Carcharodon corspe-see below.




    Colonel
    ****
    Posts: 512
        View Profile Email Personal Message (Online)

CRASH WITH TFTD
« on: March 12, 2016, 15:57:23 »

    Quote
    Modify
    Remove

Currently playing TFTD with nightly 2016-03-07 0212 and the following mods:

mods:
  - xcom2
  - StrategyCore_Swap_Small_USOs_TFTD
  - UFOextender_Gun_Melee_TFTD
  - XcomUtil_High_Explosive_Damage_TFTD
  - XcomUtil_Pistol_Auto_Shot_TFTD
  - ALTERNATIVE SMOKE TFTD
  - TFTD BASE DOORS AS TOUGH AS EU
  - BETTER TFTD ALIENS
  - BETTER INGAME UI
  - CARCHARODONS
  - CRUSING SHIP VARIANTS
  - Disruptor Cannon
  - ELECTRIC DEEP ONE WEAPON SOUND
  - EXPGAUSS
  - EXTRA POCKETS
  - HALLUCINOID RANGED WEAPON
  - HELLRAZOR'S STATSTRINGS
  - improved_particle_disturbance_sensor
  - IONWEAPONS
  - kneel-button
  - Lockheed
  - MELEE HIT SOUNDS
  - TFTD MIXED CREW
  - Moray
  - shipreskin
  - TFTD New USO Variants 1.0b (Illamasqua Edit)
  - REMOVE UNDERWATER ONLY RESTRICTION ON WEAPONS

However as soon as the research on the Carcharodon corspe is completed the game crashes to the desktop. Obviously I can work around this by not completing the research but beyond that I'm unsure why it crashes. Would updating to the latest nightly help? Any thoughts/ideas would be greatly appreciated.

ps If this is the wrong place for this post, apologies.
Modify message
* 12-03-2016_15-38-48.rar (9.53 kB - downloaded 2 times.)
* Carcharodons0.5Beta.zip (216.94 kB - downloaded 2 times.)
* openxcom.log (3.13 kB - downloaded 2 times.)
* options.cfg (7.56 kB - downloaded 2 times.)
* RESERVE.sav (117.65 kB - downloaded 2 times.)

Offline chaosshade

  • Colonel
  • ****
  • Posts: 170
  • The Harpy
    • View Profile
The bug w/ the Carcharodons isn't a problem w/ the USOpedia article itself (it functions fine in debug mode) but I can't check the research since it requires having the items in my inventory.  I will point out that there's a listOrder error; the live alien is in the wrong place.

@SIMON, I'm looking into this and I'll provide a solution when I can find it.

Offline SIMON BAILIE

  • Commander
  • *****
  • Posts: 676
    • View Profile
See https://openxcom.org/forum/index.php/topic,4408.0.html

Was missing an autopsy research topic.

Offline chaosshade

  • Colonel
  • ****
  • Posts: 170
  • The Harpy
    • View Profile
Good to know that it's been fixed, it would have been one of those things that was totally maddening to me to find, lol

niculinux

  • Guest
Thanks! Screenshots would be appreciated, as always.

Offline pWWWa

  • Sergeant
  • **
  • Posts: 32
    • View Profile
Another Polyp (Ancient Abomination) death animation with etc. corpse and floorOb: