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Messages - Vangrimar1

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16
Resources / New base facilites
« on: April 01, 2020, 05:01:56 am »
Hello! Made several new base modules. I think they are suitable for mods in the style of post-apocalypse. There is a large refuge cave, a small living cave, a commander’s bunker, a gangster brothel, a greenhouse, an occult laboratory and an gun tower. Most of the resources are taken from the X-com files and X-pirates mods, many thanks to the authors. Fully compatible with X-com files at the moment.

17
OXCE Suggestions Rejected / [Rejected] Exceeding the limit of 8 bases
« on: April 01, 2020, 04:11:24 am »
Rejection reason: after long discussions, it was decided that this is an unwanted feature (not even as optional feature!)


Somewhere on the forum I saw an old topic about how good it would be to have more than 8 bases. I fully support this topic. I think this restriction is not substantiated in any way from the point of view of the game logic. I beg dear modders to add this feature to the game. Let everyone decide how many bases he needs. :)

18
Help / Question about cutscenes
« on: March 31, 2020, 04:54:10 pm »
When playing slides, white borders appear on the sides. It doesn’t look very beautiful. How can I stretch the slide to full screen, if possible. Sometimes the border color is black. How will he be on all slides?

19
Help / Re: Problem with new facilites
« on: March 29, 2020, 07:00:48 am »
Everything worked out! Thank you very much for the help! Two days I suffered with this problem. :)

20
Help / Re: Problem with new facilites
« on: March 29, 2020, 05:39:07 am »
Need help, I can’t understand what the problem is. Created a test module of the base, took resources from X-Com Files. The screenshots show how it looks in the editor and in the game. For some reason, the standard mapDataSets (XBASE1, XBASE2) are displayed correctly, but those from the mod (XCOMWALL, XCOMBITS) do not. The map script did not change, only the "terrains" changed.

21
Help / Fire damage while walking
« on: March 25, 2020, 12:45:12 pm »
It is strange that units do not receive fire damage when they walk on it in the current turn. Can this be fixed?

22
The X-Com Files / Re: The X-Com Files - 1.2: Masters of the Universe
« on: March 22, 2020, 04:16:52 am »
A small suggestion: add the type of damage "Cold". I have long dreamed of a cryo gun to freeze aliens. ;D

23
Help / Re: Body Shooting
« on: March 22, 2020, 04:14:10 am »

I understand that the injuries to body parts that X-Com soldiers receive are calculated randomly?

24
Help / Body Shooting
« on: March 22, 2020, 02:24:32 am »
Is it planned to add the possibility of targeted shooting at various parts of the body? The mechanics of the game support such damage. One could use the redesigned first aid kit interface for any kind of shooting.

25
Help / Disposable Interceptor
« on: March 20, 2020, 02:10:52 pm »
Is it possible to use the mechanics of self-destruction of a ship to create a cruise missile? I want self-destruction to be forced to launch during the interception, regardless of the outcome of the battle.

26
The X-Com Files / Re: Arc about the Nazis
« on: March 18, 2020, 12:32:25 pm »
A small contribution to speed up the work. ;)

27
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 17, 2020, 06:40:16 am »
I think that only the elite of the Cult of the Apocalypse, and not ordinary members, can have such a powerful weapon. Ordinary cultists should be cannon fodder and armed with all kinds of garbage. Especially when there are more than 50 of them in a mission (on a veteran). :o

28
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 17, 2020, 04:03:55 am »
Are you planning to change the weapons of the Cult of the Apocalypse? It is very strange to see bikers and cavemen armed with high-tech weapons.

29
The X-Com Files / Re: Arc about the Nazis
« on: March 16, 2020, 03:56:14 am »
I think the Nazi idea will look good in X-Files. You can do something like Hydra from the Avengers. The necessary sprites are in the fashion of X-Pirates. There is also a cool black UFO (big scout).

30
The X-Com Files / Arc about the Nazis
« on: March 15, 2020, 08:38:36 am »
It's great that there is the beginning of a new arc about the Nazis on the moon. But for an early game, you can use the idea of ​​a Nazi base in Antarctica. Conspirological theory claims that there is a secret Nazi base in the New Swabia region.

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