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Messages - Vangrimar1

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1
OXCE Suggestions DONE / [DONE][Suggestion] Interception protection
« on: August 26, 2020, 10:47:46 am »
I would suggest adding the ability for X-com vehicles to avoid interception by UFOs. This feature would come in handy for many mods, for example for creating hidden UFO detection squads or stealth interceptors. I would very much like to see such a possibility on the cars of X-com files. Logically, such targets should not attract the attention of aliens, and they should not send a gunship to destroy them.

2
The X-Com Files / Re: The X-Com Files - 1.4: Signs of Apocalypse
« on: July 12, 2020, 08:18:26 am »
Sometimes, when I send a transport to a mission, two alien probes attack it. At the same time, they arise suddenly and directly in transport. Is this a scripted attack? You can usually track when a UFO is intercepted.

3
Help / Random placement of mines on the map
« on: July 09, 2020, 06:51:24 am »
Is it possible to implement the placement of mines (or anomalies :)) on the map in random order when generating the map?

Another question: I wanted to make an explosive device for a terrorist, which would be in the enemy’s inventory and exploded in a few moves, but so that it could be neutralized. I used a script
scripts:
      createItem: |
        item.setFuseTimer 5;
        return;
but in this case it cannot be discharged. Is it possible to make cocked explosives in the inventory of the enemy with the possibility of clearance?

4
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 02, 2020, 02:58:12 am »
At the end of January 1999, four countries simultaneously signed an alien pact! :o This is normal? It is also interesting whether there is a limit on the number of countries that have signed a pact with aliens, or eventually all countries can exit the X-Com project?

5
Help / Re: Throwing weapons
« on: April 05, 2020, 05:00:38 am »
I think you can make a spear, for example, which can be used in hand-to-hand combat and throw if necessary. Just pick it up does not work. ;)

6
Help / Re: Zombie Attack
« on: April 05, 2020, 04:56:09 am »
Yes, I downloaded this mod earlier, but I don’t understand scripts well and can’t isolate the part that is responsible for zombies. I would be grateful for the help.

7
Help / Re: Zombie Attack
« on: April 04, 2020, 02:49:05 pm »
Thanks. While there are no other options, it will do.

8
Help / Zombie Attack
« on: April 04, 2020, 05:07:26 am »
Is it possible to make the attack of krissalid not turn into zombies with one blow, but depend on armor. If the armor is not broken, then there is no turning into a zombie. I would like to add virus infected zombies that infect others when bitten. But they should be dangerous only to unprotected soldiers.

9
Help / Re: Question about cutscenes
« on: April 02, 2020, 05:08:56 am »
The problem is solved, the color of the borders depends on the palette used.

10
OXCE Suggestions Rejected / Re: Exceeding the limit of 8 bases
« on: April 02, 2020, 04:39:13 am »
Thanks to Yankes for the support. In principle, the amount of 255 is quite enough, it is unlikely that someone will be so crazy to build such a quantity. But 8 is very small. I understand that my request is far from priority, but I hope that I will live to see the day when it is realized. :)

11
OXCE Suggestions Rejected / Re: Exceeding the limit of 8 bases
« on: April 01, 2020, 05:11:59 pm »
I am not a programmer, you can tell in more detail how to add this function?

12
OXCE Suggestions Rejected / Re: Exceeding the limit of 8 bases
« on: April 01, 2020, 04:50:50 pm »
And how to enable these features?

13
OXCE Suggestions Rejected / Re: Exceeding the limit of 8 bases
« on: April 01, 2020, 02:10:52 pm »
Yes, I know that in the opinion of many 8 bases it is enough, they cover all continents e.t.c ... I need the opportunity to build many bases for my mod. Since I cannot do it myself, I am forced to ask others.

14
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 01, 2020, 10:41:39 am »
New dogs seem to have worked for Santa before.

15
XPiratez / Re: Bugs & Crash Reports
« on: April 01, 2020, 05:20:20 am »
The new version is not compatible with 32-bit system? What the hell?! >:(

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