aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Vangrimar1

Pages: [1] 2 3 ... 10
1
OXCE Suggestions DONE / [DONE][Suggestion] Interception protection
« on: August 26, 2020, 10:47:46 am »
I would suggest adding the ability for X-com vehicles to avoid interception by UFOs. This feature would come in handy for many mods, for example for creating hidden UFO detection squads or stealth interceptors. I would very much like to see such a possibility on the cars of X-com files. Logically, such targets should not attract the attention of aliens, and they should not send a gunship to destroy them.

2
The X-Com Files / Re: The X-Com Files - 1.4: Signs of Apocalypse
« on: July 12, 2020, 08:18:26 am »
Sometimes, when I send a transport to a mission, two alien probes attack it. At the same time, they arise suddenly and directly in transport. Is this a scripted attack? You can usually track when a UFO is intercepted.

3
Help / Random placement of mines on the map
« on: July 09, 2020, 06:51:24 am »
Is it possible to implement the placement of mines (or anomalies :)) on the map in random order when generating the map?

Another question: I wanted to make an explosive device for a terrorist, which would be in the enemy’s inventory and exploded in a few moves, but so that it could be neutralized. I used a script
scripts:
      createItem: |
        item.setFuseTimer 5;
        return;
but in this case it cannot be discharged. Is it possible to make cocked explosives in the inventory of the enemy with the possibility of clearance?

4
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 02, 2020, 02:58:12 am »
At the end of January 1999, four countries simultaneously signed an alien pact! :o This is normal? It is also interesting whether there is a limit on the number of countries that have signed a pact with aliens, or eventually all countries can exit the X-Com project?

5
Help / Re: Throwing weapons
« on: April 05, 2020, 05:00:38 am »
I think you can make a spear, for example, which can be used in hand-to-hand combat and throw if necessary. Just pick it up does not work. ;)

6
Help / Re: Zombie Attack
« on: April 05, 2020, 04:56:09 am »
Yes, I downloaded this mod earlier, but I don’t understand scripts well and can’t isolate the part that is responsible for zombies. I would be grateful for the help.

7
Help / Re: Zombie Attack
« on: April 04, 2020, 02:49:05 pm »
Thanks. While there are no other options, it will do.

8
Help / Zombie Attack
« on: April 04, 2020, 05:07:26 am »
Is it possible to make the attack of krissalid not turn into zombies with one blow, but depend on armor. If the armor is not broken, then there is no turning into a zombie. I would like to add virus infected zombies that infect others when bitten. But they should be dangerous only to unprotected soldiers.

9
Help / Re: Question about cutscenes
« on: April 02, 2020, 05:08:56 am »
The problem is solved, the color of the borders depends on the palette used.

10
OXCE Suggestions Rejected / Re: Exceeding the limit of 8 bases
« on: April 02, 2020, 04:39:13 am »
Thanks to Yankes for the support. In principle, the amount of 255 is quite enough, it is unlikely that someone will be so crazy to build such a quantity. But 8 is very small. I understand that my request is far from priority, but I hope that I will live to see the day when it is realized. :)

11
OXCE Suggestions Rejected / Re: Exceeding the limit of 8 bases
« on: April 01, 2020, 05:11:59 pm »
I am not a programmer, you can tell in more detail how to add this function?

12
OXCE Suggestions Rejected / Re: Exceeding the limit of 8 bases
« on: April 01, 2020, 04:50:50 pm »
And how to enable these features?

13
OXCE Suggestions Rejected / Re: Exceeding the limit of 8 bases
« on: April 01, 2020, 02:10:52 pm »
Yes, I know that in the opinion of many 8 bases it is enough, they cover all continents e.t.c ... I need the opportunity to build many bases for my mod. Since I cannot do it myself, I am forced to ask others.

14
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 01, 2020, 10:41:39 am »
New dogs seem to have worked for Santa before.

15
XPiratez / Re: Bugs & Crash Reports
« on: April 01, 2020, 05:20:20 am »
The new version is not compatible with 32-bit system? What the hell?! >:(

Pages: [1] 2 3 ... 10