Author Topic: OXCE (OpenXcom Extended) main thread  (Read 71905 times)

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #405 on: March 14, 2020, 10:49:49 am »
New OXCE v6.4 is up.

2020-03-14
QoL:
 - Added "Unassigned" category in Buy/Sell/Transfer GUIs (only applies to mods using custom item categories)
 - Condensed "facility built" popups (only show one if multiple facilities of the same type are built)
 - Pressing X again in Sell GUI deselects all items
 - Purple box indicator also for stunned allies with negative health regen
 - Ability to save/load soldier equipment layout including armor
 - Research lookup and spawned item now shown in the tech tree viewer
 - Debug hotkey to reveal all UFOs and alien bases (ctrl+7)
 - Added win64 version to auto-updater

Modding:
 - BREAKING CHANGE: Extended HWP load order unhardcoding ('extendedHwpLoadOrder') - default is vanilla again
 - Support for defining manuf. project shortcuts: https://openxcom.org/forum/index.php/topic,5199.msg124405.html#msg124405
 - Random alternate terrain in map scripts (by Finnik): https://openxcom.org/forum/index.php/topic,7758.0.html
 - Custom groups for addLine mapscript command (by Finnik): https://openxcom.org/forum/index.php/topic,7750.0.html
 - Flag to allow objective type recovery: https://openxcom.org/forum/index.php/topic,7755.msg122277.html#msg122277
 - Increased max craft weapon types per slot from 4 to 8
 - From OXC: Allow ammo to work only on land/water

 - Soldier skills (by memmaker): https://openxcom.org/forum/index.php/topic,7974.0.html
 - Allow soldier type to be displayed in the inventory screen (by memmaker): https://openxcom.org/forum/index.php/topic,7861.0.html
 - Allows special weapons to be defined by soldier type (by memmaker): https://openxcom.org/forum/index.php/topic,7859.0.html
 - More options for psi amp targeting (by memmaker): https://openxcom.org/forum/index.php/topic,7860.0.html
 - Callsigns for soldiers in battlescape (by memmaker): https://openxcom.org/forum/index.php/topic,7825.0.html

Scripting:
 - Soldier skills script hook (see above)
 - Flash messages in BattleScape for scripts (by memmaker): https://openxcom.org/forum/index.php/topic,7826.0.html
 - Medikit use script hook (by memmaker): https://openxcom.org/forum/index.php/topic,7824.0.html

Bugfixes:
 - Fixed various bugs with units waking up too early or too late
 - Fixed definition of "night" in soldier diaries
 - Do not allow soldier bonuses to "unlock" psi skill
 - various bug fixes


Download: https://openxcom.org/forum/index.php/topic,5258.0.html

OpenXcom ruleset validator has been updated too: https://openxcom.org/forum/index.php/topic,6552.0.html

Updated ruleset reference: https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)
« Last Edit: March 18, 2020, 02:26:52 pm by Meridian »

Offline eXalted

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Re: OXCE (OpenXcom Extended) main thread
« Reply #406 on: March 14, 2020, 11:12:00 am »
- Ability to save/load soldier equipment layout including armor

Great!

Thank you for this release!

Offline BlackStaff

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Re: OXCE (OpenXcom Extended) main thread
« Reply #407 on: March 14, 2020, 02:48:13 pm »
Thanks for W32 version !  :)

Offline robin

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Re: OXCE (OpenXcom Extended) main thread
« Reply #408 on: March 14, 2020, 07:50:37 pm »
- BREAKING CHANGE: Extended HWP load order unhardcoding ('extendedHwpLoadOrder') - default is vanilla again
what does this mean/affect ?

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #409 on: March 14, 2020, 08:20:23 pm »
what does this mean/affect ?

If set to true, craft load order is: 2x2 HWPs, 2x2 soldiers, 1x1 HWPs, 1x1 soldiers.
If false, craft load order is: all HWPs, all soldiers.

Default is false now, same as vanilla.
(it was true only very shortly... I think only in oxce 6.3.x)

Offline Ethereal

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Re: OXCE (OpenXcom Extended) main thread
« Reply #410 on: March 15, 2020, 07:09:33 am »
Thanks for the updates. Good work.

Regarding Auto-update. Microsoft recently announced the end of support for Win-7 and released the final patch, which caused users a lot of problems. I was saved from them by the fact that I have the habit of disabling Auto-update where possible and updating everything manually. Hopefully, Auto-update will not be in the future, the only way to upgrade?

Offline Yankes

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Re: OXCE (OpenXcom Extended) main thread
« Reply #411 on: March 21, 2020, 05:35:24 pm »
As this small feature, I will post there, I added new feature to have item script for psi attack calculation that is run before current script from unit.
As side bonus it is responsible for all calculation of basic psi attack probability, you can now overwrite whole logic of this to fit your needs.

Offline Ham

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Re: OXCE (OpenXcom Extended) main thread
« Reply #412 on: March 22, 2020, 12:23:44 am »
Hi, Meridian I apologize in advance if I write in the wrong topic, I only registered today, although I have been on the site for several months now.

In general, I wanted to offer one idea (I do not know how much you will not like it)) I will try to be brief.

My brother and I love to play X-Com and I like to play, say, PERFECT.

Spoiler:
I did not really like the XCOM remake


When I speak perfectly, I mean that not one of my soldiers died (and did not receive serious injuries), and in the process I like to fantasize in my head how this could have happened in 3D (I have a lot of imagination, and therefore the gameplay produces more pleasant impressions)

Of course, this requires constant Save / Load, but it does not bring me much discomfort, because I can do quick save and load.

So what am I talking about? Oh yes, I wanted to propose the idea of ​​recording a battle in which the battle will smoothly take place, beautifully and spectacularly (as part of a normal battle, just a smooth repetition without too much).

Of course, the proposal to save the battle record in the results after the battle, and the ability to download and view in a separate menu, choosing records.

I know that the idea itself smacks of at least strange, but it's just an idea and I wanted to know what you think about it.

Yes, just your thoughts about it will be very interesting to me. Thank you in advance for your response. (I hope this is not a short no answer))) :D

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #413 on: March 22, 2020, 12:34:21 am »
So what am I talking about? Oh yes, I wanted to propose the idea of ​​recording a battle in which the battle will smoothly take place, beautifully and spectacularly (as part of a normal battle, just a smooth repetition without too much).

Of course, the proposal to save the battle record in the results after the battle, and the ability to download and view in a separate menu, choosing records.

I do not understand this part.
Can you say it in different words maybe?

Offline Ham

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Re: OXCE (OpenXcom Extended) main thread
« Reply #414 on: March 22, 2020, 01:01:06 am »
Quote
I do not understand this part.
Can you say it in different words maybe?

Yes, I will try.

Do you know about battle play recording in turn-based games? I wanted to offer the ability to record and save the entire battle in the game.

I will try to describe it. You play for yourself, think about each movement for a long time, and, as a rule, a battle (or a game, like in chess) takes a lot of time if this is an important battle.

And after a triumphal victory, you could (of course, after you clicked on the button “Save battle record”) see this very record, which we say you wanted to show to someone.

At its core, combat recording is a repetition of all actions that took place to the very end. Without thinking, just a little faster, because you no longer fight, but you follow your victory.

Let me give you an example, the Counter-Strike demo is a repetition of all your actions, as well as the adversary who plays the game.

I don’t know if I can explain it more comfortably, but, frankly, it’s just a repetition without delay, when you think: “Who will go where, who will shoot at whom”.

I apologize if I described everything vaguely :-[

Offline R1dO

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Re: OXCE (OpenXcom Extended) main thread
« Reply #415 on: March 22, 2020, 07:01:28 pm »
To me this comes across as a request for "Replay" functionality.

Meaning that the game stores all your actions (move to, shoot at, change heading, etc) and the resulting game state of each action during a battle. Not only for your side, but also for the aliens and civvies,
The replay itself would than be something alike the "New Battle" option, but instead of accepting user input (and AI calculating its next move) it will take the list of stored actions and perform them sequentially (with a slight delay between each action).

Am i correct in my assumption?

Offline Ham

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Re: OXCE (OpenXcom Extended) main thread
« Reply #416 on: March 22, 2020, 07:09:51 pm »
Yes, you described everything better than me.

Hmm, I have to be more precise and talk less, otherwise I will continue to lead people into a stupor.

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #417 on: March 22, 2020, 07:11:31 pm »
It is theoretically possible, but a lot of effort.

Offline Ham

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Re: OXCE (OpenXcom Extended) main thread
« Reply #418 on: March 22, 2020, 07:26:02 pm »
It is theoretically possible, but a lot of effort.


I know that the description of actions itself indicates a lot of work on this function.

But I wonder what you think about this? Is this feature quite suitable for X-Com? Or is this a bad idea. (I mean anyone who reads this)
« Last Edit: March 22, 2020, 07:41:15 pm by Ham »

Offline WaldoTheRanger

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Re: OXCE (OpenXcom Extended) main thread
« Reply #419 on: March 22, 2020, 07:40:02 pm »
It's a good idea. it'd be much easier to share your epic battles/enjoy them yourself.
it'd also be great for people interested in the story of their soldiers.
I'd certainly enjoy it.

Sounds like a very far future thing at best though.