Author Topic: OXCE (OpenXcom Extended) main thread  (Read 446305 times)

Online Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #390 on: January 13, 2020, 02:27:29 pm »
New OXCE v6.3.4 is up.

2020-01-11
 - Custom groups for addLine mapscript command (by Finnik)
 - Fix unit drawing error (hovertank rendered when a unit moved below it)
 - Fix grenade skip (2nd grenade exploded half-turn later)
 - Fix alien base self destruct CTD

Download: https://openxcom.org/forum/index.php/topic,5258.0.html

Offline Serg1973

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Re: OXCE (OpenXcom Extended) main thread
« Reply #391 on: January 22, 2020, 05:09:01 am »
To Meridian
Can the following proposal be implemented: If a player ignores the crash site, the crew of the shot down UFO gets to the nearest town, and welcome to the terror mission.
Sorry for my poor English/

misterx

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Re: OXCE (OpenXcom Extended) main thread
« Reply #392 on: January 22, 2020, 09:38:23 am »
To Meridian
Can the following proposal be implemented: If a player ignores the crash site, the crew of the shot down UFO gets to the nearest town, and welcome to the terror mission.
Sorry for my poor English/

I like that, peraphs only with medium/large vessels?

Offline Serg1973

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Re: OXCE (OpenXcom Extended) main thread
« Reply #393 on: January 22, 2020, 12:36:02 pm »
I think we need a "critical mass" of live aliens. Like 5+ for Superman, and more for other levels. Or work from UFO level.

Offline Mathel

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Re: OXCE (OpenXcom Extended) main thread
« Reply #394 on: January 22, 2020, 01:32:58 pm »
To Meridian
Can the following proposal be implemented: If a player ignores the crash site, the crew of the shot down UFO gets to the nearest town, and welcome to the terror mission.
Sorry for my poor English/

Same should also happen with aborted crash recoveries.

Offline SIMON BAILIE

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Re: OXCE (OpenXcom Extended) main thread
« Reply #395 on: February 02, 2020, 04:37:54 pm »
Is there a problem with the attached openxcom extended as I have no mods activated but it won't launch the game? This seems to occur with the latest one as the oxce of 26/01/20 works fine.

Offline Yankes

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Re: OXCE (OpenXcom Extended) main thread
« Reply #396 on: February 02, 2020, 04:39:50 pm »
This should be fixed already

Online Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #397 on: March 14, 2020, 10:49:49 am »
New OXCE v6.4 is up.

2020-03-14
QoL:
 - Added "Unassigned" category in Buy/Sell/Transfer GUIs (only applies to mods using custom item categories)
 - Condensed "facility built" popups (only show one if multiple facilities of the same type are built)
 - Pressing X again in Sell GUI deselects all items
 - Purple box indicator also for stunned allies with negative health regen
 - Ability to save/load soldier equipment layout including armor
 - Research lookup and spawned item now shown in the tech tree viewer
 - Debug hotkey to reveal all UFOs and alien bases (ctrl+7)
 - Added win64 version to auto-updater

Modding:
 - BREAKING CHANGE: Extended HWP load order unhardcoding ('extendedHwpLoadOrder') - default is vanilla again
 - Support for defining manuf. project shortcuts: https://openxcom.org/forum/index.php/topic,5199.msg124405.html#msg124405
 - Random alternate terrain in map scripts (by Finnik): https://openxcom.org/forum/index.php/topic,7758.0.html
 - Custom groups for addLine mapscript command (by Finnik): https://openxcom.org/forum/index.php/topic,7750.0.html
 - Flag to allow objective type recovery: https://openxcom.org/forum/index.php/topic,7755.msg122277.html#msg122277
 - Increased max craft weapon types per slot from 4 to 8
 - From OXC: Allow ammo to work only on land/water

 - Soldier skills (by memmaker): https://openxcom.org/forum/index.php/topic,7974.0.html
 - Allow soldier type to be displayed in the inventory screen (by memmaker): https://openxcom.org/forum/index.php/topic,7861.0.html
 - Allows special weapons to be defined by soldier type (by memmaker): https://openxcom.org/forum/index.php/topic,7859.0.html
 - More options for psi amp targeting (by memmaker): https://openxcom.org/forum/index.php/topic,7860.0.html
 - Callsigns for soldiers in battlescape (by memmaker): https://openxcom.org/forum/index.php/topic,7825.0.html

Scripting:
 - Soldier skills script hook (see above)
 - Flash messages in BattleScape for scripts (by memmaker): https://openxcom.org/forum/index.php/topic,7826.0.html
 - Medikit use script hook (by memmaker): https://openxcom.org/forum/index.php/topic,7824.0.html

Bugfixes:
 - Fixed various bugs with units waking up too early or too late
 - Fixed definition of "night" in soldier diaries
 - Do not allow soldier bonuses to "unlock" psi skill
 - various bug fixes


Download: https://openxcom.org/forum/index.php/topic,5258.0.html

OpenXcom ruleset validator has been updated too: https://openxcom.org/forum/index.php/topic,6552.0.html

Updated ruleset reference: https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)
« Last Edit: March 18, 2020, 02:26:52 pm by Meridian »

Offline eXalted

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Re: OXCE (OpenXcom Extended) main thread
« Reply #398 on: March 14, 2020, 11:12:00 am »
- Ability to save/load soldier equipment layout including armor

Great!

Thank you for this release!

Offline BlackStaff

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Re: OXCE (OpenXcom Extended) main thread
« Reply #399 on: March 14, 2020, 02:48:13 pm »
Thanks for W32 version !  :)

Offline robin

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Re: OXCE (OpenXcom Extended) main thread
« Reply #400 on: March 14, 2020, 07:50:37 pm »
- BREAKING CHANGE: Extended HWP load order unhardcoding ('extendedHwpLoadOrder') - default is vanilla again
what does this mean/affect ?

Online Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #401 on: March 14, 2020, 08:20:23 pm »
what does this mean/affect ?

If set to true, craft load order is: 2x2 HWPs, 2x2 soldiers, 1x1 HWPs, 1x1 soldiers.
If false, craft load order is: all HWPs, all soldiers.

Default is false now, same as vanilla.
(it was true only very shortly... I think only in oxce 6.3.x)

Offline Ethereal

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Re: OXCE (OpenXcom Extended) main thread
« Reply #402 on: March 15, 2020, 07:09:33 am »
Thanks for the updates. Good work.

Regarding Auto-update. Microsoft recently announced the end of support for Win-7 and released the final patch, which caused users a lot of problems. I was saved from them by the fact that I have the habit of disabling Auto-update where possible and updating everything manually. Hopefully, Auto-update will not be in the future, the only way to upgrade?

Offline Yankes

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Re: OXCE (OpenXcom Extended) main thread
« Reply #403 on: March 21, 2020, 05:35:24 pm »
As this small feature, I will post there, I added new feature to have item script for psi attack calculation that is run before current script from unit.
As side bonus it is responsible for all calculation of basic psi attack probability, you can now overwrite whole logic of this to fit your needs.

Offline Ham

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Re: OXCE (OpenXcom Extended) main thread
« Reply #404 on: March 22, 2020, 12:23:44 am »
Hi, Meridian I apologize in advance if I write in the wrong topic, I only registered today, although I have been on the site for several months now.

In general, I wanted to offer one idea (I do not know how much you will not like it)) I will try to be brief.

My brother and I love to play X-Com and I like to play, say, PERFECT.

Spoiler:
I did not really like the XCOM remake


When I speak perfectly, I mean that not one of my soldiers died (and did not receive serious injuries), and in the process I like to fantasize in my head how this could have happened in 3D (I have a lot of imagination, and therefore the gameplay produces more pleasant impressions)

Of course, this requires constant Save / Load, but it does not bring me much discomfort, because I can do quick save and load.

So what am I talking about? Oh yes, I wanted to propose the idea of ​​recording a battle in which the battle will smoothly take place, beautifully and spectacularly (as part of a normal battle, just a smooth repetition without too much).

Of course, the proposal to save the battle record in the results after the battle, and the ability to download and view in a separate menu, choosing records.

I know that the idea itself smacks of at least strange, but it's just an idea and I wanted to know what you think about it.

Yes, just your thoughts about it will be very interesting to me. Thank you in advance for your response. (I hope this is not a short no answer))) :D