I do not understand this part.
Can you say it in different words maybe?
Yes, I will try.
Do you know about battle play recording in turn-based games? I wanted to offer the ability to record and save the entire battle in the game.
I will try to describe it. You play for yourself, think about each movement for a long time, and, as a rule, a battle (or a game, like in chess) takes a lot of time if this is an important battle.
And after a triumphal victory, you could (of course, after you clicked on the button “Save battle record”) see this very record, which we say you wanted to show to someone.
At its core, combat recording is a repetition of all actions that took place to the very end. Without thinking, just a little faster, because you no longer fight, but you follow your victory.
Let me give you an example, the Counter-Strike demo is a repetition of all your actions, as well as the adversary who plays the game.
I don’t know if I can explain it more comfortably, but, frankly, it’s just a repetition without delay, when you think: “Who will go where, who will shoot at whom”.
I apologize if I described everything vaguely