Author Topic: Want to help?  (Read 119722 times)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Want to help?
« Reply #60 on: July 24, 2018, 08:38:11 pm »
Wow, that's nice! Thanks, Anon.
Making a real X-Com sprite from this won't be easy, since you would have to cut out and position all body parts. I'd probably ditch the legs and arms and use recoloured Power Suit instead, since it's pretty much impossible (well, no really, but close enough) to use everything. But the torso and head might work.
I will keep this around for later.

Offline tkzv

  • Commander
  • *****
  • Posts: 583
    • View Profile
Re: Want to help?
« Reply #61 on: September 10, 2018, 07:35:01 pm »
I don't think I've seen this image in the game, and it would fit very well.

"Les Maitres" by Uno Moralez, the animated GIF version. There may be other resolutions available online.
« Last Edit: September 10, 2018, 10:18:51 pm by tkzv »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Want to help?
« Reply #62 on: September 11, 2018, 07:57:28 pm »
I don't think I've seen this image in the game, and it would fit very well.

"Les Maitres" by Uno Moralez, the animated GIF version. There may be other resolutions available online.

I actually have this pic on my HDD already, and indeed it is great. I would like to use it, but I need a good justification for using black and white graphics. :)

Offline tkzv

  • Commander
  • *****
  • Posts: 583
    • View Profile
Re: Want to help?
« Reply #63 on: September 12, 2018, 12:10:02 am »
I actually have this pic on my HDD already, and indeed it is great. I would like to use it, but I need a good justification for using black and white graphics. :)
I was thinking of a background for an Ufopaedia article. The image has to be scaled down to below 320x200 anyway, which means it'll be shades of gray rather than bi-level. And it's not limited to gray. I tried to make it sinister purple, for example.

Or do you want to make it an animated cutscene? That would be trickier and require colouring.

An unrelated question: do you still need those isometric tiles of machinery? I found a game "Escape from the Planet of the Robot Monsters" but so far haven't figured out how to extract graphics from the arcade ROM. The best I can do, is make screenshots like the attached one. Do you want them?

EDIT: Added darker, warmer and wider "Masters".
« Last Edit: September 12, 2018, 12:18:56 am by tkzv »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Want to help?
« Reply #64 on: September 12, 2018, 11:45:34 am »
Thanks for the graphics! I will think how to use them.
These machine tiles look nice and useful at a glance. Perhaps they are already available on Spriters Resource or somewhere else?

Offline tkzv

  • Commander
  • *****
  • Posts: 583
    • View Profile
Re: Want to help?
« Reply #65 on: September 12, 2018, 01:40:01 pm »
Thanks for the graphics! I will think how to use them.
These machine tiles look nice and useful at a glance. Perhaps they are already available on Spriters Resource or somewhere else?
No, the game isn't there.

Got a bit carried away, cut some some sprites of a sentinel robot from that game.

By the way, what is the exact size of Battlescape sprites? I haven't found exact numbers. Bounding box 28x32, Z height 26, X and Y axes 14x6? EPRoM sprites are 4 pixels wider.

A few sprites. Hope the size fits.

A few more. Note that 1st and 6th sprites from the left are double, formed from 2+3 and 4+5.
« Last Edit: September 18, 2018, 01:19:23 am by tkzv »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Want to help?
« Reply #66 on: September 18, 2018, 09:57:53 am »
Thanks for the sprites!

X-Com tiles are 32x40, but of course it's more complicated than that due to the isometric view. Attaching a floor tile from the city terrain for comparison.

EDIT: Added some stuff converted from these sprites to the OXC format!
« Last Edit: September 18, 2018, 04:36:31 pm by Solarius Scorch »

Offline tkzv

  • Commander
  • *****
  • Posts: 583
    • View Profile
Re: Want to help?
« Reply #67 on: September 19, 2018, 01:47:35 am »
X-Com tiles are 32x40,
Damn. Knowing that would've saved me a lot of trouble. I went with the size of the red box that follows the mouse.

but of course it's more complicated than that due to the isometric view.
That's why I wrote that many numbers and words :) Note to self: bounding box 32x40, Z height 24, X and Y axes 16x8.

Anyway, here they are again, without "liquid rescaling", plus a few more. This time I didn't flip them.
« Last Edit: September 19, 2018, 11:43:04 am by tkzv »

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1933
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: Want to help?
« Reply #68 on: September 19, 2018, 01:57:34 am »
Tiles are 16x16x24 voxels (x, y, z), and the particular isometric view we use (standard for a lot of pixel art) is that the x and y axis are on an angle so that they have a slope of 2 pixels left/right to every pixel up/down.  To make it more clear, here's a PNG I use for tilework when I'm not using MCDEdit to test out some stuff.  It also works for floorobs too.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Want to help?
« Reply #69 on: September 19, 2018, 01:00:43 pm »
Thanks, these new red machine tiles are pretty rad.

Offline tkzv

  • Commander
  • *****
  • Posts: 583
    • View Profile
Re: Want to help?
« Reply #70 on: September 20, 2018, 01:46:29 am »
Then get some more. This set has the advantage of being infinitely repeatable. The problem is, they are meant to be hollow, and I made them solid.


Offline tkzv

  • Commander
  • *****
  • Posts: 583
    • View Profile
Re: Want to help?
« Reply #71 on: September 20, 2018, 01:50:33 am »
And 1 more device for today.

I'm afraid, even though those tiles are referred to as industrial machinery, most of them are based on 1970s computers. The (red) ventilation pipes being one of 2 exceptions.

Update: added the other exception too.

Tiles are 16x16x24 voxels (x, y, z), and the particular isometric view we use (standard for a lot of pixel art) is that the x and y axis are on an angle so that they have a slope of 2 pixels left/right to every pixel up/down.
Thanks, I already figured most of that. Except the number 24.

To make it more clear, here's a PNG I use for tilework when I'm not using MCDEdit to test out some stuff.  It also works for floorobs too.
I made one too. Thanks for confirming it.
« Last Edit: September 20, 2018, 02:53:27 am by tkzv »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Want to help?
« Reply #72 on: September 20, 2018, 03:26:17 pm »
A very nice collection! Thanks!

Offline tkzv

  • Commander
  • *****
  • Posts: 583
    • View Profile
Re: Want to help?
« Reply #73 on: September 22, 2018, 10:35:17 pm »
When you were talking of 2x2 objects, did you mean something like this?

Originally it was the big switch for the staircase. But I don't think it fits well in X-COM, so I replaced the switch with coloured buttons and lightbulbs. I couldn't think of anything to replace the word "STAIRS", but replacing it will not be much of a problem.
« Last Edit: September 22, 2018, 10:36:49 pm by tkzv »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Want to help?
« Reply #74 on: September 22, 2018, 10:41:32 pm »
Thank you, downloaded and converted.
These tiles really fit great with X-Com! Most of the time, no real work was required.