Author Topic: Old OXCE+ discussion thread  (Read 257018 times)

Offline Solarius Scorch

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1005 on: December 25, 2016, 02:53:10 pm »

Offline Meridian

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1006 on: December 25, 2016, 04:27:23 pm »
Meridian, I noticed that after a mission, if the live containment facilities are full you get the option to transfer the excess captives to another base, but the same is not true if your stores are full. Perhaps this could be added? I think it would be a useful addition especially in light of the fact that when containment is full you get to transfer captives AND equipment.

Done.

Offline BTAxis

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1007 on: December 25, 2016, 08:21:31 pm »
And there was much rejoicing.

Offline Meridian

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1008 on: December 26, 2016, 04:29:25 pm »
1/ Projectile-weapon basic damage preview... activated by holding ALT key... displayed on crosshair cursor

Damage displayed considers:
a/ base weapon power
b/ power bonus based on soldier's stats
c/ power reduction based on distance
d/ damage distribution (e.g. 0-200%, 50-150% and so on)

It does NOT consider:
- armor of the enemy
- resistances of the enemy
- many secondary OXCE effects (armor effectiveness, immunities, non-heath damage, etc.)

2/ Melee-weapon damage preview... activated by CTRL+M... displayed in a pop-up

Considers weapon's power, power bonus and damage distribution.

Offline Absalom

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1009 on: December 26, 2016, 10:33:02 pm »
1/ Projectile-weapon basic damage preview... activated by holding ALT key... displayed on crosshair cursor

Damage displayed considers:
a/ base weapon power
b/ power bonus based on soldier's stats
c/ power reduction based on distance
d/ damage distribution (e.g. 0-200%, 50-150% and so on)

It does NOT consider:
- armor of the enemy
- resistances of the enemy
- many secondary OXCE effects (armor effectiveness, immunities, non-heath damage, etc.)

2/ Melee-weapon damage preview... activated by CTRL+M... displayed in a pop-up

Considers weapon's power, power bonus and damage distribution.

That would be immensely useful.  Does it work with unresearched weapons?  Would make the early game more varied since you could see if a weapon was good before researching it, at which point you generally have something better.

It looks similar to the hit log, which is sadly under featured.

Offline Meridian

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1010 on: December 26, 2016, 11:20:23 pm »
That would be immensely useful.  Does it work with unresearched weapons?

It does now... but it shouldn't... I'll change that.

Offline Meridian

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1011 on: December 26, 2016, 11:36:36 pm »
New version is up.

2016-12-26
 - added UFO and craft shields and more (by ohartenstein23): https://openxcom.org/forum/index.php/topic,5077.0.html
 - basic damage info for projectile and melee weapons: https://openxcom.org/forum/index.php/topic,4187.msg76715.html#msg76715
 - ability to transfer stuff instead of having to sell it after mission: https://openxcom.org/forum/index.php/topic,4187.msg76674.html#msg76674
 - added support for extra globe labels: https://openxcom.org/forum/index.php/topic,4187.msg76666.html#msg76666
 - night vision color is now a user option
 - two-handed indicator in the inventory: https://openxcom.org/forum/index.php/topic,5153.msg76648.html#msg76648
 - removed showQuickSearch user option (only toggle is available now)
 - fixed score for enemy surrender after aborting a base defense: https://openxcom.org/forum/index.php/topic,4058.msg76376.html#msg76376
 - fixed CTD after aborting base defense/losing a base

Download: https://drive.google.com/open?id=0B8itkFQbhj-YS1V4ZEllM05UUGs

Offline legionof1

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1012 on: December 27, 2016, 12:24:32 am »
Here's hoping i dont have to abandon another save due to air combat changes.

Also woot NV in something other then eye stabbing yellow.

Offline Dioxine

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1013 on: December 27, 2016, 12:35:19 am »
Nobody likes orange NV. You people are so boring.

Offline Solarius Scorch

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1014 on: December 27, 2016, 12:43:14 am »
Sorry for cluttering the thread... But I think I finally know why orange!

Just look at this:



Darth Vader apparently uses the same visual tech... Or he's just so rad that his vision mode was pirated too!

Offline Dioxine

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1015 on: December 27, 2016, 12:58:25 am »
Cool people use orange NV, yes.

Offline Cristao

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1016 on: December 27, 2016, 01:42:08 am »
New version is up.

2016-12-26
 - added UFO and craft shields and more (by ohartenstein23): https://openxcom.org/forum/index.php/topic,5077.0.html
 - basic damage info for projectile and melee weapons: https://openxcom.org/forum/index.php/topic,4187.msg76715.html#msg76715
 - ability to transfer stuff instead of having to sell it after mission: https://openxcom.org/forum/index.php/topic,4187.msg76674.html#msg76674
 - added support for extra globe labels: https://openxcom.org/forum/index.php/topic,4187.msg76666.html#msg76666
 - night vision color is now a user option
 - two-handed indicator in the inventory: https://openxcom.org/forum/index.php/topic,5153.msg76648.html#msg76648
 - removed showQuickSearch user option (only toggle is available now)
 - fixed score for enemy surrender after aborting a base defense: https://openxcom.org/forum/index.php/topic,4058.msg76376.html#msg76376
 - fixed CTD after aborting base defense/losing a base

Download: https://drive.google.com/open?id=0B8itkFQbhj-YS1V4ZEllM05UUGs

Compatible with XPiratez?

Offline Solarius Scorch

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1017 on: December 27, 2016, 01:49:21 am »
Compatible with XPiratez?

Nope. We have to wait for the new Piratez version.

Offline Absalom

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1018 on: December 27, 2016, 05:42:15 am »
Nobody likes orange NV. You people are so boring.

I do like it but would like the option to change for variety's sake

Offline KateMicucci

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1019 on: December 28, 2016, 05:08:13 pm »
Weapon damage preview is cool. Will it be visible in the inventory screen too?