Author Topic: Bugs & Crash Reports  (Read 1434988 times)

Online Meridian

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Re: Bugs & Crash Reports
« Reply #1305 on: December 20, 2016, 09:21:53 pm »
- I found a gal whose face changes when putting on Defender armor. As far as I can tell it only happens with this armor, though I haven't researched all the armors yet.

That's a funny one :P I'll leave that to Dioxine.

- I have a crash upon abandoning a botched base defense mission. Save attached.

I don't get the crash.
Can someone else try please?
Or maybe it's something from your mod (piratezBTCustom)?

But I get enemy surrenders, which is wrong, I'll fix that.

EDIT: fixed the crash too
« Last Edit: December 24, 2016, 02:46:26 pm by Meridian »

Offline BTAxis

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Re: Bugs & Crash Reports
« Reply #1306 on: December 20, 2016, 09:32:42 pm »
Oh yeah, that, I forgot I had that active. It's just a few strings for the dependencies though. The entirety of that mod reads:
Quote
extraStrings:
  - type: en-US
    strings:
      STR_DIRECT_DEPENDENCIES: "Dependencies"
      STR_LEVEL_2_DEPENDENCIES: "Secondary Dependencies"
      STR_LEVEL_3_DEPENDENCIES: "Tertiary Dependencies"
      STR_LEVEL_4_DEPENDENCIES: "Quaternary Dependencies"
      STR_END_OF_SEARCH: ""

Online Meridian

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Re: Bugs & Crash Reports
« Reply #1307 on: December 20, 2016, 09:40:21 pm »
That's harmless.
I don't know then... I really don't get the crash... let's wait if anyone else gets it.

Offline BTAxis

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Re: Bugs & Crash Reports
« Reply #1308 on: December 20, 2016, 09:57:42 pm »
Actually, it seems like it's intermittent. I just tested it again and could abort "properly" (yeah, there's surrenders), but trying it a second time caused the crash. Perhaps try aborting that mission a few times and see if it blows up?

On that note I had a crash earlier today when starting a Chupacabra Hunt mission, but that same mission started fine on the second attempt so sadly I can't provide you with a way to reproduce. But it's a data point so there you go.

[Edit] Attached the dump file for that crash in case it helps.
« Last Edit: December 20, 2016, 10:01:34 pm by BTAxis »

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #1309 on: December 22, 2016, 12:17:53 am »
A possible oversight, Blood axe is dependent on red codex only unlike the other deamon derived weapons. Additionally Hellblade is red or green codex.

Offline khade

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Re: Bugs & Crash Reports
« Reply #1310 on: December 22, 2016, 12:36:10 am »
I'm assuming it's a bug for healing gel to be available for manufacturing at game start.  Alternately, it's probably supposed to have a bootypedia article.

Offline CaptainCorkscrew

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Re: Bugs & Crash Reports
« Reply #1311 on: December 22, 2016, 01:41:04 am »
Yep, I noticed the same thing. IMHO it should be behind synthetic biosomethingorother research.

Offline khade

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Re: Bugs & Crash Reports
« Reply #1312 on: December 22, 2016, 05:15:03 am »
Cloaking device description doesn't fit.  Is the space limit on those things hardcoded or is it possible to change things like font size or something?

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #1313 on: December 22, 2016, 01:36:16 pm »
Yep, I noticed the same thing. IMHO it should be behind synthetic biosomethingorother research.

It should be behind 'healing gel' research, lol.

Online Meridian

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Re: Bugs & Crash Reports
« Reply #1314 on: December 23, 2016, 03:35:39 pm »
Actually, it seems like it's intermittent. I just tested it again and could abort "properly" (yeah, there's surrenders), but trying it a second time caused the crash. Perhaps try aborting that mission a few times and see if it blows up?

FOUND IT!!!

It never crashed for me (tried 20x)... but when I traced it step by step, I saw that I try working with the base's storage already after the base is destroyed (deleted from globe and from memory).
This instinctively should crash every time... but instead it most probably just read/wrote somewhere random in the memory :(

I'll fix that, and also set the base pointer explicitly to 0 to prevent any similar oversight in the future.
And I'll try to prepare a pull request for vanilla xcom too... this is potentially too dangerous... even though in vanilla nobody ever loses a base this way :)
« Last Edit: December 23, 2016, 03:55:01 pm by Meridian »

Offline KateMicucci

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Re: Bugs & Crash Reports
« Reply #1315 on: December 25, 2016, 02:59:35 am »
1. Surrender bug. When a warmaiden who started the mission knocked out and wounded was revived, she didn't count as a surrendered enemy and the mission didn't end until I knocked her out again.

2. It's possible to send chips to a base with no storage space, and then get stuck in the screen that forces you to sell your loot with nothing to sell (because the chips haven't arrived yet?)

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #1316 on: December 25, 2016, 03:25:39 am »
1) Doesn't sound like a bug, since it wasn't you who stunned her first, if I read that correctly?

Offline KateMicucci

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Re: Bugs & Crash Reports
« Reply #1317 on: December 25, 2016, 04:42:47 pm »
They have no weapons and were knocked out already, no reason why they shouldn't count as surrendered.

Online Meridian

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Re: Bugs & Crash Reports
« Reply #1318 on: December 25, 2016, 04:55:30 pm »
They have no weapons and were knocked out already, no reason why they shouldn't count as surrendered.

Opinion against opinion.

Not having to do anything on your side... is a reason enough for me not to give it to you for free.

Offline Solarius Scorch

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Re: Bugs & Crash Reports
« Reply #1319 on: December 25, 2016, 05:02:29 pm »
Well, she wakes up, she notices that she was apparently saved and bandaged by some good soul... Morale restored! :)