OpenXcom
1.0
Open-source clone of the original X-Com
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A class that renders a specific unit, given its render rules combining the right frames from the surfaceset. More...
#include <UnitSprite.h>
Public Member Functions | |
UnitSprite (int width, int height, int x, int y) | |
Creates a new UnitSprite at the specified position and size. More... | |
~UnitSprite () | |
Cleans up the UnitSprite. More... | |
void | setSurfaces (SurfaceSet *unitSurface, SurfaceSet *itemSurfaceA, SurfaceSet *itemSurfaceB) |
Sets surfacesets for rendering. More... | |
void | setBattleUnit (BattleUnit *unit, int part=0) |
Sets the battleunit to be rendered. More... | |
void | setBattleItem (BattleItem *item) |
Sets the battleitem to be rendered. More... | |
void | setAnimationFrame (int frame) |
Sets the animation frame. More... | |
void | draw () |
Draws the unit. More... | |
Public Member Functions inherited from OpenXcom::Surface | |
Surface (int width, int height, int x=0, int y=0, int bpp=8) | |
Creates a new surface with the specified size and position. More... | |
Surface (const Surface &other) | |
Creates a new surface from an existing one. More... | |
virtual | ~Surface () |
Cleans up the surface. More... | |
void | loadScr (const std::string &filename) |
Loads an X-Com SCR graphic. More... | |
void | loadSpk (const std::string &filename) |
Loads an X-Com SPK graphic. More... | |
void | loadBdy (const std::string &filename) |
Loads a TFTD BDY graphic. More... | |
void | loadImage (const std::string &filename) |
Loads a general image file. More... | |
void | clear () |
Clears the surface's contents. More... | |
void | offset (int off, int min=-1, int max=-1, int mul=1) |
Offsets the surface's colors by a set amount. More... | |
void | invert (Uint8 mid) |
Inverts the surface's colors. More... | |
virtual void | think () |
Runs surface functionality every cycle. More... | |
virtual void | blit (Surface *surface) |
Blits this surface onto another one. More... | |
virtual void | initText (Font *, Font *, Language *) |
Initializes the surface's various text resources. | |
void | copy (Surface *surface) |
Copies a portion of another surface into this one. More... | |
void | drawRect (SDL_Rect *rect, Uint8 color) |
Draws a filled rectangle on the surface. More... | |
void | drawRect (Sint16 x, Sint16 y, Sint16 w, Sint16 h, Uint8 color) |
Draws a filled rectangle on the surface. More... | |
void | drawLine (Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 color) |
Draws a line on the surface. More... | |
void | drawCircle (Sint16 x, Sint16 y, Sint16 r, Uint8 color) |
Draws a filled circle on the surface. More... | |
void | drawPolygon (Sint16 *x, Sint16 *y, int n, Uint8 color) |
Draws a filled polygon on the surface. More... | |
void | drawTexturedPolygon (Sint16 *x, Sint16 *y, int n, Surface *texture, int dx, int dy) |
Draws a textured polygon on the surface. More... | |
void | drawString (Sint16 x, Sint16 y, const char *s, Uint8 color) |
Draws a string on the surface. More... | |
virtual void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256) |
Sets the surface's palette. More... | |
SDL_Color * | getPalette () const |
Returns the surface's 8bpp palette. More... | |
virtual void | setX (int x) |
Sets the X position of the surface. More... | |
int | getX () const |
Returns the position of the surface in the X axis. More... | |
virtual void | setY (int y) |
Sets the Y position of the surface. More... | |
int | getY () const |
Returns the position of the surface in the Y axis. More... | |
void | setVisible (bool visible) |
Sets the surface's visibility. More... | |
bool | getVisible () const |
Gets the surface's visibility. More... | |
void | resetCrop () |
Resets the cropping rectangle for the surface. More... | |
SDL_Rect * | getCrop () |
Gets the cropping rectangle for the surface. More... | |
void | setPixel (int x, int y, Uint8 pixel) |
Changes the color of a pixel in the surface, relative to the top-left corner of the surface. More... | |
void | setPixelIterative (int *x, int *y, Uint8 pixel) |
Changes the color of a pixel in the surface and returns the next pixel position. More... | |
Uint8 | getPixel (int x, int y) const |
Returns the color of a specified pixel in the surface. More... | |
SDL_Surface * | getSurface () const |
Returns the internal SDL_Surface for SDL calls. More... | |
int | getWidth () const |
Returns the width of the surface. More... | |
virtual void | setWidth (int width) |
Sets the width of the surface. More... | |
int | getHeight () const |
Returns the height of the surface. More... | |
virtual void | setHeight (int height) |
Sets the height of the surface. More... | |
void | setHidden (bool hidden) |
Sets the surface's special hidden flag. More... | |
void | lock () |
Locks the surface. More... | |
void | unlock () |
Unlocks the surface. More... | |
void | blitNShade (Surface *surface, int x, int y, int off, bool half=false, int newBaseColor=0) |
Specific blit function to blit battlescape terrain data in different shades in a fast way. More... | |
void | invalidate () |
Invalidate the surface: force it to be redrawn. More... | |
std::string | getTooltip () const |
Gets the tooltip of the surface. More... | |
void | setTooltip (const std::string &tooltip) |
Sets the tooltip of the surface. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from OpenXcom::Surface | |
void | resize (int width, int height) |
Recreates the surface with a new size. More... | |
A class that renders a specific unit, given its render rules combining the right frames from the surfaceset.
OpenXcom::UnitSprite::UnitSprite | ( | int | width, |
int | height, | ||
int | x, | ||
int | y | ||
) |
Creates a new UnitSprite at the specified position and size.
Sets up a UnitSprite with the specified size and position.
width | Width in pixels. |
height | Height in pixels. |
x | X position in pixels. |
y | Y position in pixels. |
OpenXcom::UnitSprite::~UnitSprite | ( | ) |
Cleans up the UnitSprite.
Deletes the UnitSprite.
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virtual |
Draws the unit.
Draws a unit, using the drawing rules of the unit.
This function is called by Map, for each unit on the screen.
Reimplemented from OpenXcom::Surface.
void OpenXcom::UnitSprite::setAnimationFrame | ( | int | frame | ) |
Sets the animation frame.
Sets the animation frame for animated units.
frame | Frame number. |
void OpenXcom::UnitSprite::setBattleItem | ( | BattleItem * | item | ) |
Sets the battleitem to be rendered.
Links this sprite to a BattleItem to get the data for rendering.
item | Pointer to the BattleItem. |
void OpenXcom::UnitSprite::setBattleUnit | ( | BattleUnit * | unit, |
int | part = 0 |
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) |
Sets the battleunit to be rendered.
Links this sprite to a BattleUnit to get the data for rendering.
unit | Pointer to the BattleUnit. |
part | The part number for large units. |
void OpenXcom::UnitSprite::setSurfaces | ( | SurfaceSet * | unitSurface, |
SurfaceSet * | itemSurfaceA, | ||
SurfaceSet * | itemSurfaceB | ||
) |
Sets surfacesets for rendering.
Changes the surface sets for the UnitSprite to get resources for rendering.
unitSurface | Pointer to the unit surface set. |
itemSurfaceA | Pointer to the item surface set. |
itemSurfaceB | Pointer to the item surface set. |