OpenXcom
1.0
Open-source clone of the original X-Com
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Stores info about a soldier's death. More...
#include <SoldierDeath.h>
Public Member Functions | |
SoldierDeath () | |
Creates a death. More... | |
~SoldierDeath () | |
Cleans up the death. | |
void | load (const YAML::Node &node) |
Loads the death from YAML. More... | |
YAML::Node | save () const |
Saves the death to YAML. More... | |
const GameTime * | getTime () const |
Gets the death time. More... | |
void | setTime (GameTime time) |
Sets the death time. More... | |
Stores info about a soldier's death.
OpenXcom::SoldierDeath::SoldierDeath | ( | ) |
Creates a death.
Initializes a death event.
const GameTime * OpenXcom::SoldierDeath::getTime | ( | ) | const |
Gets the death time.
Returns the time of death of this soldier.
void OpenXcom::SoldierDeath::load | ( | const YAML::Node & | node | ) |
Loads the death from YAML.
Loads the death from a YAML file.
node | YAML node. |
YAML::Node OpenXcom::SoldierDeath::save | ( | ) | const |
Saves the death to YAML.
Saves the death to a YAML file.
void OpenXcom::SoldierDeath::setTime | ( | GameTime | time | ) |
Sets the death time.
Changes the time of death of this soldier.
time | The time of death. |