OpenXcom  1.0
Open-source clone of the original X-Com
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SoldierDeath.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_SOLDIERDEATH_H
20 #define OPENXCOM_SOLDIERDEATH_H
21 
22 #include <yaml-cpp/yaml.h>
23 #include "GameTime.h"
24 
25 namespace OpenXcom
26 {
27 
28 class GameTime;
29 
34 {
35 private:
36  GameTime _time;
37 public:
39  SoldierDeath();
41  ~SoldierDeath();
43  void load(const YAML::Node& node);
45  YAML::Node save() const;
47  const GameTime *getTime() const;
49  void setTime(GameTime time);
50 };
51 
52 }
53 
54 #endif
void load(const YAML::Node &node)
Loads the death from YAML.
Definition: SoldierDeath.cpp:39
YAML::Node save() const
Saves the death to YAML.
Definition: SoldierDeath.cpp:48
Stores info about a soldier's death.
Definition: SoldierDeath.h:33
const GameTime * getTime() const
Gets the death time.
Definition: SoldierDeath.cpp:59
void setTime(GameTime time)
Sets the death time.
Definition: SoldierDeath.cpp:68
~SoldierDeath()
Cleans up the death.
Definition: SoldierDeath.cpp:31
Stores the current ingame time/date according to GMT.
Definition: GameTime.h:40
SoldierDeath()
Creates a death.
Definition: SoldierDeath.cpp:27