OpenXcom
1.0
Open-source clone of the original X-Com
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Displays a view of units movement. More...
#include <ScannerView.h>
Public Member Functions | |
ScannerView (int w, int h, int x, int y, Game *game, BattleUnit *unit) | |
Create the ScannerView. More... | |
void | draw () |
Draw the scanner view. More... | |
void | animate () |
Updates the scanner animation. | |
Public Member Functions inherited from OpenXcom::InteractiveSurface | |
InteractiveSurface (int width, int height, int x=0, int y=0) | |
Creates a new interactive surface with the specified size and position. More... | |
virtual | ~InteractiveSurface () |
Cleans up the interactive surface. | |
void | setVisible (bool visible) |
Sets the surface's visibility. More... | |
virtual void | handle (Action *action, State *state) |
Processes any pending events. More... | |
virtual void | setFocus (bool focus) |
Sets the focus of this surface. More... | |
bool | isFocused () const |
Gets the focus of this surface. More... | |
virtual void | unpress (State *state) |
Unpresses the surface. More... | |
void | onMouseClick (ActionHandler handler, Uint8 button=SDL_BUTTON_LEFT) |
Hooks an action handler to a mouse click on the surface. More... | |
void | onMousePress (ActionHandler handler, Uint8 button=0) |
Hooks an action handler to a mouse press over the surface. More... | |
void | onMouseRelease (ActionHandler handler, Uint8 button=0) |
Hooks an action handler to a mouse release over the surface. More... | |
void | onMouseIn (ActionHandler handler) |
Hooks an action handler to moving the mouse into the surface. More... | |
void | onMouseOver (ActionHandler handler) |
Hooks an action handler to moving the mouse over the surface. More... | |
void | onMouseOut (ActionHandler handler) |
Hooks an action handler to moving the mouse out of the surface. More... | |
void | onKeyboardPress (ActionHandler handler, SDLKey key=SDLK_ANY) |
Hooks an action handler to pressing a key when the surface is focused. More... | |
void | onKeyboardRelease (ActionHandler handler, SDLKey key=SDLK_ANY) |
Hooks an action handler to releasing a key when the surface is focused. More... | |
virtual void | mousePress (Action *action, State *state) |
Processes a mouse button press event. More... | |
virtual void | mouseRelease (Action *action, State *state) |
Processes a mouse button release event. More... | |
virtual void | mouseIn (Action *action, State *state) |
Processes a mouse hover in event. More... | |
virtual void | mouseOver (Action *action, State *state) |
Processes a mouse hover event. More... | |
virtual void | mouseOut (Action *action, State *state) |
Processes a mouse hover out event. More... | |
virtual void | keyboardPress (Action *action, State *state) |
Processes a keyboard key press event. More... | |
virtual void | keyboardRelease (Action *action, State *state) |
Processes a keyboard key release event. More... | |
void | setListButton () |
Check this surface to see if it's a textlist button. More... | |
Public Member Functions inherited from OpenXcom::Surface | |
Surface (int width, int height, int x=0, int y=0, int bpp=8) | |
Creates a new surface with the specified size and position. More... | |
Surface (const Surface &other) | |
Creates a new surface from an existing one. More... | |
virtual | ~Surface () |
Cleans up the surface. More... | |
void | loadScr (const std::string &filename) |
Loads an X-Com SCR graphic. More... | |
void | loadSpk (const std::string &filename) |
Loads an X-Com SPK graphic. More... | |
void | loadBdy (const std::string &filename) |
Loads a TFTD BDY graphic. More... | |
void | loadImage (const std::string &filename) |
Loads a general image file. More... | |
void | clear () |
Clears the surface's contents. More... | |
void | offset (int off, int min=-1, int max=-1, int mul=1) |
Offsets the surface's colors by a set amount. More... | |
void | invert (Uint8 mid) |
Inverts the surface's colors. More... | |
virtual void | think () |
Runs surface functionality every cycle. More... | |
virtual void | blit (Surface *surface) |
Blits this surface onto another one. More... | |
virtual void | initText (Font *, Font *, Language *) |
Initializes the surface's various text resources. | |
void | copy (Surface *surface) |
Copies a portion of another surface into this one. More... | |
void | drawRect (SDL_Rect *rect, Uint8 color) |
Draws a filled rectangle on the surface. More... | |
void | drawRect (Sint16 x, Sint16 y, Sint16 w, Sint16 h, Uint8 color) |
Draws a filled rectangle on the surface. More... | |
void | drawLine (Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 color) |
Draws a line on the surface. More... | |
void | drawCircle (Sint16 x, Sint16 y, Sint16 r, Uint8 color) |
Draws a filled circle on the surface. More... | |
void | drawPolygon (Sint16 *x, Sint16 *y, int n, Uint8 color) |
Draws a filled polygon on the surface. More... | |
void | drawTexturedPolygon (Sint16 *x, Sint16 *y, int n, Surface *texture, int dx, int dy) |
Draws a textured polygon on the surface. More... | |
void | drawString (Sint16 x, Sint16 y, const char *s, Uint8 color) |
Draws a string on the surface. More... | |
virtual void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256) |
Sets the surface's palette. More... | |
SDL_Color * | getPalette () const |
Returns the surface's 8bpp palette. More... | |
virtual void | setX (int x) |
Sets the X position of the surface. More... | |
int | getX () const |
Returns the position of the surface in the X axis. More... | |
virtual void | setY (int y) |
Sets the Y position of the surface. More... | |
int | getY () const |
Returns the position of the surface in the Y axis. More... | |
void | setVisible (bool visible) |
Sets the surface's visibility. More... | |
bool | getVisible () const |
Gets the surface's visibility. More... | |
void | resetCrop () |
Resets the cropping rectangle for the surface. More... | |
SDL_Rect * | getCrop () |
Gets the cropping rectangle for the surface. More... | |
void | setPixel (int x, int y, Uint8 pixel) |
Changes the color of a pixel in the surface, relative to the top-left corner of the surface. More... | |
void | setPixelIterative (int *x, int *y, Uint8 pixel) |
Changes the color of a pixel in the surface and returns the next pixel position. More... | |
Uint8 | getPixel (int x, int y) const |
Returns the color of a specified pixel in the surface. More... | |
SDL_Surface * | getSurface () const |
Returns the internal SDL_Surface for SDL calls. More... | |
int | getWidth () const |
Returns the width of the surface. More... | |
virtual void | setWidth (int width) |
Sets the width of the surface. More... | |
int | getHeight () const |
Returns the height of the surface. More... | |
virtual void | setHeight (int height) |
Sets the height of the surface. More... | |
void | setHidden (bool hidden) |
Sets the surface's special hidden flag. More... | |
void | lock () |
Locks the surface. More... | |
void | unlock () |
Unlocks the surface. More... | |
void | blitNShade (Surface *surface, int x, int y, int off, bool half=false, int newBaseColor=0) |
Specific blit function to blit battlescape terrain data in different shades in a fast way. More... | |
void | invalidate () |
Invalidate the surface: force it to be redrawn. More... | |
std::string | getTooltip () const |
Gets the tooltip of the surface. More... | |
void | setTooltip (const std::string &tooltip) |
Sets the tooltip of the surface. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from OpenXcom::InteractiveSurface | |
bool | isButtonPressed (Uint8 button=0) |
Is this mouse button pressed? | |
virtual bool | isButtonHandled (Uint8 button=0) |
Is this mouse button event handled? | |
void | setButtonPressed (Uint8 button, bool pressed) |
Set a mouse button's internal state. | |
Protected Member Functions inherited from OpenXcom::Surface | |
void | resize (int width, int height) |
Recreates the surface with a new size. More... | |
Displays a view of units movement.
OpenXcom::ScannerView::ScannerView | ( | int | w, |
int | h, | ||
int | x, | ||
int | y, | ||
Game * | game, | ||
BattleUnit * | unit | ||
) |
Create the ScannerView.
Initializes the Scanner view.
w | The ScannerView width. |
h | The ScannerView height. |
x | The ScannerView x origin. |
y | The ScannerView y origin. |
game | Pointer to the core game. |
unit | The current unit. |
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