19 #ifndef OPENXCOM_SCANNERVIEW_H
20 #define OPENXCOM_SCANNERVIEW_H
22 #include "../Engine/InteractiveSurface.h"
ScannerView(int w, int h, int x, int y, Game *game, BattleUnit *unit)
Create the ScannerView.
Definition: ScannerView.cpp:42
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Surface that the user can interact with.
Definition: InteractiveSurface.h:39
void draw()
Draw the scanner view.
Definition: ScannerView.cpp:50
void animate()
Updates the scanner animation.
Definition: ScannerView.cpp:100
Displays a view of units movement.
Definition: ScannerView.h:33
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition: BattleUnit.h:58