OpenXcom  1.0
Open-source clone of the original X-Com
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Pages
ScannerView.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_SCANNERVIEW_H
20 #define OPENXCOM_SCANNERVIEW_H
21 
22 #include "../Engine/InteractiveSurface.h"
23 
24 namespace OpenXcom
25 {
26 
27 class BattleUnit;
28 class Game;
29 
34 {
35  Game * _game;
37  void mouseClick (Action *action, State *state);
38  BattleUnit *_unit;
39  int _frame;
40 public:
42  ScannerView (int w, int h, int x, int y, Game * game, BattleUnit *unit);
44  void draw();
45  void animate();
46 };
47 }
48 
49 #endif
ScannerView(int w, int h, int x, int y, Game *game, BattleUnit *unit)
Create the ScannerView.
Definition: ScannerView.cpp:42
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Surface that the user can interact with.
Definition: InteractiveSurface.h:39
void draw()
Draw the scanner view.
Definition: ScannerView.cpp:50
void animate()
Updates the scanner animation.
Definition: ScannerView.cpp:100
Displays a view of units movement.
Definition: ScannerView.h:33
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition: BattleUnit.h:58