OpenXcom  1.0
Open-source clone of the original X-Com
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Public Member Functions | List of all members
OpenXcom::OptionsConfirmState Class Reference

Confirmation window when Display Options are changed. More...

#include <OptionsConfirmState.h>

Inheritance diagram for OpenXcom::OptionsConfirmState:
OpenXcom::State

Public Member Functions

 OptionsConfirmState (Game *game, OptionsOrigin origin)
 Creates the Confirm Display Options state. More...
 
 ~OptionsConfirmState ()
 Cleans up the Confirm Display Options state.
 
void think ()
 Handle timers. More...
 
void countdown ()
 Countdown for reverting options. More...
 
void btnYesClick (Action *action)
 Handler for clicking the Yes button. More...
 
void btnNoClick (Action *action)
 Handler for clicking the No button. More...
 
- Public Member Functions inherited from OpenXcom::State
 State (Game *game)
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void init ()
 Initializes the state. More...
 
virtual void handle (Action *action)
 Handles any events. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color *const getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void resize (int &dX, int &dY)
 Let the state know the window has been resized. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Detailed Description

Confirmation window when Display Options are changed.

Constructor & Destructor Documentation

OpenXcom::OptionsConfirmState::OptionsConfirmState ( Game game,
OptionsOrigin  origin 
)

Creates the Confirm Display Options state.

Initializes all the elements in the Confirm Display Options screen.

Parameters
gamePointer to the core game.
originGame section that originated this state.

Member Function Documentation

void OpenXcom::OptionsConfirmState::btnNoClick ( Action action)

Handler for clicking the No button.

Restores the original display options.

Parameters
actionPointer to an action.
void OpenXcom::OptionsConfirmState::btnYesClick ( Action action)

Handler for clicking the Yes button.

Goes back to the Main Menu.

Parameters
actionPointer to an action.
void OpenXcom::OptionsConfirmState::countdown ( )

Countdown for reverting options.

Counts down the timer for reverting display options.

void OpenXcom::OptionsConfirmState::think ( )
virtual

Handle timers.

Runs the countdown timer.

Reimplemented from OpenXcom::State.


The documentation for this class was generated from the following files: