19 #ifndef OPENXCOM_OPTIONSCONFIRMSTATE_H
20 #define OPENXCOM_OPTIONSCONFIRMSTATE_H
22 #include "../Engine/State.h"
23 #include "OptionsBaseState.h"
40 OptionsOrigin _origin;
43 Text *_txtTitle, *_txtTimer;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
OptionsConfirmState(Game *game, OptionsOrigin origin)
Creates the Confirm Display Options state.
Definition: OptionsConfirmState.cpp:41
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Timer used to run code in fixed intervals.
Definition: Timer.h:37
Text string displayed on screen.
Definition: Text.h:41
void think()
Handle timers.
Definition: OptionsConfirmState.cpp:114
~OptionsConfirmState()
Cleans up the Confirm Display Options state.
Definition: OptionsConfirmState.cpp:106
Coloured button with a text label.
Definition: TextButton.h:40
void countdown()
Countdown for reverting options.
Definition: OptionsConfirmState.cpp:124
void btnYesClick(Action *action)
Handler for clicking the Yes button.
Definition: OptionsConfirmState.cpp:140
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
void btnNoClick(Action *action)
Handler for clicking the No button.
Definition: OptionsConfirmState.cpp:150
Confirmation window when Display Options are changed.
Definition: OptionsConfirmState.h:37