OpenXcom  1.0
Open-source clone of the original X-Com
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Public Member Functions | List of all members
OpenXcom::ListSaveState Class Reference

Save Game screen for listing info on available saved games and saving them. More...

#include <ListSaveState.h>

Inheritance diagram for OpenXcom::ListSaveState:
OpenXcom::ListGamesState OpenXcom::State

Public Member Functions

 ListSaveState (Game *game, OptionsOrigin origin)
 Creates the Save Game state. More...
 
 ~ListSaveState ()
 Cleans up the Save Game state.
 
void updateList ()
 Updates the savegame list. More...
 
void edtSaveKeyPress (Action *action)
 Handler for pressing a key on the Save edit. More...
 
void btnSaveGameClick (Action *action)
 Handler for clicking on the Save Game button. More...
 
void lstSavesPress (Action *action)
 Handler for clicking the Saves list. More...
 
void saveGame ()
 Save game. More...
 
- Public Member Functions inherited from OpenXcom::ListGamesState
 ListGamesState (Game *game, OptionsOrigin origin, int firstValidRow, bool autoquick)
 Creates the Saved Game state. More...
 
virtual ~ListGamesState ()
 Cleans up the Saved Game state.
 
void init ()
 Sets up the saves list. More...
 
void sortList (SaveSort sort)
 Sorts the savegame list. More...
 
void btnCancelClick (Action *action)
 Handler for clicking the Cancel button. More...
 
void lstSavesMouseOver (Action *action)
 Handler for moving the mouse over a list item. More...
 
void lstSavesMouseOut (Action *action)
 Handler for moving the mouse outside the list borders. More...
 
void sortNameClick (Action *action)
 Handler for clicking the Name arrow. More...
 
void sortDateClick (Action *action)
 Handler for clicking the Date arrow. More...
 
void disableSort ()
 disables the sort buttons.
 
- Public Member Functions inherited from OpenXcom::State
 State (Game *game)
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void handle (Action *action)
 Handles any events. More...
 
virtual void think ()
 Runs state functionality every cycle. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color *const getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void resize (int &dX, int &dY)
 Let the state know the window has been resized. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Additional Inherited Members

- Protected Member Functions inherited from OpenXcom::ListGamesState
void updateArrows ()
 Updates the sorting arrows based on the current setting.
 

Detailed Description

Save Game screen for listing info on available saved games and saving them.

Constructor & Destructor Documentation

OpenXcom::ListSaveState::ListSaveState ( Game game,
OptionsOrigin  origin 
)

Creates the Save Game state.

Initializes all the elements in the Save Game screen.

Parameters
gamePointer to the core game.
originGame section that originated this state.

Member Function Documentation

void OpenXcom::ListSaveState::btnSaveGameClick ( Action action)

Handler for clicking on the Save Game button.

Saves the selected save.

Parameters
actionPointer to an action.
void OpenXcom::ListSaveState::edtSaveKeyPress ( Action action)

Handler for pressing a key on the Save edit.

Saves the selected save.

Parameters
actionPointer to an action.
void OpenXcom::ListSaveState::lstSavesPress ( Action action)
virtual

Handler for clicking the Saves list.

Names the selected save.

Parameters
actionPointer to an action.

Reimplemented from OpenXcom::ListGamesState.

void OpenXcom::ListSaveState::saveGame ( )

Save game.

Saves the selected save.

void OpenXcom::ListSaveState::updateList ( )
virtual

Updates the savegame list.

Updates the save game list with the current list of available savegames.

Reimplemented from OpenXcom::ListGamesState.


The documentation for this class was generated from the following files: