OpenXcom
1.0
Open-source clone of the original X-Com
|
Save Game screen for listing info on available saved games and saving them. More...
#include <ListSaveState.h>
Public Member Functions | |
ListSaveState (Game *game, OptionsOrigin origin) | |
Creates the Save Game state. More... | |
~ListSaveState () | |
Cleans up the Save Game state. | |
void | updateList () |
Updates the savegame list. More... | |
void | edtSaveKeyPress (Action *action) |
Handler for pressing a key on the Save edit. More... | |
void | btnSaveGameClick (Action *action) |
Handler for clicking on the Save Game button. More... | |
void | lstSavesPress (Action *action) |
Handler for clicking the Saves list. More... | |
void | saveGame () |
Save game. More... | |
Public Member Functions inherited from OpenXcom::ListGamesState | |
ListGamesState (Game *game, OptionsOrigin origin, int firstValidRow, bool autoquick) | |
Creates the Saved Game state. More... | |
virtual | ~ListGamesState () |
Cleans up the Saved Game state. | |
void | init () |
Sets up the saves list. More... | |
void | sortList (SaveSort sort) |
Sorts the savegame list. More... | |
void | btnCancelClick (Action *action) |
Handler for clicking the Cancel button. More... | |
void | lstSavesMouseOver (Action *action) |
Handler for moving the mouse over a list item. More... | |
void | lstSavesMouseOut (Action *action) |
Handler for moving the mouse outside the list borders. More... | |
void | sortNameClick (Action *action) |
Handler for clicking the Name arrow. More... | |
void | sortDateClick (Action *action) |
Handler for clicking the Date arrow. More... | |
void | disableSort () |
disables the sort buttons. | |
Public Member Functions inherited from OpenXcom::State | |
State (Game *game) | |
Creates a new state linked to a game. More... | |
virtual | ~State () |
Cleans up the state. More... | |
void | add (Surface *surface) |
Adds a child element to the state. More... | |
bool | isScreen () const |
Gets whether the state is a full-screen. More... | |
void | toggleScreen () |
Toggles whether the state is a full-screen. More... | |
virtual void | handle (Action *action) |
Handles any events. More... | |
virtual void | think () |
Runs state functionality every cycle. More... | |
virtual void | blit () |
Blits the state to the screen. More... | |
void | hideAll () |
Hides all the state surfaces. More... | |
void | showAll () |
Shws all the state surfaces. More... | |
void | resetAll () |
Resets all the state surfaces. More... | |
const LocalizedText & | tr (const std::string &id) const |
Get the localized text. More... | |
LocalizedText | tr (const std::string &id, unsigned n) const |
Get the localized text. More... | |
void | redrawText () |
redraw all the text-type surfaces. | |
void | centerAllSurfaces () |
center all surfaces relative to the screen. More... | |
void | lowerAllSurfaces () |
lower all surfaces by half the screen height. More... | |
void | applyBattlescapeTheme () |
switch the colours to use the battlescape palette. More... | |
void | setModal (InteractiveSurface *surface) |
Sets a modal surface. More... | |
void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
Changes a set of colors on the state's 8bpp palette. More... | |
void | setPalette (const std::string &palette, int backpals=-1) |
Changes the state's 8bpp palette with certain resources. More... | |
SDL_Color *const | getPalette () |
Gets the state's 8bpp palette. More... | |
virtual void | resize (int &dX, int &dY) |
Let the state know the window has been resized. More... | |
virtual void | recenter (int dX, int dY) |
Re-orients all the surfaces in the state. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from OpenXcom::ListGamesState | |
void | updateArrows () |
Updates the sorting arrows based on the current setting. | |
Save Game screen for listing info on available saved games and saving them.
OpenXcom::ListSaveState::ListSaveState | ( | Game * | game, |
OptionsOrigin | origin | ||
) |
void OpenXcom::ListSaveState::btnSaveGameClick | ( | Action * | action | ) |
Handler for clicking on the Save Game button.
Saves the selected save.
action | Pointer to an action. |
void OpenXcom::ListSaveState::edtSaveKeyPress | ( | Action * | action | ) |
Handler for pressing a key on the Save edit.
Saves the selected save.
action | Pointer to an action. |
|
virtual |
Handler for clicking the Saves list.
Names the selected save.
action | Pointer to an action. |
Reimplemented from OpenXcom::ListGamesState.
void OpenXcom::ListSaveState::saveGame | ( | ) |
Save game.
Saves the selected save.
|
virtual |
Updates the savegame list.
Updates the save game list with the current list of available savegames.
Reimplemented from OpenXcom::ListGamesState.