OpenXcom  1.0
Open-source clone of the original X-Com
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OpenXcom::ListSaveState Member List

This is the complete list of members for OpenXcom::ListSaveState, including all inherited members.

add(Surface *surface)OpenXcom::State
applyBattlescapeTheme()OpenXcom::State
blit()OpenXcom::Statevirtual
btnCancelClick(Action *action)OpenXcom::ListGamesState
btnSaveGameClick(Action *action)OpenXcom::ListSaveState
centerAllSurfaces()OpenXcom::State
disableSort()OpenXcom::ListGamesState
edtSaveKeyPress(Action *action)OpenXcom::ListSaveState
getPalette()OpenXcom::State
handle(Action *action)OpenXcom::Statevirtual
hideAll()OpenXcom::State
init()OpenXcom::ListGamesStatevirtual
isScreen() const OpenXcom::State
ListGamesState(Game *game, OptionsOrigin origin, int firstValidRow, bool autoquick)OpenXcom::ListGamesState
ListSaveState(Game *game, OptionsOrigin origin)OpenXcom::ListSaveState
lowerAllSurfaces()OpenXcom::State
lstSavesMouseOut(Action *action)OpenXcom::ListGamesState
lstSavesMouseOver(Action *action)OpenXcom::ListGamesState
lstSavesPress(Action *action)OpenXcom::ListSaveStatevirtual
recenter(int dX, int dY)OpenXcom::Statevirtual
redrawText()OpenXcom::State
resetAll()OpenXcom::State
resize(int &dX, int &dY)OpenXcom::Statevirtual
saveGame()OpenXcom::ListSaveState
setModal(InteractiveSurface *surface)OpenXcom::State
setPalette(SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)OpenXcom::State
setPalette(const std::string &palette, int backpals=-1)OpenXcom::State
showAll()OpenXcom::State
sortDateClick(Action *action)OpenXcom::ListGamesState
sortList(SaveSort sort)OpenXcom::ListGamesState
sortNameClick(Action *action)OpenXcom::ListGamesState
State(Game *game)OpenXcom::State
think()OpenXcom::Statevirtual
toggleScreen()OpenXcom::State
tr(const std::string &id) const OpenXcom::State
tr(const std::string &id, unsigned n) const OpenXcom::State
updateArrows()OpenXcom::ListGamesStateprotected
updateList()OpenXcom::ListSaveStatevirtual
~ListGamesState()OpenXcom::ListGamesStatevirtual
~ListSaveState()OpenXcom::ListSaveState
~State()OpenXcom::Statevirtual