OpenXcom  1.0
Open-source clone of the original X-Com
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Public Member Functions | List of all members
OpenXcom::CraftWeaponsState Class Reference

Select Armament window for changing the weapon equipped on a craft. More...

#include <CraftWeaponsState.h>

Inheritance diagram for OpenXcom::CraftWeaponsState:
OpenXcom::State

Public Member Functions

 CraftWeaponsState (Game *game, Base *base, size_t craft, size_t weapon)
 Creates the Craft Weapons state. More...
 
 ~CraftWeaponsState ()
 Cleans up the Craft Weapons state.
 
void btnCancelClick (Action *action)
 Handler for clicking the Cancel button. More...
 
void lstWeaponsClick (Action *action)
 Handler for clicking the Weapons list. More...
 
- Public Member Functions inherited from OpenXcom::State
 State (Game *game)
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void init ()
 Initializes the state. More...
 
virtual void handle (Action *action)
 Handles any events. More...
 
virtual void think ()
 Runs state functionality every cycle. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color *const getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void resize (int &dX, int &dY)
 Let the state know the window has been resized. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Detailed Description

Select Armament window for changing the weapon equipped on a craft.

Constructor & Destructor Documentation

OpenXcom::CraftWeaponsState::CraftWeaponsState ( Game game,
Base base,
size_t  craft,
size_t  weapon 
)

Creates the Craft Weapons state.

Initializes all the elements in the Craft Weapons window.

Parameters
gamePointer to the core game.
basePointer to the base to get info from.
craftID of the selected craft.
weaponID of the selected weapon.

Member Function Documentation

void OpenXcom::CraftWeaponsState::btnCancelClick ( Action action)

Handler for clicking the Cancel button.

Returns to the previous screen.

Parameters
actionPointer to an action.
void OpenXcom::CraftWeaponsState::lstWeaponsClick ( Action action)

Handler for clicking the Weapons list.

Equips the weapon on the craft and returns to the previous screen.

Parameters
actionPointer to an action.

The documentation for this class was generated from the following files: