19 #ifndef OPENXCOM_CRAFTWEAPONSSTATE_H
20 #define OPENXCOM_CRAFTWEAPONSSTATE_H
23 #include "../Engine/State.h"
33 class RuleCraftWeapon;
43 size_t _craft, _weapon;
47 Text *_txtTitle, *_txtArmament, *_txtQuantity, *_txtAmmunition;
49 std::vector<RuleCraftWeapon*> _weapons;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
void lstWeaponsClick(Action *action)
Handler for clicking the Weapons list.
Definition: CraftWeaponsState.cpp:152
~CraftWeaponsState()
Cleans up the Craft Weapons state.
Definition: CraftWeaponsState.cpp:134
Select Armament window for changing the weapon equipped on a craft.
Definition: CraftWeaponsState.h:39
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: CraftWeaponsState.cpp:143
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
CraftWeaponsState(Game *game, Base *base, size_t craft, size_t weapon)
Creates the Craft Weapons state.
Definition: CraftWeaponsState.cpp:48