OpenXcom  1.0
Open-source clone of the original X-Com
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CraftWeaponsState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_CRAFTWEAPONSSTATE_H
20 #define OPENXCOM_CRAFTWEAPONSSTATE_H
21 
22 #include <vector>
23 #include "../Engine/State.h"
24 
25 namespace OpenXcom
26 {
27 
28 class Base;
29 class TextButton;
30 class Window;
31 class Text;
32 class TextList;
33 class RuleCraftWeapon;
34 
39 class CraftWeaponsState : public State
40 {
41 private:
42  Base *_base;
43  size_t _craft, _weapon;
44 
45  TextButton *_btnCancel;
46  Window *_window;
47  Text *_txtTitle, *_txtArmament, *_txtQuantity, *_txtAmmunition;
48  TextList *_lstWeapons;
49  std::vector<RuleCraftWeapon*> _weapons;
50 public:
52  CraftWeaponsState(Game *game, Base *base, size_t craft, size_t weapon);
56  void btnCancelClick(Action *action);
58  void lstWeaponsClick(Action *action);
59 };
60 
61 }
62 
63 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
void lstWeaponsClick(Action *action)
Handler for clicking the Weapons list.
Definition: CraftWeaponsState.cpp:152
~CraftWeaponsState()
Cleans up the Craft Weapons state.
Definition: CraftWeaponsState.cpp:134
Select Armament window for changing the weapon equipped on a craft.
Definition: CraftWeaponsState.h:39
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: CraftWeaponsState.cpp:143
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
CraftWeaponsState(Game *game, Base *base, size_t craft, size_t weapon)
Creates the Craft Weapons state.
Definition: CraftWeaponsState.cpp:48