OpenXcom  1.0
Open-source clone of the original X-Com
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Pages
List of all members
OpenXcom::ArticleStateCraft Class Reference

ArticleStateCraft has a caption, text, background image and a stats block. More...

#include <ArticleStateCraft.h>

Inheritance diagram for OpenXcom::ArticleStateCraft:
OpenXcom::ArticleState OpenXcom::State

Additional Inherited Members

- Public Member Functions inherited from OpenXcom::ArticleState
std::string getId () const
 return the article id
 
- Public Member Functions inherited from OpenXcom::State
 State (Game *game)
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void init ()
 Initializes the state. More...
 
virtual void handle (Action *action)
 Handles any events. More...
 
virtual void think ()
 Runs state functionality every cycle. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color *const getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void resize (int &dX, int &dY)
 Let the state know the window has been resized. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 
- Protected Member Functions inherited from OpenXcom::ArticleState
 ArticleState (Game *game, std::string article_id)
 constructor (protected, so it can only be instantiated by derived classes) More...
 
virtual ~ArticleState ()
 destructor More...
 
std::string getDamageTypeText (ItemDamageType dt) const
 converts damage type to string
 
void initLayout ()
 screen layout helpers More...
 
void btnOkClick (Action *action)
 callback for OK button More...
 
void btnPrevClick (Action *action)
 callback for PREV button More...
 
void btnNextClick (Action *action)
 callback for NEXT button More...
 
- Protected Attributes inherited from OpenXcom::ArticleState
std::string _id
 the article id
 
Surface_bg
 screen elements common to all articles!
 

Detailed Description

ArticleStateCraft has a caption, text, background image and a stats block.

The layout of the description text and stats block can vary, depending on the background craft image.


The documentation for this class was generated from the following files: