OpenXcom  1.0
Open-source clone of the original X-Com
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Pages
ArticleStateCraft.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef OPENXCOM_ARTICLESTATECRAFT_H
21 #define OPENXCOM_ARTICLESTATECRAFT_H
22 
23 #include "ArticleState.h"
24 
25 namespace OpenXcom
26 {
27  class Game;
28  class Text;
29  class ArticleDefinitionCraft;
30 
38  {
39  public:
40  ArticleStateCraft(Game *game, ArticleDefinitionCraft *article_defs);
41  virtual ~ArticleStateCraft();
42 
43  protected:
44  Text *_txtTitle;
45  Text *_txtInfo;
46  Text *_txtStats;
47  };
48 }
49 
50 #endif
Text string displayed on screen.
Definition: Text.h:41
ArticleStateCraft has a caption, text, background image and a stats block.
Definition: ArticleStateCraft.h:37
ArticleDefinitionCraft defines articles for craft, e.g.
Definition: ArticleDefinition.h:94
UfopaediaArticle is the base class for all articles of various types.
Definition: ArticleState.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44