19 #ifndef OPENXCOM_RESEARCHSTATE_H
20 #define OPENXCOM_RESEARCHSTATE_H
22 #include "../Engine/State.h"
43 Text *_txtTitle, *_txtAvailable, *_txtAllocated, *_txtSpace, *_txtProject, *_txtScientists, *_txtProgress;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
Research screen that lets the player manage all the researching operations of a base.
Definition: ResearchState.h:37
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
ResearchState(Game *game, Base *base)
Creates the Research state.
Definition: ResearchState.cpp:45
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
void onSelectProject(Action *action)
Handler for clicking the ResearchProject list.
Definition: ResearchState.cpp:155
void fillProjectList()
Fills the ResearchProject list with Base ResearchProjects.
Definition: ResearchState.cpp:174
void btnNewClick(Action *action)
Handler for clicking the New Research button.
Definition: ResearchState.cpp:146
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: ResearchState.cpp:137
~ResearchState()
Cleans up the Research state.
Definition: ResearchState.cpp:129
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
void init()
Updates the research list.
Definition: ResearchState.cpp:165
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44