OpenXcom  1.0
Open-source clone of the original X-Com
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ResearchState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_RESEARCHSTATE_H
20 #define OPENXCOM_RESEARCHSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class TextButton;
28 class Window;
29 class Text;
30 class TextList;
31 class Base;
32 
37 class ResearchState : public State
38 {
39 private:
40  Base *_base;
41  TextButton *_btnNew, *_btnOk;
42  Window *_window;
43  Text *_txtTitle, *_txtAvailable, *_txtAllocated, *_txtSpace, *_txtProject, *_txtScientists, *_txtProgress;
44  TextList *_lstResearch;
45 public:
47  ResearchState(Game *game, Base *base);
51  void btnOkClick(Action *action);
53  void btnNewClick(Action *action);
55  void onSelectProject(Action *action);
57  void fillProjectList();
59  void init();
60 };
61 
62 }
63 
64 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
Research screen that lets the player manage all the researching operations of a base.
Definition: ResearchState.h:37
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
ResearchState(Game *game, Base *base)
Creates the Research state.
Definition: ResearchState.cpp:45
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
void onSelectProject(Action *action)
Handler for clicking the ResearchProject list.
Definition: ResearchState.cpp:155
void fillProjectList()
Fills the ResearchProject list with Base ResearchProjects.
Definition: ResearchState.cpp:174
void btnNewClick(Action *action)
Handler for clicking the New Research button.
Definition: ResearchState.cpp:146
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: ResearchState.cpp:137
~ResearchState()
Cleans up the Research state.
Definition: ResearchState.cpp:129
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
void init()
Updates the research list.
Definition: ResearchState.cpp:165
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44