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Author Topic: [submod] XCom Files Arsenal Additions (ver 0.8.1f Anarchic Anachronism)  (Read 75325 times)

Offline gchpaco

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Re: [submod] XCom Files Arsenal Additions (ver 0.8.1d Anarchic Anachronism)
« Reply #180 on: October 30, 2023, 09:44:16 pm »
Hey, folks.  So I was looking into the background bug because it annoys me, and I actually managed to sort out what was going on.  OpenXCom's standard is that the 0th element of the palette is the transparent one, and that was inconsistently honored.  I can't embed the code, because the forum considers it an "external link" for some reason, but here's the recoded Resources directory.

Offline varajo411

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Re: [submod] XCom Files Arsenal Additions (ver 0.8.1d Anarchic Anachronism)
« Reply #181 on: December 25, 2023, 04:31:10 pm »
Can you make cult weaponboxes buyable at the end of warehouse raids, I have a run where I would love to have some of the submods guns but they are not avalible to me yet because they are not discovered, in one of my old runs I want to have the Fg42 rifle and m16-50 grendel but I have defeated all the cults and have yet to discover thosoe wepaons.

Offline varajo411

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Re: [submod] XCom Files Arsenal Additions (ver 0.8.1d Anarchic Anachronism)
« Reply #182 on: January 03, 2024, 04:42:49 pm »
This mod crashes with the new Xcomfiles update a fix would be much appreciated

Offline Kozinsky

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Re: [submod] XCom Files Arsenal Additions (ver 0.8.1d Anarchic Anachronism)
« Reply #183 on: January 03, 2024, 05:44:07 pm »
This mod crashes with the new Xcomfiles update a fix would be much appreciated

Fast-fix for XCF 3.2. Replace this file in "...\OpenXCom\user\mods\XComFilesArsenalAdditions-0.8.1d\Ruleset\" folder.

Offline varajo411

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Re: [submod] XCom Files Arsenal Additions (ver 0.8.1d Anarchic Anachronism)
« Reply #184 on: January 03, 2024, 06:02:47 pm »
The fix dosent seem to workthe game still crashes with this mod enabeled, I have looked into the file and it has Underwater power suit in it but the armours have# symbol in it, I think it measn to diable., I also removed the ones with # and the game still crashes

Never mind I made it owrk by deleating the backup file,

thanks for the quick fix
« Last Edit: January 03, 2024, 06:16:26 pm by varajo411 »

Offline Abyss

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Re: [submod] XCom Files Arsenal Additions (ver 0.8.1d Anarchic Anachronism)
« Reply #185 on: January 08, 2024, 11:18:16 pm »
Everything good now with scripts?
I'm using this mod. Are original files from first page link upgraded too?

What about new armor added to XCF?

UPD. Installed quickfix into XCFAA 0.8.1d for XCF 3.2, got this error
« Last Edit: January 08, 2024, 11:29:25 pm by Abyss »

Offline Kozinsky

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Re: [submod] XCom Files Arsenal Additions (ver 0.8.1d Anarchic Anachronism)
« Reply #186 on: January 10, 2024, 03:56:06 pm »
UPD. Installed quickfix into XCFAA 0.8.1d for XCF 3.2, got this error
This errors from "Morozova" submod. Download latest version of that submod.

Offline Abyss

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Re: [submod] XCom Files Arsenal Additions (ver 0.8.1d Anarchic Anachronism)
« Reply #187 on: January 10, 2024, 07:33:15 pm »
This errors from "Morozova" submod. Download latest version of that submod.
Thank you!
I thought new XCF armor somehow interferes with armors provided by this mod.
« Last Edit: January 10, 2024, 07:38:49 pm by Abyss »

Offline Kozinsky

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Re: [submod] XCom Files Arsenal Additions (ver 0.8.1d Anarchic Anachronism)
« Reply #188 on: January 11, 2024, 09:42:22 am »
Thank you!
I thought new XCF armor somehow interferes with armors provided by this mod.
The problem is that XCF version 3.2 removed the armor that was used in many submods. Because of this, these submods produce these errors.

Offline Agoelia

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Re: [submod] XCom Files Arsenal Additions (ver 0.8.1d Anarchic Anachronism)
« Reply #189 on: April 06, 2024, 08:44:46 pm »
Hey, here to report some issues with the mod!
Several guns do not show the accepted ammo types or damage in their Ufopedia entry (AN-94 assault rifle and Mac-10 that I've seen so far).
Additionally, several guns (I suspect all the ones in the mod) do not show the relevant research when right-clicking in inventory screens, and do not show the relevant Ufopedia entry when middle-clicking in inventory screens.

Offline AlicePaws

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Re: [submod] XCom Files Arsenal Additions (ver 0.8.1e Anarchic Anachronism)
« Reply #190 on: June 10, 2024, 01:00:21 pm »
Fast-fix for XCF 3.2. Replace this file in "...\OpenXCom\user\mods\XComFilesArsenalAdditions-0.8.1d\Ruleset\" folder.

Commented out obsolete armors in the scripts ruleset causing crashes on boot using the file above, thank you!
[DONE]

Hey, here to report some issues with the mod!
Several guns do not show the accepted ammo types or damage in their Ufopedia entry (AN-94 assault rifle and Mac-10 that I've seen so far).
Additionally, several guns (I suspect all the ones in the mod) do not show the relevant research when right-clicking in inventory screens, and do not show the relevant Ufopedia entry when middle-clicking in inventory screens.

This is entirely on me for probably not knowing how to use the ufopaedia triggers, if you can give me a list of the  affected weapons I'll get on to fixing them ASAP
[PENDING]

Can you make cult weaponboxes buyable at the end of warehouse raids, I have a run where I would love to have some of the submods guns but they are not avalible to me yet because they are not discovered, in one of my old runs I want to have the Fg42 rifle and m16-50 grendel but I have defeated all the cults and have yet to discover thosoe wepaons.

My original vision with these was that not every campaign would be the same because you'd discover different weapons so it'd be kind of a surprise every time. But then again if you're raiding the warehouses it'd make sense for you to have access to these weapons or at least the sellers for them. (Will add, just might have to tweak some things for it)
[DONE]

Hey, folks.  So I was looking into the background bug because it annoys me, and I actually managed to sort out what was going on.  OpenXCom's standard is that the 0th element of the palette is the transparent one, and that was inconsistently honored.  I can't embed the code, because the forum considers it an "external link" for some reason, but here's the recoded Resources directory.

are these ALL of the XCFAA resources? or would I need to add any more for these? you've saved me lots of time with this thank you!
[DONE]
« Last Edit: June 22, 2024, 04:31:09 pm by AlicePaws »

Offline gchpaco

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Re: [submod] XCom Files Arsenal Additions (ver 0.8.1f Anarchic Anachronism)
« Reply #191 on: June 10, 2024, 08:01:00 pm »
are these ALL of the XCFAA resources? or would I need to add any more for these? you've saved me lots of time with this thank you!
[DONE]
I believe that is all of them, yes.  It's, uh, it's been a bit   :D

Offline AlicePaws

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Re: [submod] XCom Files Arsenal Additions (ver 0.8.1f Anarchic Anachronism)
« Reply #192 on: June 22, 2024, 04:32:15 pm »
Github repo is now updated  8)

Offline Admiral Quinn

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Re: [submod] XCom Files Arsenal Additions (ver 0.8.1f Anarchic Anachronism)
« Reply #193 on: July 31, 2024, 12:07:36 pm »
I'm getting the following crash when trying to load a mission.

[2024-07-31_11-00-43]   [FATAL]   OpenXcom has crashed: Sprite HUMAN_AGENT__14__F50_HAIR_FRONT not found

Apparently the inventory of one of my soldiers causes the crash with the riot gear/Shield armour, but when I change it to regular riot or other armors it doesn't crash. Tried a few other character models as well and F49 also crashes.