Author Topic: [ADDON] ROSIGMA  (Read 178871 times)

Offline Simi822

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Re: [ADDON] ROSIGMA
« Reply #435 on: October 27, 2024, 10:40:14 pm »
dear all the error that I had was linked to one of a mini mod...about the special hulk...when I disabled it

game works...

started a Guard game /to check out the new scion and catachan content/ looks good BUT already in February I had 3x events pop up the same time:
Catachans, training and alpha  data....when I have like one craft and crue...so here a tip to new players: first catachans, then Alpha data and then training
as Catachans will disappear the fastest

Offline Leflair

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Re: [ADDON] ROSIGMA
« Reply #436 on: December 08, 2024, 03:20:30 pm »
ROSIGMA 2.8A is now live and available on the mod.io

ROSIGMA Update 2.8A notes:

Spoiler:
NEW SUBMODS:
- Chaos Path (Cultist) v74+, will be integrated in the main mod for 2.9.
- MarboMod, allows you to start the IG campaign with the One Man Army, intended for solo Marbo challenge runs (yes he can handle entire armies himself, of course).

FIXES:
- Mapfix: More map block fixes for chaos ships missing tiles.
- Mapfix: Fixed floor hitboxes for Tzeentch ships and a invisible wall.
- Mapfix: GSC Hive and nurgle battleship map blocker fixes.
- Mapfix: Polar map crash "Too tall" error fix.
- Mapfix: Removed a map block in catacomb blocking movement pathing.
- Mapfix: Updated Deathwatch Barracks Map basement for the new player base defense.
- Mapfix: Wrong footsteps sound on a particular tile in the Slaanesh base part 2 map.
- Mapfix: Flashing pixel frame in the slaanesh stairs sprites animation cycle.
- Mapfix: Untraversable stair in the arbites precinct/prison ship.
- Mapfix: Fix for valk inq south ramp wall
- Mapfix: Fix for Sly Marbo mission spawning multiple times or as a Base.
- Mapfix: Eldar gate maps force field half working
- Mapfix: traitor guard base foot sound fix
- Mapfix: Gunshot footstep sound on jungle temple maps.
- Mapfix: fix slaanesh supply ship walk-through wall
- Mapfix: Removed cover to give clear exit from player craft on Hangar maps.
- Sprinting disabled on enemy armors to increase balance compatibility with Brutal AI (which would otherwise default to sprinting at half TU cost).
- Fix for Frag mortar impact damage bug.
- Under the hood: Fix for ufopaedia item misses type_id attribute.
- Under the hood: Fix nonexisting conflicts.
- Inquisition Radical Road access to vault item.
- Eldar codex palette fix for a couple of codex images from vanilla 40k.
- Space Marine Captains Armor cape will no longer disappear when looking in certain directions.
- Some Chaos Paths didnĀ“t get access to the research that allows them to use chaos-tainted weapons.
- Disappearing troops in the default valkyrie spawn.
- Player Iron Guard weren't using the existing Iron Guard sprite sheet.
- Arbites pilot armor custom armor preview icon corrected, was using commissar preview icon.
- Added category and mid-tier requirement to the Arbites LE10 armor upgrade recipe
- Scion Volleygun Reload not working; Minor Refactor for Munition Reloads.
- Text String added: STR_ORK_AIR_PATROL_RETALIATION: "Ork Air Patrol and Retaliation"
- Testlists given text strings.

UNDER THE HOOD
- OXCE 8.0 compatibility preparations. Deletion of white spaces and some syntax changes to shorten load times.
- Advanced Turret System code refactor by Filip. May cause some issues for saved games where you may need to rebuy turrets. The new system no longer allows cross-craft compatible turrets, so you need to buy turrets for your specific craft.
- 40+ New Chaos related background art images added.
-Condensed Live Capture Items for Chaos Enemies
Adds file Ruleset/ALLFACTIONS/prisoner_captures.rul that defines new grouped live capture items and assigns the majority of chaos units a liveAlien entry to recover one of these at the end of battle. Existing research topics relating to live captures have been directed to the research topics for these items where applicable.
All manufacturing recipes (Adeptas, Radical Recruitment, Convince Chaos, Chamber Militant Radical, and Chamber Militant Heretical) have been redone completely to use these items and greatly condensed in terms of total entries. Where possible without adding new soldier types, some units that were as lower tier units have been given improved recruitment (Such as chaos terminators). Some new manufacturing categories have been introduced to help the player flip through them, as a chaos path player might have access to a LOT of recruitment recipes even with the categories being condensed.
Iron Servitor and Iron Maiden servitors each condensed into one recipe that does not rely on a prisoner, but does still rely on Iron Warrior Servitor Research via the Warsmith or contacting the iron guard.
- Added a new enemy weaponSets reference system for semi-randomization of enemy loadouts through weighted pre-made weaponSets, function introduced in OXCE 7.15. This will allow us to have fewer unit types (for research, codex articles etc) while still offering more variety in enemy encounters.

BALANCE:
- Most thrown grenades have impact detonation enabled.

VISUALS:
- Integrated Filips Remaining TU check vision mode. Press alt to see color coded which of your units still has TU left.
- Scion Hellguns and Volleyguns given the red laser treatment.  Lasgun SFX Adjustment; Added Lasgun Impact Sound.
- Added Poxwalker Corpse Floor Sprite
- Khorne terminator inventory sprite updated, minor pixel fixing for the helmet.
- New Khorne Bloodletter inventory, battlesprite, corpsesprites and sword art by Brenshar.
- New Khorne Flying Daemon inventory art using Brenshars new inventory sprite.
- Slaanesh Behemoth Commander given new purple+face inventory and battlesprite to make it easier to identify as a Commander unit.
- Nurgle surface base update for more variety in visuals.
- Catachan veteran sprite tweaks
- Art assets for Plaguetoads tongue and spit.
- Chaos Hell(gun)weapons Updated with new VFX+SFX.
- Added armor previews for Chaos Marine/Terminator/Chaos Sister armors accessible to the player. All player chaos armors should now have custom armor previews distinct from loyalist ones.

MAPS:
- Added several new map blocks to Traitor Guard Bases. Basic Bunker Facility, COM/Sat Centre tower, Barracks facility, missile silo, flak tower, sandbag pillboxes and gun towers.

ALL:
- Combat Servitor Program research made available with Apothecary Bay as a prerequisite, meaning all factions will be able to access it during mid tier. Combat Servitors include Heavy Bolter, Melta Missile launcher and Heavy Plasma versions, gated behind appropriate research requirements.

ARBITES:
- Access to Webber pistols and Heavy Webbers.

GUARD:
- Ogryn training cap for strength raised from 60 to 70. Should be enough to hold a ripper gun+wear carapace.
- Added Mounted Heavy Lascannon Unit as a late game wheeled unit.
- Added Penitent Beastmen (Available to Guard Strategy and Abhuman Strategy). Penitent Beastmen are now the default penitents for the abhuman strategy.
- Scion armors now have heat vision values.
- Scion Hellguns and Volleyguns Now Use Munitions (Thanks to Beagle and Mercury for New Sound and Art Assets)
- Expanded Munition System to Remaining Scion Armors (for the armors with infinite ammo, you'll need to recharge/cooldown those guns).
- Infiltrator able units now also nullify psivision while infiltrated.
- Added Remote Det Explosive Satchels. Earlier alternative to melta bombs. HE and Krak versions.
- Traitor Catachan soldier rank update, loadout update
- Finalizes Officer Tag Scripts; Boneheads, Commissars and Commissar Lords Now Count as Officers
- Updated Officer Requisites
- Hybrid Stubber + 20 weight to be closer to Assault stubber in weight. Also gave it 40mm krak grenade compatibility.
- Added Ufopaedia Entries for Individual Mortar Rounds
- Kriegsmen stats updated to be more in line with regular guardsmen (+their bravery and melee bonus).

INQUISITION:
- Inq Medicae Energy Shield Removed; Inq Stormies Can Get Inq Rosarius that grants energy shield.
- Radical Road now have a high tier tech gate and gets to use tainted weapons at mid tier.
- The penitent beastmen are now integrated with Radical Road and Radical Recruitment recruitment recipes.
- Deathwatch can now build defense corridors for bases.

MARINES:
- AI Ultramarine Cataphractii can now appear on the chaos-shrine drop pod missions. Their loadouts have been updated to stormbolters and powerfists, or heavy plasma.
- Added Primaris Executor Rifle (Thanks to Theron for Ammo Sprites).

CHAOS:
- UNITS: Slaanesh Behemoth Commander version front and side armor buffed. Resistance vs AP and flamers improved. Removed from some race lists and now only sohw up in the commander slot.
- UNITS: Slaanesh Behemoth (non-commander) version added, lower armor, HP and resistances. Added to some Slaanesh CSM+ and Mixed CSM list Terrorist unit slots. The Behemoth is a Slaaneshified Centurion. Uses the old art, but given a new codex art to set it apart.
- UNITS: Added Brimstone (yellow) Horrors. Smallest, angriest horrors you'll ever find. Lights things on fire. Small AoE explosion. Rework of Horror spawning-on-death. Art by Brenshar.
- UNITS: Added Exalted Flamers of Tzeentch with art by Brenshar. They are pink and slightly tougher than the old Flamers and appear in later game lists. The standard blue Flamer are now "lesser" daemons, lose 20 HP and 20% resistance vs lascannons and plasma, and instead of the stronger melta attack they have the gleaming one scatter weapon at higher tech-progression levels, early Tzeentch lists slightly easier as a result.
- UNITS: Added KHARN the Betrayer, art by Theron.
- UNITS: New Khorne Exalted Bloodletter "Bloodreaper" leader with art assets by Brenshar, mixed into late game Khorne lists.
- UNITS: New Black Legion Saturnine and Cataphractii Terminators added to relevant lists.
- UNITS: New undivided Chaos Cultists by Theron, derived from the Chaos Path submod units. Mixed into existing cult lists, replacing some khornate cultists, especially in nightlords and iron warrior lists. Also mingles with deserters. Their dedicated Undivided chaos cult list has also been added to mission rotation, subplanting some occurances of the Khornate cult.
- UNITS: New Undivided Cultists include several variant of units and armor upgrade system, including cult leaders/witches, precursor CSM "scouts" and Ogryn types.
- UNITS: Added new undivided Chaos Marine Aspirants and Chaos Legionaires, these can be encountered in many undivided lists. The Aspirants represent CSM in training (or wannabes), armed with shotguns, light bolters and grenades they're a somewhat formidable midgame threat at close ranges. They'll appear with Black Legion, Iron Warriors, Night lords and Alpha Legion lists as well.
- UNITS: Added new undivided enemy chaos legion sorcerers and terminator, they'll be appearing in existing lists.
- UNITS: Nurgle Lesser Rotfly added.
- Added AI Frateris Militia and Frateris Militia Veterans to the captured units capable of being recruited by chaos players.
- There is now a properly gated way to convert units into Heretic Sisters available.


TYRANIDS:
- Termagants added, ranged Fleshborer and Devourer variants, by Brenshar. Tyranid racelist updated, and they can also appear in Space hulks.
- Tyranid Warriors added to tyranid lists, by Brenshar.

Offline Simi822

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Re: [ADDON] ROSIGMA
« Reply #437 on: December 08, 2024, 11:16:30 pm »
I recieve this type of error:

[08-12-2024_22-13-08]   [ERROR]   During linking rulesets of manufacture:
Error processing 'STR_RECRUIT_CAPTIVE_BLACKSTONE_JUMPTROOPER' in manufacture: Unknown required item 'STR_BLACKSTONE_JUMPTROOPER'
Error processing 'STR_RECRUIT_CAPTIVE_BLACKSTONE_STORMTROOPER' in manufacture: Unknown required item 'STR_BLACKSTONE_STORMTROOPER'
Error processing 'STR_RECRUIT_CAPTIVE_BLACKSTONE_STORMTROOPER_ELITE' in manufacture: Unknown required item 'STR_BLACKSTONE_STORMTROOPER_ELITE'
Error processing 'STR_RECRUIT_CAPTIVE_BLACKSTONE_STORMTROOPER_HEAVY' in manufacture: Unknown required item 'STR_BLACKSTONE_STORMTROOPER_HEAVY'
Error processing 'STR_RECRUIT_CAPTIVE_BLACKSTONE_STORMTROOPER_SNIPER' in manufacture: Unknown required item 'STR_BLACKSTONE_STORMTROOPER_SNIPER'
Error processing 'STR_RECRUIT_CAPTIVE_CHAOS_PENETANTE' in manufacture: Unknown required item 'STR_CHAOS_PENETANTE'
Error processing 'STR_RECRUIT_CAPTIVE_DESERTER_GREEN' in manufacture: Unknown required item 'STR_DESERTER_GREEN_FLAK'
Error processing 'STR_RECRUIT_CAPTIVE_DESERTER_OFFICER' in manufacture: Unknown required item 'STR_DESERTER_OFFICER'
Error processing 'STR_RECRUIT_CAPTIVE_DESERTER_PSYKER' in manufacture: Unknown required item 'STR_DESERTER_PSYKER'
Error processing 'STR_RECRUIT_CAPTIVE_DESERTER_RAMBO' in manufacture: Unknown required item 'STR_DESERTER_GREEN_SHIRT'
Error processing 'STR_RECRUIT_CAPTIVE_DESERTER_SCOUT' in manufacture: Unknown required item 'STR_DESERTER_SCOUT_FEMALE'
Error processing 'STR_RECRUIT_CAPTIVE_DESERTER_SOLDIER' in manufacture: Unknown required item 'STR_DESERTER_SOLDIER'
Error processing 'STR_RECRUIT_CAPTIVE_HERETICAL_ADEPTAS' in manufacture: Unknown required item 'STR_HERETIC_SISTER'
Error processing 'STR_RECRUIT_CAPTIVE_HERETICAL_ELITE_ADEPTAS' in manufacture: Unknown required item 'STR_HERETIC_ELITE_SISTER'
Error processing 'STR_RECRUIT_CAPTIVE_HERETICAL_PALATINE_ADEPTAS' in manufacture: Unknown required item 'STR_HERETIC_SISTERPALATINE'
Error processing 'STR_RECRUIT_CAPTIVE_HERETICAL_SISTER_SERAPH' in manufacture: Unknown required item 'STR_HERETIC_SISTER_SERAPH'
Error processing 'STR_RECRUIT_CAPTIVE_HERETIC_SISTERHOSPITALLER' in manufacture: Unknown required item 'STR_HERETIC_SISTERHOSPITALLER'
Error processing 'STR_RECRUIT_CAPTIVE_NURGLE_CULTIST' in manufacture: Unknown required item 'STR_NURGLE_CULTIST'
Error processing 'STR_RECRUIT_CAPTIVE_NURGLE_CULTIST_FEM' in manufacture: Unknown required item 'STR_NURGLE_CULTIST_FEM'
Error processing 'STR_RECRUIT_CAPTIVE_NURGLE_CULTIST_HEAVY' in manufacture: Unknown required item 'STR_NURGLE_CULTIST_HEAVY'
Error processing 'STR_RECRUIT_CAPTIVE_NURGLE_CULTIST_LEADER' in manufacture: Unknown required item 'STR_NURGLE_CULTIST_LEADER'
Error processing 'STR_RECRUIT_CAPTIVE_NURGLE_CULTIST_LIGHT' in manufacture: Unknown required item 'STR_NURGLE_CULTIST_LIGHT'
Error processing 'STR_RECRUIT_CAPTIVE_NURGLE_OGRYN' in manufacture: Unknown required item 'STR_NURGLE_OGRYN'
Error processing 'STR_RECRUIT_CAPTIVE_OGRYN_REDBLACK' in manufacture: Unknown required item 'STR_TRAITORGUARD_OGRYN_REDBLACK'
Error processing 'STR_RECRUIT_CAPTIVE_TRAITORGUARD_OGRYN' in manufacture: Unknown required item 'STR_TRAITORGUARD_OGRYN'
Error processing 'STR_RECRUIT_CAPTIVE_TRAITOR_SQUATS' in manufacture: Unknown required item 'STR_TRAITOR_SQUATS'
Error processing 'STR_RECRUIT_CAPTIVE_TRAITOR_SQUATS_HEAVY' in manufacture: Unknown required item 'STR_TRAITOR_SQUATS_HEAVY'
Error processing 'STR_RECRUIT_CAPTIVE_TZEENTCH_TRAITORGUARD_BASIC' in manufacture: Unknown required item 'STR_TZEENTCH_TRAITORGUARD_BASIC'
Error processing 'STR_RECRUIT_CAPTIVE_TZEENTCH_TRAITORGUARD_CARAPACE' in manufacture: Unknown required item 'STR_TZEENTCH_TRAITORGUARD_CARAPACE'
Error processing 'STR_RECRUIT_CAPTIVE_TZEENTCH_TRAITORGUARD_COMMANDO' in manufacture: Unknown required item 'STR_TZEENTCH_TRAITORGUARD_COMMANDO'

using the updated SMTweak sub mod fixed this issue
« Last Edit: December 09, 2024, 04:04:59 pm by Simi822 »

Offline Leflair

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Re: [ADDON] ROSIGMA
« Reply #438 on: December 23, 2024, 05:28:42 pm »
Looks like a installation error.

Check so you have version 7.15 of OXCE, 038 of 40k and the latest rosigma+submods.

Offline Leflair

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Re: [ADDON] ROSIGMA
« Reply #439 on: December 23, 2024, 05:31:45 pm »
I bring Christmas gifts, a new Sisters themed soundtrack replacement submod - SOB OST ROSIGMA 40K:

https://mod.io/g/openxcom/m/sobost-rosigma-40k



It contains some 70-80 tracks replacing geoscape, battlescape and half a dozen other tracks.

The zip contains a readme with installation instructions (as do the mod.io).

« Last Edit: December 23, 2024, 05:33:50 pm by Leflair »

Offline Leflair

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Re: [ADDON] ROSIGMA
« Reply #440 on: December 27, 2024, 10:31:24 am »
And for good measure, the Guard themed soundtrack replacement submod,

IG OST ROSIGMA 40k:
https://mod.io/g/openxcom/m/igost-rosigma-40k

Offline Leflair

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Re: [ADDON] ROSIGMA
« Reply #441 on: January 04, 2025, 10:51:21 am »
For those giving the new Chaos path a spin (nightly ROSIGMA or using the older submod with 2.8A) I've put together this themed soundtrack as well.

CHAOS OST ROSIGMA 40k:
https://mod.io/g/openxcom/m/chaosost-rosigma-40k

Online Meridian

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Re: [ADDON] ROSIGMA
« Reply #442 on: January 07, 2025, 10:27:06 pm »
Some resources seem to be missing in the latest published rosigma (rosigma28a-aizk.zip)

[06-01-2025_20-01-22]   [INFO]   ----------------------------------------------3. check for existence of mapdataset MCD, PCK and TAB files
[06-01-2025_20-01-22]   [INFO]   TERRAIN/ARVUS_DOORS_1.MCD not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/ARVUS_DOORS_1.PCK not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/ARVUS_DOORS_1.TAB not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/ARVUS_DOORS_2.MCD not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/ARVUS_DOORS_2.PCK not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/ARVUS_DOORS_2.TAB not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/CHIMERA_1.MCD not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/CHIMERA_1.PCK not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/CHIMERA_1.TAB not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/GUARD_GRAV_DROP_1.MCD not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/GUARD_GRAV_DROP_1.PCK not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/GUARD_GRAV_DROP_1.TAB not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/GUARD_GRAV_DROP_2.MCD not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/GUARD_GRAV_DROP_2.PCK not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/GUARD_GRAV_DROP_2.TAB not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/REPULSOR_1.MCD not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/REPULSOR_1.PCK not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/REPULSOR_1.TAB not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/TAUROS_036_1.MCD not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/TAUROS_036_1.PCK not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/TAUROS_036_1.TAB not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/TAUROS_036_2.MCD not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/TAUROS_036_2.PCK not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/TAUROS_036_2.TAB not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/VH_SINGLETURN_1.MCD not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/VH_SINGLETURN_1.PCK not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/VH_SINGLETURN_1.TAB not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/VH_SINGLETURN_2.MCD not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/VH_SINGLETURN_2.PCK not found
[06-01-2025_20-01-22]   [INFO]   TERRAIN/VH_SINGLETURN_2.TAB not found

Offline Buscher

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Re: [ADDON] ROSIGMA
« Reply #443 on: January 08, 2025, 09:21:59 pm »
I cannot follow where the _1/2 files are coming from. They are not referenced and the files without the _1/2 work as intended. We don't have _1/_2 as part of our naming convention.

For example VH_SINGLETURN is used for the "VALKYRIE DROP TRANSPORT" and "TAUROS" (names for new battle). What I can see is that they are used at different positions.

Code: [Select]
  - type: STR_VALKYRIE_GRAV_DROP  # VALKYRIE DROP TRANSPORT
    battlescapeTerrainData:
      name: GUARD_GRAV_DROP_HWP
      mapDataSets:
        - BLANKS
        - GUARD_GRAV_DROP
        - VH_SINGLETURN            # index 1 (assuming BLANKs doesn't count)
...

  - type: STR_TAUROS  # TAUROS
    battlescapeTerrainData:
      name: TAUROS_DROP_PLUS_FOUR
      mapDataSets:
        - BLANKS
        - TAUROS_036
        - GUARD_GRAV_DROP
        - VH_SINGLETURN            # index 2 (assuming BLANKs doesn't count)


But that explanation can't be it. ARVUS_DOORS are used for three crafts at the same index and the TAUROS_036 is only used once in the entire mod. They are also not part of the 40k mod.

---

This is what I get when I search the files in the current release on mod.io (rosigma28a-aizk.zip)

Code: [Select]
rosigma/TERRAIN$ find | grep -E "ARVUS_DOORS|GUARD_GRAV_DROP|REPULSOR|TAUROS_036|VH_SINGLETURN" | sort  # left out the CHIMERA intentionally
./ARVUS_DOORS.MCD
./ARVUS_DOORS.PCK
./ARVUS_DOORS.TAB
./GUARD_GRAV_DROP.MCD
./REPULSOR.MCD
./REPULSOR.PCK
./REPULSOR.TAB
./TAUROS_036.mcd
./TAUROS_036.pck
./TAUROS_036.tab
./VH_SINGLETURN.MCD
./VH_SINGLETURN.PCK
./VH_SINGLETURN.TAB


GUARD_GRAV_DROP missing a PCK/TAB is fine, because it draws it from the 40k mod.

In short all files seem to be here and everything is in perfect order.
Can you explain where this information is coming from? (edit: just saw the message in Matrix)

« Last Edit: January 08, 2025, 09:38:38 pm by Buscher »

Online Meridian

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Re: [ADDON] ROSIGMA
« Reply #444 on: January 08, 2025, 09:47:59 pm »
The _1, _2, _3, ... _N come from different craft skins.

For example craft STR_ARVUS has 3 skins (`maxSkinIndex: 2`)
And each mapDataSet (except for BLANKS) it uses needs 3 different variants (no suffix, suffix _1 and suffix _2).

Feature described here: https://openxcom.org/forum/index.php?topic=8244.msg133524#msg133524

Offline Leflair

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Re: [ADDON] ROSIGMA
« Reply #445 on: February 17, 2025, 02:37:06 pm »
We'll get the last fixes in for OXCE 8.1 this week before pushing the new ROSIGMA release over the weekend.

Offline Leflair

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Re: [ADDON] ROSIGMA
« Reply #446 on: February 23, 2025, 05:04:06 pm »
ROSIGMA 2.9 is live on mod.io, as is the minimod collection and space marines tweaks submods.

Spoiler:
Update notes:

NEW:

- Updated for OXCE 8.1 and 40k039.
- Merging of Therons Chaos Cult path submod.  Arbites faction selection is now renamed Adeptus Terra, allowing more branching Strategy choices (including Chaos).
- SOB OST, IG OST and Chaos OST soundtrack submods now available on mod.io. With Sisters, Guard and Chaos themed music selection to replace the default tracks. You can switch to whichever:
https://mod.io/g/openxcom/m/sobost-rosigma-40k
https://mod.io/g/openxcom/m/igost-rosigma-40k
https://mod.io/g/openxcom/m/chaosost-rosigma-40k
- SpaceMarine Tweaks 40k submod updated to 4.5.0.

FIXES:
-  CRASH: Steel Legion rocket Sentinel causing a crash on the battlescape relating to SL_HSENT2_ROCKET_BS.pck "missing" (renamed).
-  GSC no swipey Monoliths anymore.
-  MAP: Missing tiles in "hell tear" ufo and its variants
-  MAP: Passable wall on the Luminous Complex Tzeentch ship upper floor.
-  MAP: Height crash in city and rig terrains with valkyrie drop craft.
-  MAP: Unit falling into and getting stuck inside a solid stone block in a common tileset used in various maps (bunker hill map block, forest). 
-  STR_SILACOID_TERRORIST height set to normal values for a biped humanoid. This applies to Bloodletters, which as a result used to have a rather short hitbox.
- 0'ed PsiSkill for some Death Skull Orks who could use their big brains to bully guardsmen on occasion.
- Heavy Webber ammo given X1 hit graphics animation.
- Improved sound quality for GMTACTIC 9 and 19-23
- Under the Hood: More OXCE 8.0 code updates and linting fixes.
- Stand/kneel height for AI cultists sorcerers.
- Everyone can now see the Solar Pattern Heavy Bolter codex article (article was gated behind playing Guard).
- Bug Fix For Mend Inflict Spell via script change. Added Heal cap text string.
- Geminae Soul Shard recoverability via corpse item.
- Handob sprites using same index (Solo Bolter)
- Fix wrong position for a slot in the adeptas rhino convoy


TWEAKS:
- Chance of Alpha Legion Infiltrator Reveal Halved on Nonplayer Turns.
- Added escape tiles for the GSC subway base (HIVE).
- Personal light lowered to 5 from 6
- 1 radius for the Boomer poxbursters explosion.
- Adjusted position of topmost rhino and spawn coordinates in the Adeptas Rhino Convoy to allow 2x2 units to get out in certain map spawns close to the NE edge.
- The random Vindicare Event now Unlocks Exitus Ammo.

ADEPTAS:
- Added a Induct Cantus (promote Novice to Adeptas) Codex help article to explain the requirements.
- Added STR_ADEPTAS_SOB_MOBILIZATION to ceramite tier for novice path for direct recruitment for the late game.
- Fixed dependencies for ceramite adeptas weapons (Stormbolter deaz, Galgalim assault cannon and Dominion Bolter) to unlock AFTER researching relevant unlocking TIER.
- BUFF: Handflamer fuel now as effective as normal flamer fuel vs armor (was 50% less effective).
- Raised Devotion stat caps from 80 to 100 for Sisters

PLAYABLE CHAOS:
- Playable Chaos Cult available with the "Adeptus Terra" umbrella faction selection. Selected instead of going Arbites. They have a couple of different mission types and random events than the imperial side.
- Adds starting month Ganger Hideout missions for the Chaos cult and the Arbites to tackle.
- Adds a new monthly special chaos mission, assaulting an intercepted PDF Valkyrie.
- Initial implementation of armory raid mission for chaos cult faction.
- Added monthly missions with random chaos themed unit recruit chance to replace the Imperial version.
- CRAFT: Starting chaos trucks, armored trucks, Chaos APC and Valkyrie options unlocked via special missions.
- CRAFT: New Ceramite Tier transport option: Chaos thunderhawk heavy, which deploys 2xPredator/"Reaver" tanks equipped with battlecannons, coax heavy bolter and two sponson heavy bolters.
- ENDGAME CRAFT: The special endgame Chaos Transport Craft requires a special mission to acquire.
- ARSENAL: Makes Undivided chaos weapons accessible to players with STR_ALIENS_ONLY, adds new flag research STR_IMPERIAL_WEAPONS to flag weapons as inaccessible to chaos players. Weapons have generally been disabled if a chaos equivalent is now available and that weapon is not found on AI chaos units.
- Replacement Chaos Retributor Bigob so it at least looks different in the inventory.
- New weapon: Iron Warrior Combi-Bolter and Combi-Melta.
- ARMOR/UNIT:  Added player Plague Ogryn soldier type and armor.
- Added Greater Plague Toad HWP to Player Nurgle access.
- Added Inquisition Bases to oppose the Chaos Player.
- New nurgle pistol sprite.
- Enemy Inquisition Bases and HQs can now launch a terror type mission, Inquisition Purge.
- Added Chaos Fanatics and Witches for the Chaos Player to rescue from Inquisition Purges.
- Chaos Final Mission Now Has GK Reinforcements.

TYRANID:
- Updated Inventory Art for Tyranid Warriors with rending scythes.
- Updated corpse art.
- New Warrior Devourer and Rending Claws weapon art.
- Updated Warrior battlesprite by Brenshar.
- Updated Termagant battlesprites by Brenshar.
- New deathspitter hit animation art.
- New purple claw hit animation art.

Offline Simi822

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Re: [ADDON] ROSIGMA
« Reply #447 on: February 24, 2025, 01:40:56 pm »
dear all,

so I am playing the chaos cult option /adeptus terra/

I think before selecting the path,

there should be no Personnel and Vehicles available
because I get the full Arbites vehicles + Personnel
and then when selecting chaos path I get the chaos vehicles and chaos personnel
/so I have vehicles that I can sell and tons of personnel/

Offline Leflair

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Re: [ADDON] ROSIGMA
« Reply #448 on: February 25, 2025, 12:14:46 am »
Make sure to research the Strategy ASAP, or it will default/deliver other stuff too.

Offline Simi822

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Re: [ADDON] ROSIGMA
« Reply #449 on: March 01, 2025, 11:40:20 pm »
dear all playing the new version,

what I will write here will be shocking...

BUT adjust the negative for aborted missions!!!!

a mission that has 50 negative points when  ignored has 650 negative points aborted /the new chaos cult armory raids/

that is Bullshit...it should be as X-com files...lets say 100 for ignoring and 50 for aborting! only difference where Allies can die....