Patch Notes 1.08
UPDATES:
UPDATES:
- GENERAL: Updated install instructions with some troubleshooting. OXCE and submods got some quirks, hopefully this helps resolve most "common" issues.
- FIX: Industrial Pyramid Map height issue fixed. Also, some blocked doors and accursed elevators.
- FIX: False Elevators on GSC ships have been purged, hail the Spiral Staircase! (turns out the tileset did not contain functioning elevators at all).
- FIX: Weakened three Tzeentch Horror spells that were getting an unintended strength buff to their ranged attack component.
- FIX: Height issue crash for the Guard CAS craft on a few maps. Sacrifice/Summoning missions, Ork Outposts, hard terror mission and a few others.
- FIX: Night Sisters Codex page displayed wrong text and image.
- Tzeentch Solo bolter now has a sell cost. Scoped version no longer available at your local supermarket.
- MAPS: Added more potential spawn nodes to the Industrial Urban map set.
- NEW MISSION TYPE: Shrine defense Missions. Part of the random Terror Missions. Defender NPC Sisters/Novices/Fraternis Militia + Pilgrims. MAP: Gothic+Terrain.
- Buffed allied Stormtalon health in the WAR missions (and other missions where it appears). 2x-3x health from vanilla.
- Created and split STR_XENO_ONLY + STR_NECRONTECH from STR_ALIENS_ONLY, currently available to Radical Inquisitors to make use of captured Xeno Weapons (without going full chaos/Heretical).
- NEW RANDOM EVENTS Added, with various requirements to trigger depending on how well your campaign is going.
- NEW "The Emperor Protects" Beginner Mode Research topics, events and scripts. Research this topic to unlock more options, that allow you to request individual squads from various factions as well as get scripted reinforcements of the same squads. You also get a little bonus score infusion for each research topic. For new players, or if you want to fuck around with cross faction units.
CHAOS PATH EXPANDED:
- Split Chaos Marine Recruitment from STR_ALIENS_ONLY, introduced several new Chaos research topics and made it easier to gain access to STR_CHAOS_PATH by interrogating various chaos leader/commanders, the Crozius or from the warp research. You can also access it without being Astartes this way (no Chaos Traitor Guard or Arbites right now, only the Iron Warriors Guard).
- The Chaos Sister path (STR_ALIENS_ONLY2) available to Adeptas gives them quicker access to hiring Chaos Sisters than other Chaos Paths.
- 4 Gods Research Paths for more options (converting existing Soldiers) and Paths (specialization) that allows hiring 1 God flavor directly.
- Updated Chaos Marine Armors to ROSIGMA statline.
- NEW ARMORS: The Big 4 Chaos Factions now get their own armors with different statlines. In addition, Alpha Legion, Night Lords, Raptors and Iron Warrior armors are now available for the Undivided to equip.
- NEW CHAOS SISTERS: Heretical and the Big 4 now get their own Chaos Sisters. In addition you can create Iron Maidens (see below) and use Night Lord Sister armor.
- More varied custom Inventory Art remains to be done, as well as upgrade paths, but some new custom Voice Lines are available.
- Unholy Resurrection: By researching the Chaos Path and conversion/recruitment topics, you gain the ability to pay a (steep) price to resurrect your fallen Chaos Marines or Sisters. Does require the Soldier being rank 1.
- New Combat Servitors: By nabbing a Iron Warrior Warsmith and interrogating them, you can unlock the means of creating these unholy Chaos Combat Servitors. Either from your own Soldiers, or from captured enemies. They are tough but a bit slow, have high bravery, with good optics and accuracy (but poor reactions).
- By unlocking the Chaos Path you can also convert (manufacturing topic) many captured enemy Chaos units for your own use.
GENESTEALER CULT:
- NEW ENEMY: The Kelermorph, packing some big iron Liberator Autostubbers will now appear in certain GSC lists. A deadly gunslinger with revolvers that can punch through power armor with their special ammo, but any looted Autostubbers can be used once researched. You cannot build or buy these rare, non-standard guns.
GREY KNIGHTS/INQUISITION:
- Gets Assault Cannon and Power Sword tech when researching mid-tier (one for free, the other need to be researched). Required to equip the Dread. Temporary workaround for STR_ASSC and STR_POWER_SWORD researching being Marine locked in vanilla 40k. The Force Hammer becomes available at hightier in the same way. The Force Halberd is already available after researching Master Crafting as GKs.
- ADJUSTED START: You now start with a varied Inquisition Retinue, including a few Inquisition specific units. GK reinforcements have been spread over several waves instead of the big early batch (you still get 4 GKs in that one).
- In addition, you can research several topics to requisition reinforcements from various factions, these are one-time events. Some more may be available at mid-tier.
- There are several reinforcement scripts dependent on Score, at very high (2000-3000+) you'll get some special reinforcements.
- NEW CRAFT ACCESS: The Inquisition Corvus Blackstar is now available.
- NEW SOLDIER: The Imperial Inquisitor can now be requisitioned/manufactured as the Grey Knights. using the existing Inquisitor Armor (Adeptas, so limited to female Inquisitors for now). The GK base starts with 1 Inquisitor, and any additional ones are very expensive to recruit. Adeptas players can also recruit these Inquisitors once they research the Inquisitor Office.
- NEW SOLDIER: the elite Inquisition Storm troopers are now available for requisition through the manufacture menu. They come with their own scoped and improved Hellguns. They are pricey, but do not "run out" like Grey Knights do. They have slightly better minimum stats compared to "normal" Scions, and slightly better armor (side, rear, under and 10% bonus vs Acid/Blight damage) and optics (heatVision, night vision, antiCamo). Their special mental conditioning grants them high morale, and their special status inflicts 50% less morale damage to allies when they die.
- The Inquisition Storm troopers have custom Battlesprite, Inventory art (9F+9M), BigOB etc etc. As do their Hellgun (a little white "I" and scope).
- The Inquisition Storm troopers are also available for Adeptas, once they research the Inquisition Office.
- Added Imperial Black version of the Rotor Cannons that can be bought from the start, or at midtier (combi version).
- Added a portable Multilaser. Expensive to purchase, but saves on ammo cost vs rotor cannon.
- HUNK: The Inquisition Storm troopers can appear as friendlies on certain maps, and any survivors may join you. Currently the GSC high level base maps, where they will appear scattered about the map after a failed insertion.
- Added a rubberbanding mechanic, where if you score lower than 800 score after month 3, a small fire team of them will join you (ONCE).
- Likewise, if you score really well (3000 points+ after month 1) you will get 1 Fireteam of 4 Inquisitor Storm Troopers, one time boon, so you may want to take some risks to rake in them points in a month that is already going well enough.
- NEW SOLDIER: Imperial Assassin. The Inquisitor faction can recruit these through research topics that cost score and cash. You can only get so many in a run, and some are gated behind mid tier. You do start with one. NEw inventory art and battlesprite.
- FAVOR SYSTEM: Through research topics, the Inquisitor player can recruit limited number of reinforcements, triggering Events that delvier a small squad and equipment at the cost of funds, time and score. You get access to better things after mid-tier.
- RADICAL ROAD: Right now a research (costs 1000 score) that unlocks several manufacturing options under category RADICAL. These allow you to turn captured DESERTERS, Heretical Sisters, Chaos Penetante, Traitor/Redblack Ogryn, Squat (not Chaos Squat) and Blackstone into various SOLDIERS. Penal Legionnaires, Psyker, Adeptas etc. Generally corresponding with the base unit.
- While slow and with some expense, these options are much cheaper than the "Traditional" ways.
- Full on chaos units are not yet... recruitable.
- HERETICAL PATH: GOing beyond even the radical, this path allows you to get down and dirty with Chaos. Falsify reports to the Inquisition, ensnare Imperial allies with blackmail, solicit bribes and recruit most captures human enemies to your side.
- You can even learn how to create the heretical Iron Maiden and Iron Guard servitors.
ELDAR:
- Integrated MrJoppers Playable Farseer mod with my modified Inventory art of the 'Seer. The Eldar Farseer can now be recruited (with some convincing and resources) if you have a captured Farseer + researched STR_XENO_ONLY. She has carapace level armor + a considerable personal shield.
GUARD:
- NEW: Guard Power Armor. Equivalent to early Adeptas power armor in protection and equipped with Stormtrooper optics, this human Power Armor offers decent protection. Expensive and time consuming to produce, research available at mid-tier, the suit can be worn by veterans, stormtroopers, officers and commissars. Medic, Officer and Commissar versions have unique abilities and appearance.
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- Krieg Panzergrenadier Power Armor added, unlocks with the Guard Power Armor requisition.
- NEW: Beastmen Guard Medic Armor. Uparmored flak, available from midtier (Abhumans gotta scrounge a bit harder for their medical equipment). Beastmen make for high mobility medics, even if their lowish armor (for late game) means they have to be careful. New inventory art.
- Guard Rotor Cannon. Minigun style (basically an amped up Heavy Stubber with higher rate of fire and some armor-rend ability) with a, Kombi-Grenade Launcher (single shot) variant. Can use both heavy stubber belts and its own backpack with more and slightly better ammo. The kombi-launcher can launch grenades (same as the Hellspite) and two types of Shotgun rounds.
- Added the Accatran Pattern "Light" Bolter. The traditional Heavy Bolter rechambered for Light Bolter rounds to reduce weight and recoil. Bipod equipped, this airborne developed Bolter is easier to carry and deploy than its heavier Godwyn cousin. While lacking the rate of fire or punch, this belt-fed (40 rounds) gun provides Guard with a stable and dependable light bolter platform, that can also use Kraken rounds. It is available through mid-tier light bolter research. Downsides include costly ammunition (especially the Kraken rounds) and a purchase price that rivals several rifles put together.
SISTERS:
- NEW STRATEGY CHOICES: Added 4 Strategy options to the Adeptas start. Novice, Repentia, Battle Sister and Dominion (Elite). Each get different starting reinforcements and recruitment options. Novice is the low tech start, similar to the current one. Battle Sisters is similar to the old 40k start, without having to rely on Novices and getting a few more starting techs. Repentia starts with the new Repentia soldier type (see below) + Repentia Superiors, with less access to power armor and heavy weapons. Dominion will be further developed with more restrictions, but currently is a somewhat easier start that gets more techs and earlier access to high end weapons.
All have access to Adeptas Pilots, Medicae and all but Dominion Strategy has access to Frateris Militia.
- Each Strategy gets different starting craft tokens to trade in for transports via manufacturing topics. Each strategy also gets access to the different craft at different times, with Repentia and Dominion strategies having the biggest differences.
- Adeptas Faction now starts with just the Adeptas Pilots and Frateris militia, with further reinforcements coming by event after your Strategy Choice. Each Strategy gets different Sister reinforcements (Novices+Novitiate Superiors, Battle Sisters, Repentia + Repentia Superiors and Veteran Adeptas for Dominion). As well as sets of weapons.
- NEW CRAFT ACCESS: The Arvus Lighter is now available for Adeptas as well.
- NEW CRAFT: The Castigator Autocannon IFV variant. A Predator style turret on an Adeptas Rhino Chassis, this Ceramite-tier transport option adds some needed long range autocannon fire to the Adeptas. Available to all strategies.
- The Immolator Convoy Craft speed has been increased, from crawl speed to a brisk walking pace.
- NEW SOLDIER TYPE: Novitiate Superior. The Adeptas now start with some of these to lead the Novices in battle. She is of similar ability to the normal Sister Superior, with a slightly different armor. She can be hired for 1 million credits and is well compensated for her task of training Novices (expensive upkeep). They can also be promoted from Sisters and Pilots with Long Service Time commendation (normal Sister Superiors require the VETERAN commendation) and have 1 lower rank requirement for promotion.
You can promote a Superior to either (but it costs).
- NEW ARMOR: Novitiate Superior armor added. Has the new ability, LEAD BY EXAMPLE which buffs and heals (slightly), and scales with Devotion and Bravery. This ability has also been granted to the standard Superior and Canoness armor sets.
There is a manufacturing topic to produce the Novitiate Superior armor set + a Sister Superior honor token required for the promotion.
- NEW SOLDIER TYPE: Repentia Superior. Leads the Repentia into battle and serves as that Strategies starting Sister Superior, with a melee focus and using Neural whips. Similar to the Novitiate superior. All Superiors can cross promote.
- NEW ARMOR: Repentia Superior Armor, sacrifices rear armor for improved front and flank armor to serve on the front line. Can be used by any Sister Superior.
- Sister Superiors (all types)) now have a bigger morale impact on their squads when they die. Balances a little bit for their LEAD BY EXAMPLE ability.
- Enabled the Canoness to wear Sister Superior Armors as a fallback option.
- Added restrictions on the Canoness and Inquisitor Armors so only the Canoness can use the former, and Canoness/Superior Sisters can use the Inquisitor armor. Slightly nerfed the stat boosts by 5 points.
- NEW SOLDIER TYPE: Dominion Sisters are veteran Sisters that come equipped with Dominion Armors and better starting stats. They are available to recruit through a pricy manufacturing project for the Elite Dominion Strategy.
- NEW SOLDIER TYPE: When a Sister falls wearing the Geminae armor (formerly the "Celestin" flying armor), her soul shard can be recovered after battle and used to transform an existing Sister into a Geminae soldier type. This uses another sister as a host, so it can be used to turn a novice into a powerful veteran Sister. The Geminae Soldier comes equipped with the Geminae flying armor set, which will save you some resources vs manfucturing a new armor. There is a cost in cash, promethium and kill tokens but it is cheaper than the true "Resurrection" project (which brings back the soldier proper). If the Geminae sister dies, she will leave behind a Shard as well. This means that with enough resource expenditure, you can have several Geminae Sisters, ensuring that you always have "veteran" sisters with good stat lines. Basically the Agent Smiths of the Sororitas.
- NEW SOLDIER TYPE: Dedicated Repentia soldier type STR_ADEPTAS_REPENTIA, can be hired with same conditions as ordinary sisters - cheaper to run, and with slightly different stats (faster, tougher, less shooty accuracy)
- Added Dedicated Repentia Armor and SoldierType, with greatly upped Devotion gain (20 vs 6 normal armors, or 10 for the old repentia armor option), only the new Repentia soldier class can use this (comes with it by default).
- Transformation project for Sisters/Pilot/Superior/Canoness/various Chaos Sisters soldiertypes to Repentia.
- Transformation project for STR_ADEPTAS_REPENTIA -> STR_ADEPTAS, requires VETERAN commendation (15 kills, 15 missions).
- Transformation project for STR_ADEPTAS_REPENTIA -> STR_ADEPTAS_ASSASSIN, requires CRUX TERMINATUS (30 kills).
- Transformation project for STR_ADEPTAS_ASSASSIN -> STR_IMPERIAL_ASSASSINFEM, requires VETERAN commendation.
- NEW SOLDIER ACCESS: Adeptas can now recruit the new Inquisitor Storm Troopers and Inquisitors after they research the Inquisitor Office.
- Inquisitor Armor updated with 9 new male inventory sprites and vocie lines + updated female sprites with more inquisitor details.
- Nerfed the stat bonuses for the Inquisitor Armor.
- Added 30 Adamantium cost for producing the Sister Superior Armor/Token.
- Simplified Requirements for USING Adeptas weapons. Requires have been changed to RequiresBuy or moved to Manufacturing. If you find any Adeptas weapons in the field, you can now use them regardless of faction.
- Changed the Dominion Bolter magazine production so it is dependent on the magazine research. Lowered research time cost for the ammo and raised it for the gun instead.
- ADEPTAS WAR: Corrected a typo that added way too many rank 3 enemies to this map.
- Lowered Necro Meltagun research time cost to 200 from 400, as its more of a sidegrade.
- NEW WEAPONS: Adeptas Autoguns. Inspired by the Kill Team Novitiate Autoguns. Shows up in the base menus simple as the Autoguns, but in battle they have the Adeptas BigOB art. There´s a Scoped DMR variant with aimed fire instead of a bayonet.
- BALANCE: Nerfed resistances of the Assassin suits, although it is a workaround for no proper dodge mechanic, they should still be taking *some* damage.