You can put bug reports here, but I'll see them quicker on our discord (link exists on the mod.io page for this mod).
In other news, I've added a zip file of the rosigma 2.4 chill mode files with instructions to the mod.io page of the mod - if you click "view other files" near the download for the main update (yeah I know, great UI design).
Copy Pasta:
Works with (and requires) ROSIGMA 2.4.
Intro:
ROSIGMA is tuned to be both fast and intense in terms of mission and enemy progression, but if you're just starting out, want a slower pace or want to use Brutal AI with an adjusted enemy count you can customize your gameplay by using these files.
How to install:
Extract into your ROSIGMA ruleset folder (Documents\OpenXcom\mods\rosigma\Ruleset) and make sure to replace the same-named files there.
You can use ANY or ALL of the three chill mode versions of the files depending on your own preferences.
Modified Chill Mode files:
- alienDeployments_40k.rul: Enemy Deployment numbers and enemy base generated mission frequency reduced by ~33%. Frequency of scripted side missions like Space Hulks are not affected.
- alienMissions_40k.rul: Slower Enemy List Escalation: Enemy Lists, normal and hard, regardless of player faction, ramp over 24 months instead of 12 months. Does also slow scripted missions list upgrades.
- alienItemLevels.rul: Slower Enemy weapon loadout tech progression, speed halved (again, 24 months). More gradual upgrade of loadouts. Doesn't affect units with fixed loadouts.