Author Topic: [WIP][TOTAL CONVERSION][OXCE] NuclearWorld : A Post Nuclear Strategy Game  (Read 5289 times)

Offline Khaligufzel

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Yes he is and he's doing FANTASTIC job! :) Thank you! Everyday I'm like... "I'm gonna release it today!" and then... nope, still too much work to do haha :P

Offline Finnik

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Yes he is and he's doing FANTASTIC job! :) Thank you! Everyday I'm like... "I'm gonna release it today!" and then... nope, still too much work to do haha :P

I know that feel =)

Offline Khaligufzel

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Re: [WIP][TOTAL CONVERSION][OXCE] NuclearWorld : A Post Nuclear Strategy Game
« Reply #17 on: January 30, 2023, 01:02:53 am »
Thanks to efrenespartano... the mod is now LIVE!

efrenespartano revived the mod and put in a LOT of work, I'm excited to announce that the first public version of the mod is LIVE!


https://mod.io/g/openxcom/m/nuclearworld-a-post-nuclear-strategy-game

Offline efrenespartano

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Re: [WIP][TOTAL CONVERSION][OXCE] NuclearWorld : A Post Nuclear Strategy Game
« Reply #18 on: January 30, 2023, 01:41:55 am »
Always happy to help a great mod!

I look forward to seeing it further developed!

Offline The Martian

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Re: [WIP][TOTAL CONVERSION][OXCE] NuclearWorld : A Post Nuclear Strategy Game
« Reply #19 on: January 31, 2023, 12:29:31 pm »
I haven't had time to try running a NuclearWorld campaign yet but I did dive your .rul files a bit, nice ASCII art dividing each code section in items.rul & manufacture.rul files.  8)

You start without radar. WHAT? HOW I'M GONNA SHOOT UFOs!?

NuclearWorld: A Post Nuclear Strategy Game looks interesting, keep up the good work Khaligufzel.

Offline Tchey

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Re: [WIP][TOTAL CONVERSION][OXCE] NuclearWorld : A Post Nuclear Strategy Game
« Reply #20 on: February 13, 2023, 10:22:24 pm »
Hello,

After playing Xenonauts 2 demo (too short, i want more !), i remembered how i loved XFiles mod 1 or 2 years ago, and XDivision.

So now, i’m jumping around different mods, and i’ve fixed my attention on X-Chronicles, and NuclearWorld.

It feels very slow at start, is it, or am i missing something ? I’ve two teams of 2, and only 1 science man, and many topics to research. I’ve built a workshop to open the starter crates too, so i have some items, and i’m waiting for a second lab, hoping for more research capacity.

So far i did a few missions against ghouls and wanderers, they felt right. I get i cannot have everything in one shelter, but at the same time, i’m curious to see how it’s NOT frustrating or dead-ending. Say i’m going to the farm or diplomacy road, how can i fight and defend myself ? What about science, is it slow for a long time ? I litteraly wait on the world map to get something done, very few missions to go with, and nothing much happening overall, just passing days and waiting for science.

Anyway, i hope this mod will be well and alive and growing, as the little i see now seems really nice and intrigiung (no UFO is quite a big deal you go with).

Offline xandao78

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Hi.

In first place, congrats for the great mod, loving it, please keep work on it.

I was playing a abandon base mission and when killed the last guy got an error. I got one survivalist live and it crash the game.

see picture of the error attached and the save game, get in and kill the guy and the error occur.

tks again for the great work.