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Author Topic: [WIP] Xeno Operations LEGACY  (Read 7668 times)

Offline Cristao

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Re: [WIP] Xeno Operations LEGACY
« Reply #30 on: April 18, 2023, 10:52:50 pm »
Additional bug spotted with personal armour. I researched it but realised that I couldnt load it on my soldiers. I looked at these two files; Manufacture.rul and my savegame. The error appears to be in the manufacture.rul file which had the project making STR_PERSONAL_ARMOR_TAN versus STR_PERSONAL_ARMOR. I changed it to STR_PERSONAL_ARMOR in my savegame and I was able to load it on my soldiers. That worked. I have included snips showing what I did. I have commented the items that had the error.

Offline Cristao

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Re: [WIP] Xeno Operations LEGACY
« Reply #31 on: April 20, 2023, 10:49:42 pm »
Crash number 3. A very large UFO had landed and my Goliath craft was about to land and boom crash. I tried replicating it and my game loaded properly. It looks like the fault is tied to the specific map in the snip.
« Last Edit: April 20, 2023, 10:53:23 pm by Cristao »

Offline EleriumWard

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Re: [WIP] Xeno Operations LEGACY
« Reply #32 on: April 21, 2023, 06:57:11 pm »
Good evening. I would like to post about an issue an encountered. I manufactured a set of Personal Armor, but I cannot seem to equip them to any of my soldiers (Personal Armor does not appear on the armor screen). May I please know if you have any idea on what may be causing this? Thank you.

Offline Cristao

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Re: [WIP] Xeno Operations LEGACY
« Reply #33 on: April 22, 2023, 05:02:49 pm »
Good evening. I would like to post about an issue an encountered. I manufactured a set of Personal Armor, but I cannot seem to equip them to any of my soldiers (Personal Armor does not appear on the armor screen). May I please know if you have any idea on what may be causing this? Thank you.

See my post above. I had the same bug. If you want to fix it yourself, you would need to make changes in your savegame and manufacture.rul. If you are not comfortable with doing that - share your savegame and I will make the changes there and re-upload it.

Offline Cristao

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Re: [WIP] Xeno Operations LEGACY
« Reply #34 on: April 22, 2023, 06:13:33 pm »
Some Observations

Observation 1: I am in December. I have only had one CODEX key mission. Was the frequency once a year, once a quarter, once a month?

Observation 2: There are no UFOpedia entries for the Armoured Mutons.

Observation 3: Was it deliberate that we cant manufacture Flying Suit?

Observation 4: Crash when trying to view Power Suit inventory. See Snip below. Looks like it is not defined.

Observation 5: I noticed that CODEX 3 is a dependency for the Lightning. However it also requires a research called 'Hybrid'. I cant seem to find a way to get that.

I will pause playing this for now. I am currently researching the few remaining techs for Codex Stage 3. There is a bit of work to be done. So far it has been mostly a beautiful experience. I look forward to playing it further once it is further along.
« Last Edit: April 24, 2023, 12:29:40 pm by Cristao »

Offline blackwolf

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Re: [WIP] Xeno Operations LEGACY
« Reply #35 on: April 24, 2023, 10:39:55 pm »

Hi cristao, first of all, thank you very much for all your effort in the reports, it helps me inmensely and i really appreciate it:

Spoiler:
Found some missing labels and the game crashed. When I reloaded the save, the crash was not reproducible. I have attached the savegame just in case.

yeah one of my todo list is to streamline and put up all the strings, names, and descriptions, it helps me a lot to get those reported as im sure i missed a lot.

about the "sudden crashes" prior to mission starts, this is in someway related to my botched implementation of the CMP community patch, that was one of the very first changes i made on the mod so im pretty sure i made a lot of mistakes on it, im already in conversation with EFRENSPARTANO (one of the authors of the cmp )to figure out how to fix this, until then i ask my sincere apologies to any unintended problems caused by this, i still had to update the description in the first page to recommend players to excercise cautiion by making a save prior to start landing (the map selection is RNG based) so 99% of the time it works flawlessly, but in that 1% it happens to crash....but still i havent found a pattern to discern where this happens and thus pinpoint any solution.


Spoiler:
First, Second crash occurred. Middle mouse button clicked on enemy (snakeman) to check weapon and boom - crash. Attached snip. I looked at the folder location and realised the file is 'snakeman.png' not 'snakeman.gif'

Corrected line 2172 in ExtraSprites, reorder and cleanup.rul to snakeman.png. That didnt work.

I instead pasted the snakeman.gif from Reaver's Harmony (see attached) and reverted filename. Bug fixed.

Secondly - there is no UFOpedia for Psionic Projector.

this must be put on priority list, i was meddling with sprites of alien inventories and might forgot to backup (thanks for your fixing, i'll add this to the next patch before i resume the work with sprites)

Spoiler:
Skyranger is referred to in the below research message. I havent reached far into the mod but I believe this may need updating to reflect the new name of the base troop transport.

EDIT: There is a bug with researching live aliens. They are not eliminated once researched. One can research the same alien multiple times. This occurs even when activating the option to kill them post research. I am having to consciously sell or kill them as I complete a research.

yes, the new transport ships changed names (and apareances completely), there it seems i dont changed every instance on the ufopedia where they might be named, will be fixed proptly, thanks for the catch.

about the live aliens, thanks i will investigate further.

Spoiler:
Additional bug spotted with personal armour. I researched it but realised that I couldnt load it on my soldiers. I looked at these two files; Manufacture.rul and my savegame. The error appears to be in the manufacture.rul file which had the project making STR_PERSONAL_ARMOR_TAN versus STR_PERSONAL_ARMOR. I changed it to STR_PERSONAL_ARMOR in my savegame and I was able to load it on my soldiers. That worked. I have included snips showing what I did. I have commented the items that had the error.

THANKS a lot for this, i was changing and streamlining names of xcom equipment and it seems i forgot to double check some changes , very appreciate for finding this, this will be added to the patch.

Spoiler:
Crash number 3. A very large UFO had landed and my Goliath craft was about to land and boom crash. I tried replicating it and my game loaded properly. It looks like the fault is tied to the specific map in the snip.

this is related to the CMP patch, guess is related to same problems i exposed above

Spoiler:
Some Observations

Observation 1: I am in December. I have only had one CODEX key mission. Was the frequency once a year, once a quarter, once a month?

Observation 2: There are no UFOpedia entries for the Armoured Mutons.

Observation 3: Was it deliberate that we cant manufacture Flying Suit?

Observation 4: Crash when trying to view Power Suit inventory. See Snip below. Looks like it is not defined.

Observation 5: I noticed that CODEX 3 is a dependency for the Lightning. However it also requires a research called 'Hybrid'. I cant seem to find a way to get that.


obs 1): codex missions are intended to reeplace terrors mission, so "theoretically" they could happen once per moth (aprox) BUT there are some conditionals and rng intended so they happen in a rythm of two or three PER YEAR, this might be a case of bad rng luck, but at the very same time this might be a signal some numbers are off, i'll check this again. Technically you "dont need" the keys to win (after all you must destroy it to complete the mission), but you must be sure ALIENS FAIL those missions (so its valid to rush in, explode it, rush out if you can safely clean the entire map site)

obs 2): i cant replicate this problem, i can find the ufopedia article for the armored (the purple ones with a lightbulb on their foreheads, the green "armored ones" are actually their standard version now) just between the muton berseker and the roacher entries, the line in the ufopedia.RUL file is 2448 so it seems to be correctly. i'll try to check this again in a new savegame if possible tho.

obs 3): yes, in the original mod, the power armor (the last tier) used to be able to float, the problem with this is that it made every other armor redundant and was way TOO good on everything so they were stripped of this ability and gave the skystrike a niche to stay relevant (i might be biased cuz this one its my favorite desing made by XOPS ) im currently working on editing fluff text and gave lore reasons for this changes, i might create an improved version that float and stuff but it would need a lot of balance and work in the spritesheets (in which im casually not very good at) so for now i think this might be the solution

obs 4): power suit shouldnt be able to be equipped, manufactured or used (it overlaps with the power armor both in aesthetics, functionality and intended niche) this was an oversight of my part

obs 5): same thing as above, the "vainilla" ships shouldnt be usable as their intended use is overlapped by the modded designs (also i have to comment both the goliath and the heracles will see changes on their appearance and map configuration, this however its not something im completely cappable of do by myself, and the person who'll help me with this is busy on his mod so there is not a clear ETA for now)


I will pause playing this for now. I am currently researching the few remaining techs for Codex Stage 3. There is a bit of work to be done. So far it has been mostly a beautiful experience. I look forward to playing it further once it is further along.

Again thanks a lot for your kind words m8, i really appreciate it. i have been learning a lot helping resurrecting this mod so its an continous process, i was very busy with IRL responsabilities but managed to sort them and can finally spend more time with this project, i know i have said this earlier in this thread (with not avail) but expect a new version to be posted soon, and im wishing to heard your opinions.

Cheers