Author Topic: [WIP][TOTAL CONVERSION][OXCE] NuclearWorld : A Post Nuclear Strategy Game  (Read 6116 times)

Offline Khaligufzel

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Yes he is and he's doing FANTASTIC job! :) Thank you! Everyday I'm like... "I'm gonna release it today!" and then... nope, still too much work to do haha :P

Offline Finnik

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Yes he is and he's doing FANTASTIC job! :) Thank you! Everyday I'm like... "I'm gonna release it today!" and then... nope, still too much work to do haha :P

I know that feel =)

Offline Khaligufzel

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Re: [WIP][TOTAL CONVERSION][OXCE] NuclearWorld : A Post Nuclear Strategy Game
« Reply #17 on: January 30, 2023, 01:02:53 am »
Thanks to efrenespartano... the mod is now LIVE!

efrenespartano revived the mod and put in a LOT of work, I'm excited to announce that the first public version of the mod is LIVE!


https://mod.io/g/openxcom/m/nuclearworld-a-post-nuclear-strategy-game

Offline efrenespartano

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Re: [WIP][TOTAL CONVERSION][OXCE] NuclearWorld : A Post Nuclear Strategy Game
« Reply #18 on: January 30, 2023, 01:41:55 am »
Always happy to help a great mod!

I look forward to seeing it further developed!

Offline The Martian

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Re: [WIP][TOTAL CONVERSION][OXCE] NuclearWorld : A Post Nuclear Strategy Game
« Reply #19 on: January 31, 2023, 12:29:31 pm »
I haven't had time to try running a NuclearWorld campaign yet but I did dive your .rul files a bit, nice ASCII art dividing each code section in items.rul & manufacture.rul files.  8)

You start without radar. WHAT? HOW I'M GONNA SHOOT UFOs!?

NuclearWorld: A Post Nuclear Strategy Game looks interesting, keep up the good work Khaligufzel.

Offline Tchey

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Re: [WIP][TOTAL CONVERSION][OXCE] NuclearWorld : A Post Nuclear Strategy Game
« Reply #20 on: February 13, 2023, 10:22:24 pm »
Hello,

After playing Xenonauts 2 demo (too short, i want more !), i remembered how i loved XFiles mod 1 or 2 years ago, and XDivision.

So now, i’m jumping around different mods, and i’ve fixed my attention on X-Chronicles, and NuclearWorld.

It feels very slow at start, is it, or am i missing something ? I’ve two teams of 2, and only 1 science man, and many topics to research. I’ve built a workshop to open the starter crates too, so i have some items, and i’m waiting for a second lab, hoping for more research capacity.

So far i did a few missions against ghouls and wanderers, they felt right. I get i cannot have everything in one shelter, but at the same time, i’m curious to see how it’s NOT frustrating or dead-ending. Say i’m going to the farm or diplomacy road, how can i fight and defend myself ? What about science, is it slow for a long time ? I litteraly wait on the world map to get something done, very few missions to go with, and nothing much happening overall, just passing days and waiting for science.

Anyway, i hope this mod will be well and alive and growing, as the little i see now seems really nice and intrigiung (no UFO is quite a big deal you go with).

Offline xandao78

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Hi.

In first place, congrats for the great mod, loving it, please keep work on it.

I was playing a abandon base mission and when killed the last guy got an error. I got one survivalist live and it crash the game.

see picture of the error attached and the save game, get in and kill the guy and the error occur.

tks again for the great work.

Offline rory4ever

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Hi.

In first place, congrats for the great mod, loving it, please keep work on it.

I was playing a abandon base mission and when killed the last guy got an error. I got one survivalist live and it crash the game.

see picture of the error attached and the save game, get in and kill the guy and the error occur.

tks again for the great work.

I have the same problem. The problem is with the prepper units . Please fix this because this mod has potential :)
Also, is it by design that I can't hire another scientist? Or do I need to research something first for that?
I really like the geoscape btw! :)

Offline pvtSPEDwarrior

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Absolutely love this mod so far, it has quickly come to being one of my favorite Xcom conversions next to Xcom Files. Although I think I ran into an issue. In my most recent playthrough, I chose the order, and at one point I got a Mutant hunt mission with a strange name. Thought the name was just glitched so I did it- And after having the help of some Order NPCs I managed to take every enemy out. As I finished it, it played the cutscene for defeating the Martians from the Base XCOM games, and booted me back to the menu after it was done saying I beat the game- I have no idea if this is meant to be in there or not, as the mission randomly showed up when I was still fairly early into the game with nothing but some base pre-war service rifles and Wastelander armor. Figure just to be safe, I wanted to make a post on this in case it is a bug in some way, or an unfinished mission that isn't supposed to be accessible.

Below I posted a screenshot of the event notification that popped up that lead to the mission.
« Last Edit: April 17, 2023, 11:41:35 pm by pvtSPEDwarrior »