Thanks.
You mean the Ctrl-e? I actually rediscovered it reading some of the playthrough. I should write it down in the first post. There are lot's of little features like that. They are in the documentation somewhere, but somewhat hard to find. OpenXcom Extended is like that I guess, there are lot's of things in it, it is hard to know everything.
1. I had many cultists and not enough place for them earlier. I will likely remove both later and delegate them to another base. The Rat Farm building requires 10 Giant Rats to start and this is what the second pen is for. I don't think it is that useful to have it. But it exist, therefore I have to build it somewhere and try using Rats.
2. The Light Pistol is for training Reactions. It is the hardest thing to train. The light Pistol has low damage so the targets live long enough. I usually use it on monster hunt missions after I deal with the immediate treats. 11 actions is the maximum that matters for training so after spending a clip in reaction firing everyone had 10 actions for sure. I will replace it with BlackOps Spypistols. They have exactly 11 shots and are lighter if I recall correctly Not to mention it fits on most cover ops.
I used the Dart Pistol similarly in TFTD before.
3. I am kind of lazy and most of that stuff is rather cheap. I don't want to load and unload the craft every mission, so I just have everything that I could possibly want plus some stuff I intend to test eventually. I need a shotgun for everyone for Zombies and monster hunts, rifle for about half the team, some sniper rifles, pistols for everyone, stun weapons, grenades, flares, lot's of medikits.
I arm the soldiers somewhat on a whim, so I want most of the stuff on the crafts.
There are some large zombie missions that simply need tons of ammo and I had to abandon one because I ran out. I have ran out of medkits as well and the starting ones have few charges.
I would be most annoyed if I lose the Dart Rifles, since they take a while to build.
Melee weapons have different damage depending on soldier stats, so I have a few of every one. I could probably get rid of the knifes though. If you press Alt while pointing at a weapon on the equipping screen you can see how much damage it will do and it varies with the different weapons and power bonuses, especially melee.
I do need to do some serious clean up there. And I probably will once I run out of space.
4. May be on some maze like mission. I don't see much use of it. May be for the Black Lotus HQ. Black Lotus Assassins do love sneaking up on you, so it may make sense to use it then. With Osprey I will have enough men to have somebody carry them around.
I don't play true ironman. I do have backups and I do restart missions sometimes. Hence ironman-ish in the title. I don't savescum for every death or small detail, though.
It is more fun I think. You do have to plan a bit more and it takes less real life time. One of the main reasons for activating ironman in the options is that it will always autosave into my save. I don't have to remember to save manually. The actual autosave gets overwritten very easily and I have lost progress to that. And I don't need to click Save-> choose file -> quit, I can just do "Save and Abbandon".