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X-Com Files Mod, Superman, Ironman-ish
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Author
Topic: X-Com Files Mod, Superman, Ironman-ish (Read 276597 times)
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1095 on:
May 15, 2022, 10:18:22 am »
I get to reintroduce the staff. And they bring gifts this time!
Next mission Crops Up, too.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1096 on:
May 15, 2022, 08:28:06 pm »
We ride for the crops.
Get out filthy Men in Black.
This pot is our pot!
And an edvertisment interrupts our flight as we figure out the latest in Alien Engineering: the iDucttape and iWD40.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1097 on:
May 15, 2022, 08:55:15 pm »
Turn 1.
We find out that it is the regular farmer mission and no MiBs or Zombies show up.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1098 on:
May 15, 2022, 09:20:31 pm »
Turns 2 and 3.
We make short work of these peasants.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1099 on:
May 15, 2022, 09:49:54 pm »
Outcome is fine:
In other news, we finished building "Inject Anaboles here" locker and we can finally buff the crew.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1100 on:
May 15, 2022, 11:09:34 pm »
Next mission will be a Dagonist Outpost.
I will wait for the Bio-Enhancements before sending the team.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1101 on:
May 16, 2022, 06:39:32 pm »
Chapter 17: The age of the Dragonfly.
And finally the big thing has been researched. The Dragonfly is here giving us huge range with 8 people. Once I get the Osprey I should switch chapters.
Only loss is night ops flexibility. The dragonfly has those ridiculous headlamps that we just cannot shut off.
So let's do a night op.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1102 on:
May 18, 2022, 10:45:55 pm »
Turn 1.
They forgot to bring Dynamite. Similar starting positions have resulted in some huge agent attrition from explosives.
«
Last Edit: May 18, 2022, 10:53:21 pm by tarkalak
»
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1103 on:
May 18, 2022, 10:53:44 pm »
Turn 2.
Fighting on.
«
Last Edit: May 18, 2022, 11:20:33 pm by tarkalak
»
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1104 on:
May 18, 2022, 11:22:38 pm »
Turn 3.
A new plan. We will need to deploy smoke and find a dark corner.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1105 on:
May 18, 2022, 11:55:14 pm »
Turns 4 and 5.
Operation run and hide.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1106 on:
May 19, 2022, 12:21:11 am »
Turns 6 and 7.
They started to panic.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1107 on:
May 19, 2022, 12:49:10 am »
And I managed to delete the next one just before finishing it up. *Sigh*
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1108 on:
May 20, 2022, 09:24:48 pm »
So, after another saving incident in Gimp, here we are.
Turns 8-9
I gradually whittle them, notice a neat new feature and capture a Chosen of Dagon.
«
Last Edit: May 20, 2022, 09:34:14 pm by tarkalak
»
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1109 on:
May 20, 2022, 09:54:36 pm »
Turns 10-12.
Finishing touches.
«
Last Edit: May 20, 2022, 10:03:57 pm by tarkalak
»
Logged
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X-Com Files Mod, Superman, Ironman-ish