Author Topic: X-Com Files Mod, Superman, Ironman-ish  (Read 276597 times)

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1095 on: May 15, 2022, 10:18:22 am »
I get to reintroduce the staff. And they bring gifts this time!

Next mission Crops Up, too.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1096 on: May 15, 2022, 08:28:06 pm »
We ride for the crops.
Get out filthy Men in Black.
This pot is our pot!

And an edvertisment interrupts our flight as we figure out the latest in Alien Engineering: the iDucttape and iWD40.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1097 on: May 15, 2022, 08:55:15 pm »
Turn 1.

We find out that it is the regular farmer mission and no MiBs or Zombies show up.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1098 on: May 15, 2022, 09:20:31 pm »
Turns 2 and 3.

We make short work of these peasants.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1099 on: May 15, 2022, 09:49:54 pm »
Outcome is fine:

In other news, we finished building "Inject Anaboles here" locker and we can finally buff the crew.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1100 on: May 15, 2022, 11:09:34 pm »
Next mission will be a Dagonist Outpost.

I will wait for the Bio-Enhancements before sending the team.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1101 on: May 16, 2022, 06:39:32 pm »
Chapter 17: The age of the Dragonfly.

And finally the big thing has been researched. The Dragonfly is here giving us huge range with 8 people. Once I get the Osprey I should switch chapters.

Only loss is night ops flexibility. The dragonfly has those ridiculous headlamps that we just cannot shut off.

So let's do a night op.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1102 on: May 18, 2022, 10:45:55 pm »
Turn 1.

They forgot to bring Dynamite. Similar starting positions have resulted in some huge agent attrition from explosives.
« Last Edit: May 18, 2022, 10:53:21 pm by tarkalak »

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1103 on: May 18, 2022, 10:53:44 pm »
Turn 2.

Fighting on.
« Last Edit: May 18, 2022, 11:20:33 pm by tarkalak »

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1104 on: May 18, 2022, 11:22:38 pm »
Turn 3.

A new plan. We will need to deploy smoke and find a dark corner.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1105 on: May 18, 2022, 11:55:14 pm »
Turns 4 and 5.

Operation run and hide.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1106 on: May 19, 2022, 12:21:11 am »
Turns 6 and 7.

They started to panic.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1107 on: May 19, 2022, 12:49:10 am »
And I managed to delete the next one just before finishing it up. *Sigh*

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1108 on: May 20, 2022, 09:24:48 pm »
So, after another saving incident in Gimp, here we are.

Turns 8-9

I gradually whittle them, notice a neat new feature and capture a Chosen of Dagon.
« Last Edit: May 20, 2022, 09:34:14 pm by tarkalak »

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1109 on: May 20, 2022, 09:54:36 pm »
Turns 10-12.

Finishing touches.
« Last Edit: May 20, 2022, 10:03:57 pm by tarkalak »