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Author Topic: X-Com Files Mod, Superman, Ironman-ish  (Read 216217 times)

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1125 on: May 24, 2022, 01:07:01 pm »
Turn 3.

We lost a second Rookie Shieldmaiden. With only one left and no signs of running out of enemies, it is our cue to leave.
« Last Edit: May 25, 2022, 10:00:24 am by tarkalak »

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1126 on: May 25, 2022, 02:29:38 pm »
Turns 4-5.

We shoot some more, Our last Rookie Shield Maiden is wounded, so we wisely decide to leave.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1127 on: May 25, 2022, 03:21:47 pm »
Outcome and some time passes after the mission.

Beach mission pops up and we are slowly, but surely crawling in that direction.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1128 on: May 25, 2022, 04:40:41 pm »
We figure out that the Alien Embrion is an Alien Embrion, and finally get the rifle I like most from the Earth normal equipment.

I decided to buy some more bows and ammo for training and here we are on the beach mission, which I also restarted once. Third time in a row.
« Last Edit: May 25, 2022, 04:50:09 pm by tarkalak »

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1129 on: May 25, 2022, 05:07:45 pm »
Turn 1.

Now reactions are very important, since they block enemies from firing on you. One of the Agents on the terrace have terrible reactions and I tried to lower the amount of reaction fire he gets.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1130 on: May 25, 2022, 05:20:55 pm »
Turns 2-6.
« Last Edit: May 25, 2022, 05:38:23 pm by tarkalak »

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1131 on: May 25, 2022, 05:36:48 pm »
Turns 7 till end.

One of the Osiron Goons walked close to the agents and got stunned. The rest is *FWIP* *FWIP* with the crossbows.

I also brought two more tazers up front in case we need to send him back to sleep.

In retrospect it may have made some sense to pick up the bows and train with them.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1132 on: May 25, 2022, 05:44:29 pm »
Outcome Sufficientâ„¢.
« Last Edit: May 25, 2022, 06:38:42 pm by tarkalak »

Offline Vakrug

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1133 on: May 25, 2022, 06:36:06 pm »
So you bought a piu-piu-helicopter? I find it useless. It can only fight cultist mansion vehicles (and even not all of them). But is it really worth to fight them at all? Cultist vehicles activate only when you are close to a mansion and after that fall into sleep for a while. So you don't even have to "clear your way" for ground troops. I am not sure even about do pilots even gain experience from air battles...

Do you also find it frustrating, that on special mission screen there is info about allowed armor, but no info about what craft can be used? Before every such mission I have to "test" it using OSPREY to see allowed crafts. Text about allowed equipment is also vague. Mostly you can understand that, but not always. I was almost certain, that you can take only concealed weapons on the final Syndicate mission. Luckily I wasn't playing on Ironman...

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1134 on: May 25, 2022, 06:41:43 pm »
You can sort the inventory for All Beach Weapons and the like.

I haven't dealt with Mansion spawned crafts before and I need to try it anyway.

Not reequiping the craft specifically for these missions helps.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1135 on: May 25, 2022, 09:21:22 pm »
Next one the first Monster Hunt.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1136 on: May 25, 2022, 10:07:15 pm »
We face zombies that can see further than their nose!

What happened to them? Did they all grew a new pair of eyes?

Anyway, I have to rethink monster hunts after this one, they are now more challanging, May be I should start doing them at night with flares.
« Last Edit: May 25, 2022, 11:28:53 pm by tarkalak »

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1137 on: May 26, 2022, 03:41:30 pm »
The team for Zombie infestations is here.

A quick check on the researched animals shows that all of them have proper day vision now, so I should play the monster hunts at night from now on. They have between 12 and 20 night vission, which may make some Chupacabras and Warewolfs scary.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1138 on: May 26, 2022, 04:37:19 pm »
Ah, these are the monster hunt missions I remember. No fancy zombie types, but I already have the problematic Infestor.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1139 on: May 26, 2022, 04:41:57 pm »
Outcome.

Not enough Throwing training with the bow. I should have turned the shotgun people around.