Awesome tool! I recently made some custom/enhanced versions of the stock human-tech guns, but hit a block when trying to make decent-looking HandObs/FloorObs sprites for them. I am TERRIBLE at making/editing sprites (really, my attempts look complete rubbish T_T). This tool, through arcane magic, makes beautiful rotated and floor sprites!!
I have a few questions so far:
1. If you click on the image in the top left, it seems to change the 'center' of the sprite. In your experience, is it worth it to change this 'center' position so that the hands are 'holding' the pistol-grip (on a rifle) or does it look better if it is centered (not worrying about where the grip is)? In the example screen shots it looks like you have the 'center point' in the center of the sprite, even though the 'grips' of the weapons are further back.
2. With the "Mask Hand" setting, I noticed that on some of the sprite rotations, the green "masking line" (when "Mask hand" is enabled) goes completely across the whole length of the sprite (on the 2 horizontal-facing sprites) instead of ending at the "grip point". Is this intended? Also, what would happen if we left the Mask Hand setting disabled (like in your example pics)? Would the soldier sprite still cover them up properly, or would the weapon sprite "show through" the soldier's arms/hands when holding it?
3. Is it okay to leave the background color "white" or transparent when exported or should we make it a 'flat image' and use that 'index 0 green' color using something like GIMP (what I currently use to edit sprites)?
Sorry for the load of questions! I am loving this tool so far and it makes the hardest part of making sprites (especially for an un-talented sprite artist like me) much less daunting! ^O^