Author Topic: HandOb maker  (Read 3187 times)

Offline Finnik

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Re: HandOb maker
« Reply #30 on: January 14, 2021, 04:08:39 am »
As for unit creation - what about making an assembler-disassembler tool for unit sprite sheets? I mean, the thing that would collapse ripped parts into a set of pictures, as the game does, so you would be able to edit the assembled version inside of your tool (with the most basic image editing options, like Volutar's MCD Edit use for PCK editing).

Like you would render it, and then rip it back to the game format.
This would allow modder adit assembled version of the unit frame per frame, with quickly switching from frame to frame. After all the required frames are done, we hit Export and take game-ready image asset. I would say it would be the best option for drawing complicated units.