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Author Topic: JustTheDude (soon) Cabal of Sprites.  (Read 10324 times)

Offline JustTheDude/CABSHEP

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Re: JustTheDude (soon) Cabal of Sprites.
« Reply #60 on: July 18, 2020, 10:02:27 pm »
You mean that few of those might use wrong pallete? Just tested spritesheet from EMPMG Awakened and it works fine. Paperdolls also seem to use the correct one.

Most of the sprites and especially cyborgs come from 3D era, so original sprites simply don't exist.

Is it about aesthetic, or how close they resemble their original form? I'm not really good at recreating stuff perfectly, I nearly always take some liberty with their design, because its easier and more fun.

Offline JustTheDude/CABSHEP

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Re: JustTheDude (soon) Cabal of Sprites.
« Reply #61 on: July 19, 2020, 01:55:22 pm »
Enlightened Cyborg variants.

During the spriting I thought of a fun, but maybe a bit ridiculous idea. Since Cyborg already looks simillar to a Crusader in armor, I decided to make EMP cannon look like a shield and then add sword. Might as well go full Cybernetic Knight, right? Atleast sword can be used separately if somebody wants, I think it looks pretty cool in some mutated gal hands.

Particle cannon with and without EMP will be next.
« Last Edit: July 19, 2020, 01:56:56 pm by JustTheDude »

Offline JustTheDude/CABSHEP

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Re: JustTheDude (soon) Cabal of Sprites.
« Reply #62 on: July 19, 2020, 04:31:16 pm »
Particle cannon for Enlightened Cyborg.


Offline JustTheDude/CABSHEP

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Re: JustTheDude (soon) Cabal of Sprites.
« Reply #63 on: July 19, 2020, 04:40:14 pm »
Oops. Wrong obs for Particle Cannon + EMP Enlightened.

Offline JustTheDude/CABSHEP

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Re: JustTheDude (soon) Cabal of Sprites.
« Reply #64 on: July 20, 2020, 04:18:19 pm »
Troopers, ready for action!

First sprited GDI unit is a Zone Trooper.

Inspiration and Wiki article: https://cnc.fandom.com/wiki/Zone_Trooper_(Tiberium_Wars)

Second sprite pack includes jetpack.

Zone Trooper sprite (as clearly visible) is just modified X-COM power armor, so migth serve as upgrade, or something like that.

Anybody knows any programs that compile X-COM sprites to see the final result, without the need to convert the spritesheet, put it into a game and run it? For some reason I can't screenshoot OpenXCOM (all I see is just black screen) so its hard to polish arm sprites with that bigass shoulderpads. They most likely need some adjustment for sure, but doing it the hard way is... Nothing fun to do.
« Last Edit: July 20, 2020, 04:22:20 pm by JustTheDude »

Offline JustTheDude/CABSHEP

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Re: JustTheDude (soon) Cabal of Sprites.
« Reply #65 on: July 25, 2020, 04:51:31 pm »
The Black Hand has arrived!

Standard Thrid Tiberium War Black Hand power armor. Expect other upgraded variants in the future.

Obviously based on XCOM Power Armor.

Inspiration and Wiki article to read: https://cnc.fandom.com/wiki/Black_Hand_(Tiberium_Wars)
« Last Edit: July 25, 2020, 04:54:03 pm by JustTheDude »

Offline JustTheDude/CABSHEP

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Re: JustTheDude (soon) Cabal of Sprites.
« Reply #66 on: July 25, 2020, 07:57:35 pm »
One mission, one purpose!

Version with classic red cape and one with Nod flamethrower and fuel tank in addition.


Offline JustTheDude/CABSHEP

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Re: JustTheDude (soon) Cabal of Sprites.
« Reply #67 on: July 26, 2020, 07:41:37 pm »
Rifleman awaiting orders!

GDI's most common infrantry unit.

Wiki article: https://cnc.fandom.com/wiki/Rifleman_squad


Offline Solarius Scorch

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Re: JustTheDude (soon) Cabal of Sprites.
« Reply #68 on: July 27, 2020, 02:41:45 pm »
Wow man, you're on fire!

Offline JustTheDude/CABSHEP

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Re: JustTheDude (soon) Cabal of Sprites.
« Reply #69 on: July 27, 2020, 03:03:23 pm »
Thanks. At this point I even started to think about making some mini-mod for the game.

Kind of a C&C Tiberium Wars 3 story recreation. Small Brotherhood subfaction created to combat Scrin invasion in simmilar fasion to XCOM. Basically kind of a TFTD "asset swap".
Time to sprite some Scrin.

Offline JustTheDude/CABSHEP

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Re: JustTheDude (soon) Cabal of Sprites.
« Reply #70 on: October 15, 2020, 03:50:46 pm »
Few weapons made after a small break.

1&2: Original Deus Ex inspired "Assault Rifle" and ammo.

https://deusex.fandom.com/wiki/Assault_rifle

3: Also Deus Ex "Riot Prod".

https://deusex.fandom.com/wiki/Assault_rifle

4: Also Deus Ex "Sawed-Off" shotgun.

https://deusex.fandom.com/wiki/Sawed-off_shotgun

5: Silence of the LAMs

https://deusex.fandom.com/wiki/LAM

6&7: Armsel Protecta, but stockless and ammo.

https://en.wikipedia.org/wiki/Armsel_Striker



Offline JustTheDude/CABSHEP

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Re: JustTheDude (soon) Cabal of Sprites.
« Reply #71 on: October 16, 2020, 02:01:36 pm »
Few usefull sprites found in GTA2, converted to X-COM.
Great base for some easy and fast spriting projects, always can be used as it is.
Few examples:

Jerrycan and its IED variant, timed dynamite bomb, bottle and "professional" WWII molotov cocktail.

(Repost, since one of the sprites got its palette all messed up)



Offline chickenx4

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Re: JustTheDude (soon) Cabal of Sprites.
« Reply #72 on: October 16, 2020, 08:20:22 pm »
i would think of a recolor of the luxury car from xcom files to be green

Offline JustTheDude/CABSHEP

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Re: JustTheDude (soon) Cabal of Sprites.
« Reply #73 on: October 16, 2020, 08:28:38 pm »
That's mapping and I never tried to do it before. I don't even know where to find textures for that in the mod folder.

Offline JustTheDude/CABSHEP

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Re: JustTheDude (soon) Cabal of Sprites.
« Reply #74 on: October 16, 2020, 10:05:28 pm »
Ever wondered why aliens keep invading your planet? Maybe you never showed a clear SIGN for them to cease such behaviour.

As always, I suck at floorobs and handobs, so I expect it needs some polish. I used X-Piratez Bardiche as a base for those.

Might make "battle scarred" variant later. It definatelly needs a bullet hole somewhere.
« Last Edit: October 16, 2020, 10:07:20 pm by JustTheDude »